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Hi all - new kerbonaut reporting for duty :)


inigomontoya87

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Hi,

Iv'e been playing around with KSP for quite some time now, only thing is I kinda suck.

I keep killing my little green friends on my adventures, and I'm ashamed to say that the farthest that I have come is orbiting earth (how 1962 is that?)

But I'm persistent in my quest to reach other planets, I see a lot of tutorials on YouTube, and finally I decided to come here, since you guys probably know everything there is to know about space piloting.

Btw, I don't suppose anyone is giving private KSP lessons, ha?

Great meeting you all,

Tal.

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Welcome to ksp, Tal. A tip for getting to other celestial bodies: go to minmus first. It may be further away than the mun, but getting there isn't much more fuel and landing takes a lot less.

Thanks!

I heard people saying that but I'm having problem understanding the maneuver system, I don't quite understand where I should aim to get to a planet (thinking of things like time that passes and my location in relation to the planet, ect)

So I just find myself dying without fuel in deep space most of the time.

I'm actually looking for someone to guide me through the process (I decided not to turn to mechjab, as I understand that it takes the fun out of things), KSP has a multiplayer mod that will allow for 2 people to play and communicate with each other, right?

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Hi and welcome :).

Getting to Mun is actually easier if your trouble is with the maneuvers: it is so big and near to be almost impossible to miss. You just need to achieve an acceptable Low Kerbin Orbit (LKO) almost circular and equatorial (0° inclination), and set a maneuver node on it so that Mun is seen at a relative angle from Kerbin of about 120° ahead of the node. With that node, place a burn prograde of about 800 m/s and you will see your trajectory elongate, its projected apoapsis to reach an altitude about 11400 Km (same as the distance Kerbin-Mun). If the node position is about right, the projected apoapsis will be where Mun will arrive, and you will see the trajectory change when entering Mun's Sphere of Influence (SoI).

With Minmus the basic procedure is similar, but you have to also correct for Minmus inclination, and that may require an additional maneuver. The angle from the node to Minmus position is 114.9° and the burn prograde is 907 m/s for a LKO of 100 Km altitude.

You should also set your target to the desired body first, from the map view, so to be presented with markers about your vessel and your target future positions at closest encounters.

In case the above is not yet enough, you can certainly PM for "private KSP lessons".

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