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KrazyKerbinaut

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Everything posted by KrazyKerbinaut

  1. I was looking in my own logs because I noticed that the more rockets I launched, the slower it got... and I found that there is a memory leak with RSE. It's kind of frustrating to see the RAM usage go up. My current solution is to restart the game to clear the leaks but it's kind of annoying.
  2. I mean, they said that they hoped modders would start on day one but idk if anyone realized that mods were gonna actually be released on day one... sheesh! haha. Very nice!
  3. I'm having an issue where a lot of stock engines aren't having the RealPlume effects applied. A lot of them are just stock plumes. I tried it on a fresh install of KSP and RealPlume with no effect so I know it isn't any of the other modules that I have installed. Is anyone else experiencing this issue in 2:v13.3.2 and Stock Configs v4.0.8?
  4. Will there be any more work to make this mod work with the latest version? There are so many other mods that have Toolbar and Toolbar Controller as a dependency :(
  5. I know this isn't exactly development but it would eliminate a lot of issues with SAS and ASAS, wobble, etc. You see, control surfaces in the game currently snap to model the input but in real life, there are torques, rotational velocity and rotational accelerations applied to an object. I'm not saying that torques, rotational velocities or accelerations should be modeled in game, that would require too much effort and changes. But what if there was a constant in the control surfaces config that modified the max rotational speed a control surface can deflect at? As far as I can tell, there has been no one addressing this issue, and I've been searching all afternoon. What do you guys think?
  6. I've seen so many mods get sold or support for them stop because everyone wants free stuff and they just don't care about making donations to the awesome people who create them. What's more common is the owner of say, KSP buys the licenses and rights for KAS and sells them as say an expansion pack. That's what I meant anyway. Should have clarified. Hate games like that. That's why I don't play WoW, not that I'm into it anyway.
  7. They are just letting you know that it doesn't matter whether it is open source or not. Like they said, it is his property and he can do what he wants with it. Besides, he may be licensing this now because when the game goes final, he may want to sell it as shareware, not freeware. That is what typically happens with these games. They get ideas from a community and bug fixes, etc. Like a light version of an iOS app.
  8. I'm sorry to hear that, I'm running on Win 7(64bit) KSP 64bit with no issues right now with the unofficial fixes I have made. Maybe give it one last try doing the following. First delete your old KAS Mod folder. Next Download KAS from Majiir post at the beginning of the thread, then download 64bit fix or 32bit recompile from the post in my signature and install it like any other mod and override the file it ask. Then depending on which one you went with make sure your launching the game under that. Example: if you chose 64bit go to the KSP directory and make a shortcut to KSP_x64.exe. If you went with 32bit make sure you are launching from a shortcut to KSP.exe. I hope this helps and good luck. Today I spent all day trying to figure it out. I reinstalled everything over and over again. 3-4 times I did this, each time trying a new approach trying to attribute it to one of the many mods I have: that at when it occurred to me. Is it possible that one of my downloads was corrupted? So I redownloaded everything I had and tried it one more time with no avail. I thought well, I have everything backed up on my computer and I don't have anything. To loose. This is like the only game that in really play, everything else is schoolwork for college. So I reinstalled window and gues what! It worked after te downloading everything again! So excited now! I'm attributing this to some system corruption, cause whatever it did, my touch screen doesn't go in and out after waking from sleep mode. Thanks for the great work JeffersonFlight! I mean come on! What are the chances a system instability only affected one single mod! Phew!
  9. Hey guys, new to this forum, but have been playing KSP for a year now. I know that the 64 bit version is new so I'm not going to mention the issues I'm having with it right now. I'll just wait for more stable releases, but I've been tampering with KAS trying to get it to work, even with the in official patches thy have been posted here. I've uninstalled, reinstalled the whole sha bang trying to get KAS to work. It just isn't worth it to play it without it. My temporary workaround is the fact that if attach parts to the outside of a rocket , or if I'm using b9, inside a cargo bay, I can get away without containers but it's messy. At this point, i think I'll have to wait till the official release of the next version but I thought posting this was worth a shot. What do you guys think? (Symtom: won't show up on kerbals back, won't clear from list)
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