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Control Surface Rotational Speed?


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I know this isn't exactly development but it would eliminate a lot of issues with SAS and ASAS, wobble, etc. You see, control surfaces in the game currently snap to model the input but in real life, there are torques, rotational velocity and rotational accelerations applied to an object.

I'm not saying that torques, rotational velocities or accelerations should be modeled in game, that would require too much effort and changes. But what if there was a constant in the control surfaces config that modified the max rotational speed a control surface can deflect at? As far as I can tell, there has been no one addressing this issue, and I've been searching all afternoon. What do you guys think?

:confused:

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