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Naval Battle Club


astecarmyman

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Heh. Thanks, I'm probably going to plan out the details on paper first and then prototype in-game.

As for a fictional warship this might be similar to...

I'm thinking something like one the heavier UNSC ships from Halo. (MACs, lots of missiles, etc.)

good idea; when i planned out my Drek Thirty i got it to almost the exact specs i predicted on paper XD

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Heh. Thanks, I'm probably going to plan out the details on paper first and then prototype in-game.

As for a fictional warship this might be similar to...

I'm thinking something like one the heavier UNSC ships from Halo. (MACs, lots of missiles, etc.)

I'm not sure that I want to get back into spaceship building, but if I do...

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I just might try making some archer missiles pods. :D

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I'm itching for a fight with my Starship, can I join a match? or should we start a new match by teams? reply A.S.A.P.

Here's my ship stats:

K.R.K.N. (Kraken Technologies)

Class: "Heavy Cruiser/Battlecruiser"

Name: "Hespera"

Model: 7

Cost: 297179.5

Part Count: 1022 parts in 5 stages

Total Mass 188.1 tons

Armament: 12 Total: 4 SRB's (Solid Rocket Boosters) "Burst" torpedoes, 6 "Hitter" Standard Liquid Fuel Engine Torpedoes and 2 "Shock" Experimental Torpedoes with experimental warhead payload (Equipped with 2 Small Supercharged I-Beam tipped shells each, which deploys before impact and makes a double action torpedo in 2 stages)

Armor and Constuction: Extremely Durable Hull and Strut reinforced (It is no longer susceptible to buckling and bending at high gravity). Double layered reative armor (up to three at the core module and at the Engines).

Powerplant and Propulsion: 8 hidden thermoelectric generators. 6 LV-T45 Liquid Fuel Engines, with basic fuel and monopropellant for RCS

Extra: Can Support up to 4 crew8mvh9sfhv785c38fg.jpgn8rvrm32zms3h67fg.jpg

utx8jaz5f479ur4fg.jpg

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I'm itching for a fight with my Starship, can I join a match? or should we start a new match by teams? reply A.S.A.P.

Here's my ship stats:

K.R.K.N. (Kraken Technologies)

Class: "Heavy Cruiser/Battlecruiser"

Name: "Hespera"

Model: 7

Cost: 297179.5

Part Count: 1022 parts in 5 stages

Total Mass 188.1 tons

Armament: 12 Total: 4 SRB's (Solid Rocket Boosters) "Burst" torpedoes, 6 "Hitter" Standard Liquid Fuel Engine Torpedoes and 2 "Shock" Experimental Torpedoes with experimental warhead payload (Equipped with 2 Small Supercharged I-Beam tipped shells each, which deploys before impact and makes a double action torpedo in 2 stages)

Armor and Constuction: Extremely Durable Hull and Strut reinforced (It is no longer susceptible to buckling and bending at high gravity). Double layered reative armor (up to three at the core module and at the Engines).

Powerplant and Propulsion: 8 hidden thermoelectric generators. 6 LV-T45 Liquid Fuel Engines, with basic fuel and monopropellant for RCS

Extra: Can Support up to 4 crewhttp://www./convkey/df0c/8mvh9sfhv785c38fg.jpghttp://www./convkey/ffa5/n8rvrm32zms3h67fg.jpg

http://www./convkey/4288/utx8jaz5f479ur4fg.jpg

how to get killed.

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how to get killed.

What do you mean by that? sorry new here

I believe he means that he is slightly terrified of the amount of armament that ship has--I believe it is a compliment. :sticktongue:

Actually three, change of plan. 300 tonnes max, 5 craft. Also, around Duna. Also, anyone got a good avatar for me?

Honestly I like these rules better. I am still in the process of redesigning my capital ships, and, as they are all very light tonnage-wise anyway, I probably will not come close to exceeding the limit, but whatever. Off to prepare vessels!

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I believe he means that he is slightly terrified of the amount of armament that ship has--I believe it is a compliment. :sticktongue:

Honestly I like these rules better. I am still in the process of redesigning my capital ships, and, as they are all very light tonnage-wise anyway, I probably will not come close to exceeding the limit, but whatever. Off to prepare vessels!

Javascript is disabled. View full album

My flagship. I simply reverse engineered Macey deans proto e.

Edited by ejudedude13
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I believe he means that he is slightly terrified of the amount of armament that ship has--I believe it is a compliment. :sticktongue:

Now I get it :D

So is this a GO? Will there be a match? I have to replace the engines on my ship and add external fuel tanks.

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Meet my Submarine. (Not as good as Zekes though which can submerge)

K.R.K.N. (Kraken Technologies)

Class: "Submarine"

Name: "Hurricane"

Model: 1

Cost: 526948.5

Part Count: 1546 parts in 10 stages

Total Mass 243.1 tons

Armament: 8 R.A.P.I.E.R. Engine Missiles(Torpedoes) and 1 Frontal Shell.

Armor and Constuction: Extremely Durable Hull and Strut reinforced. Double layered reactive armor (up to three at the core module and at the Engines).

Powerplant and Propulsion: 11 thermoelectric generators. 1 Solar Panel. 6 R.A.P.I.E.R. Engines, with basic fuel.

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8wmhfeie41we1ebfg.jpg

y8mjycaje5q2v0tfg.jpg

Took a shot at it using my own missiles from the sub. It flips easily though. I need to add more stabilizers

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uqlf4r3g434v5lxfg.jpg

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Honestly I like these rules better. I am still in the process of redesigning my capital ships, and, as they are all very light tonnage-wise anyway, I probably will not come close to exceeding the limit, but whatever. Off to prepare vessels!

I should have the persistent by next week. Never had a launch to duna.

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should have the persistent by next week. Never had a launch to duna.

You do not have to fly your vessels to the location; just get Hyperedit and cheat them into orbit there...[shudders involuntarily] Having to actually send the ships there would be terrible.

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