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Naval Battle Club


astecarmyman

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Ok thanks. :) Very out of practice at this.

Also should I clean up debris, out of ammo vehicles, and destroyed vehicles on my next turn? Too late for this one.

https://www.dropbox.com/s/yjnhg3eb60jctr0/persistent.sfs

I see what you mean by recoil!

http://i.imgur.com/LQwQeoC.png

Flak gun destroyed! Small consolation for losing a tank though.

http://i.imgur.com/mNbetcT.png

I suppose you can delete all non-salvageable debris. (But don't delete things like fuel, or ammo as they can be salvaged)

Meresmy Kerman (I think) suits up and prepares to rain hell upon the enemies of the Kraken-Korps.

KsOEFPR.png

You probably shouldn't have parked your vehicles so close :P The flame blast flipped the Gaul with tremendous

force, causing it to crash into the next one flipping the other one as well.

tDSBlGs.png

I expended the rest of the flame blasts which merely pushed around the corpses of once might tanks.

vvJ2ZLg.png

http://www.filedropper.com/persistent_4

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I don't really remember anyone ever moving and using more than 1 unit to attack... I guess I will state that.

What you currently have states that you may move as many as you wish but only attack with one. They are yours to change now.

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What you currently have states that you may move as many as you wish but only attack with one. They are yours to change now.

Alright I changed the rules a bit. I made it so that you can only move up to half of your fleet (rounded up), because chasing people to Jool isn't very interesting (and takes forever).

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I used the last of my ammo on the Flame tank. Only damage done was a few sepertrons destroyed. I also hit it in the side but it had no visible effect.

I think this one goes to you. :)

You can finish off if you like: https://www.dropbox.com/s/yjnhg3eb60jctr0/persistent.sfs

You forgot to put the brakes on so your tank was a difficult target. May use that trick myself...

HcHd5dn.png

A few seperatrons missing at the front

s5d8bdT.png

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2 Troller Flame Tank reverse engineered from the Hater Flame Tank with flame technology, heavy duty suspension,

and brand new composite reactive armor making it nearly impervious to kinetic weapons. 12 Tons of rugged steel :D

lol Your tank looks like you just downloaded the Hater tank and changed a few parts.

Also on your tiny launchers (which are very much not shooting flak), you need mass and to use more wheels with parking brakes. It also helps to have stationary landing gears on the rear. Those support beams are nearly frictionless.

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@Comrade Jenkins: You chose one of the weaker daeCorp tanks to base yours on. I don't use those anymore. xD

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Persistance for the battle with scriptkitt3h

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lol Your tank looks like you just downloaded the Hater tank and changed a few parts.

Also on your tiny launchers (which are very much not shooting flak), you need mass and to use more wheels with parking brakes. It also helps to have stationary landing gears on the rear. Those support beams are nearly frictionless.

-------------------------------------------

@Comrade Jenkins: You chose one of the weaker daeCorp tanks to base yours on. I don't use those anymore. xD

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Persistance for the battle with scriptkitt3h

Well admit that I did use the same flame banks as you did, but the rest of the tank is 100% improved. I doubt you could do any significant damage to it

with your Hater flame tank. It has troll armor too, it managed to bounce a heavy 88m shell from my Panther II! It has a great suspension, no flipping problems when breaking,

fast turns at high speeds, and can flip itself if it lands on its back. Also it has a 30% larger profile than the Hater.

If you couldn't tell, the white pods are landing gears for movement :P

The recoil isn't a big problem for me, the artillery does what it says on the tin and that's all I care about :P

y u hater

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@Comrade Jenkins: You chose one of the weaker daeCorp tanks to base yours on. I don't use those anymore. xD

I was putting them up against the Sherbet in test battles and mine were coming off worse. :/ The turret is very fragile and they flip easily.

I'll work on a larger and better armed one. That was more of a test ground vehicle as I've never done them before.

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I used the last of my ammo on the Flame tank. Only damage done was a few sepertrons destroyed. I also hit it in the side but it had no visible effect.

I think this one goes to you. :)

You can finish off if you like: https://www.dropbox.com/s/yjnhg3eb60jctr0/persistent.sfs

You forgot to put the brakes on so your tank was a difficult target. May use that trick myself...

http://i.imgur.com/HcHd5dn.png

A few seperatrons missing at the front

http://i.imgur.com/s5d8bdT.png

:D I designed the M.A.N. Troller Flame Tank to shrug off all sorts of missiles. Don't be upset that it didn't get scratched (My Panthers couldn't scratch it either)

If you want, I'd be happy to share with you some of the things that I add to my tanks when building to ensure that they are superior to everything else.

You really need a good tank :P

I can license my old Panther I for you to use until you get better tanks. After all it has been proven in combat before. (just don't expect top performance)

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I once blew off the entire front end of a panther. With a missile fitted to all my ships and soon to be fitted to my space ships.

EDIT: Placing armour at an angle works on spacecraft too, see my Temeraire on the front page.

Good luck blowing off the front end of a Panther II, much less a Troll Flame Tank

@Comrade Jenkins here is the Panther Tank:

D/L link is in the description

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