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Help for an aspiring modder.


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Hello everyone!

I have been recently inspired to apply my efforts to learn how to mod this awesome game and I have seen a few tutorials on how to get new parts in and modeled, but I have a more specific question.

I'd like to make an engine with reverse thrust, much like the CF34 Turbofan Engine from b9. But I am having a hard time understanding what I am looking at.

The normal parts of the engine I understand, but I am trying to figure out how the whole reverse thrusting works.

I see this in the main module:

thrustVectorTransformName = thrust_transform

and a module later on that does the animation.

MODULE

{

name = FSanimateGeneric

animationName = jet_pod_medium_reverser

startEventGUIName = Enable thrust reverser

endEventGUIName = Disable thrust reverser

toggleActionName = Toggle thrust reverser

customAnimationSpeed = 1.3

layer = 2

}

Might the functionality be a part of a plugin?

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The animation won't actually do anything by itself (besides showing the animation). You would have to code the engine to reverse thrust when the player activates reverse thrust, but I have no idea how to do that, as I've never coded engines before.

Of course I may be completely wrong, and if I am then correct me please.

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The animation won't actually do anything by itself (besides showing the animation). You would have to code the engine to reverse thrust when the player activates reverse thrust, but I have no idea how to do that, as I've never coded engines before.

Of course I may be completely wrong, and if I am then correct me please.

Reversing thrust is quite easy to do with an animation. All you have to do is rotate the ThrustTransform used by your engine 180 degrees during the animation.

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