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Scaling up terrain height


hydropos

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I've been playing KSP on a 10x scaled kerbin system (Real Solar System and JSimmons' config file). What I would like to do is scale up the terrain on kerbin/mun/minmus 10x as well. I'm aware this isn't realistic and may be somewhat ridiculous, but I think it would be fun. What is the best (or simplest) way to do this?

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It seems there are many PQS parameters for kerbin. Is there a guide somewhere as to what they all do? For the mun and minmus, I'm assuming for my purposes, I should be looking at:

PQSMod_VertexHeightMap

{

heightMapDeformity = 9500 //7500

}

and make it something like 75000 for 10x scaling?

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It seems there are many PQS parameters for kerbin. Is there a guide somewhere as to what they all do? For the mun and minmus, I'm assuming for my purposes, I should be looking at:

PQSMod_VertexHeightMap

{

heightMapDeformity = 9500 //7500

}

and make it something like 75000 for 10x scaling?

Yea that would work.

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So, there is no easy way to scale the minmus terrain up? I got the mun scaled up, though I don't know if there will be any issues with science or contracts. I haven't touched kerbin on the basis that there are many PQS parameters. Is there a guide somewhere as to what they all do?

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https://github.com/NathanKell/RealSolarSystem/wiki/PQSMods-supported-in-the-cfg is the collected docs, although there are I think more supported now than there were.

I suggest usnig Kittoppia to edit the values ingame.

What I said just now regarding Minmus has no bearing on what I said before; just because it doesn't use a specific PQSMod doesn't mean you can't up the deformity of the others.

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