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put comma's in large numbers


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Well, Wiki lists them as indie video game company in the disambiguation page, and I'm quite confident they'd update that info if it wasn't correct. PR is part of being an indie game studio, since you're on your own regarding almost everything from development to publishing/selling.

It's funny how some people refuse to accept they are wrong even if someone provides them with a website telling the truth (notice how the logo is the same?).

AND a mod explaining why you are confused. Or do you somehow think the Indie dev Squad made a website dedicated entirely to PR as a part of making a game?

Squad is a PR company, and Harvester used to work for them. He deceided to make a game, and instead of quiting, Squad deceided to let him create a new branch to make the game

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I do believe you - but sadly there are always people who would gladly inhale toxic gas if that's what has been done since Chris Columbus in their country. National pride for the win!

It has nothing to do with National Pride or Chris Columbus. The large detractors are cost and safety. It's a big country, just the speed limit signs alone would cost a small fortune to replace. Then there is the inherent danger involved with suddenly changing speed limit numbering systems. That's just the roads. I would love for us to be Metric, but the realist in me knows why we can't.

Anyway, back on topic. I agree 100% with adding some kind of divider to the numbering.

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It's funny how some people refuse to accept they are wrong even if someone provides them with a website telling the truth (notice how the logo is the same?).

AND a mod explaining why you are confused.

Yepp, that mod explained stuff while I was researching - I am too sorry, boy, that I don't reload the page while writing. As for the website: I'm not able to speak/read Spanish - the same would occur to you if I'd provide you a German webpage. So I use what I can read and understand.

It has nothing to do with National Pride...

Right, it would need quite a lot of money to change that, and a complete redesign of the signs, I do see the problem on the street. Alas I don't see it with volumes and weights. And national pride was the #1 reason I was told while being in the States a couple of years ago. Be it as it is, it won't change that soon, I reckon.

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The large detractors are cost and safety. It's a big country, just the speed limit signs alone would cost a small fortune to replace. Then there is the inherent danger involved with suddenly changing speed limit numbering systems.

Signs wear out and need to be replaced. All we do is start replacing signs with new ones that list both metric and miles per hour. Require all new cars to be sold with metric/whatever speedometers, and wait. After a few years, start replacing worn out signs with purely metric ones.

And if people can't match the number on the sign with the number on their speedometer, they don't need to be driving anyway. Change the system in use, and people will learn the new system. They can adapt, and those that don't will die out eventually.

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Signs wear out and need to be replaced. All we do is start replacing signs with new ones that list both metric and miles per hour. Require all new cars to be sold with metric/whatever speedometers, and wait. After a few years, start replacing worn out signs with purely metric ones.

And if people can't match the number on the sign with the number on their speedometer, they don't need to be driving anyway. Change the system in use, and people will learn the new system. They can adapt, and those that don't will die out eventually.

That would indeed be the way to do it.

Though if the stereotypes are anything to go by, there'd be such a massive outrage at the goverment trying to govern anything that it'd never work

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...there'd be such a massive outrage at the goverment trying to govern anything that it'd never work

Sadly, yes. There are areas of the country that would see large numbers of signs being torn down, for one. (Or, to keep with the stereotype theme, shot down...)

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I'll be the first to admit I don't know much about other countries but here in Oregon we have driver's education manuals that come in English, Spanish, Chinese, and IIRC Korean. I think it's a decent idea to add internationalization support because, at least around these parts, other languages are used.

It's an awesome idea, I just think that it's a huge undertaking. Internationalization is often a lot more than just changing a few strings, and there are a lot of gotchas to be had. Outside of textual content (which is tricky enough as it is; just consider problems arising from idiomatic expression), there are other issues such as text direction, the ubiquity of metaphors we take for granted, and other conventions. Squad would likely need to bring in a linguist as a consultant if they wanted to best determine how to implement it; the problem isn't intractable, but it is a problem that even huge multi-national companies have trouble with.

Take Oregon's DMV manual as a point for comparison. Oregon has to worry about these things, too, but then again, it is a single document. When Oregon has to update their manual, it is conceivable that the document is simple enough for an expert to be hired for a few days to ensure its correctness; even targeting a new language may not be that much of a problem. Imagine if Oregon was tasked with making all such media accessible internationalized, however: they've now got a much bigger tasks ahead of them, and they have to decide where to draw the line in terms of support. Squad could potentially crowdsource this content, but the framework has to be there in order to support that, and the locale primitives built into the operating system may not sufficient for some more esoteric use cases.

Contracts language is not flight language and there is a lot of additional text within the game that does not directly deal with flight.

Well, to be fair, the contract language isn't inherently meaningful to begin with (arguably, just as in real life); as I understand it, contract verbiage is generated procedurally. I've seen the contract generator spit out sentences that are devoid of semantics. There may even be some grammatically incorrect sentences in there, but I don't read the flavor text when I accept contracts.

This is an excellent point, at least in regards to Germany, but I would suggest that internationalization support would increase the draw for people who are not "hardcore" gamers elsewhere, such as young students or the parents thereof.

I imagine it comes down to resources, and the educational potential of KSP is quite alluring. Squad might be able to work alongside willing institutions to make it happen (as they worked with NASA in ARM). Again, it's not impossible, it's just tricky, and if they do it, they need to do it correctly for their own sake and everybody else's.

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