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Naval Battle Club


astecarmyman

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Unlike it's big brother the MAELSTROM ALPHA (Heavy Tank), the ordinary MAELSTROM TANK (Medium Tank) is the main battle tank of the KRKN KORPS.

Though compared to other tanks it may be classified as a heavy tank but it really is just a medium tank according to KRKN's standards.

It is a piece of marvelous engineering and very reliable. Completely amphibious in nature, it can transverse any terrain including water.

It is also very tough that it can survive considerable hits from BD armory weapons. Not to mention it can easily shrug off improvised mini rocket powered I-beam weaponry because its armor is composed of a Reactive Armor System with two layers of panel armor.

It's only weakness is that has no rotating turret compared to some tanks, but it is a good trade off considering it will be used for an actual battle.

I present to you this,

http://i.imgur.com/iwUAeKJ.png

rendered by Starwhip (You can ask him to render your crafts)

ok then u set up save plz :P

my saves have a tendancy to crash ._.

U set up whatever, and make sure to list your crafts and tonnage

if u want we can have turreted battle with my panthers against ur armored cars

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ok then u set up save plz :P

my saves have a tendancy to crash ._.

U set up whatever, and make sure to list your crafts and tonnage

if u want we can have turreted battle with my panthers against ur armored cars

My original idea was to set up far away from the KSC, do you have Hyperedit? If yes can you deliver your crafts there safely using it? If not I will deploy my Tanks as close to KSC as possible near the structures, Let's have an URBAN COMBAT Scenario what do you think? Which do you prefer?

Also just recently rendered:

bFmi2wI.png

Rendered by Starwhip (You can ask him to render your crafts)

Edited by Zamovinar
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If you guys would liek another member, im starting to really get into capoital ship design (not just pure appearances anymore), and i think once i have a few more ships, and you guys are interested, AKSTechnologies would like to join the shooting gallery.

Heres my thread of ships http://forum.kerbalspaceprogram.com/threads/109421-AKSTechnologies-%28AKS%29-The-Finest-Providers-of-Spacecraft-Both-Military-and-Civilian (most cosmetic, but im also working on some function+cosmetics and not pure appearances). While i have nothing against building for function, AKS will not be using any ships that do not at least look sleek+badass+function semi well.

Also, i reccomend you gusy consider a DMP server. Properly done, you can do turn based (as real time causes a ton of glitches as is), and i believe BDArmory has some functionality in DMP (for those that like mods).

Edited by panzer1b
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My original idea was to set up far away from the KSC, do you have Hyperedit? If yes can you deliver your crafts there safely using it? If not I will deploy my Tanks as close to KSC as possible near the structures, Let's have an URBAN COMBAT Scenario what do you think? Which do you prefer?

Also just recently rendered:

http://i.imgur.com/bFmi2wI.png

Rendered by Starwhip (You can ask him to render your crafts)

le sigh

yueh i has hyperedit

u can setup an urban battle if u wish, but if you do, please limit the amount of parts you use, or lagfest

if u do use hyperedit make sure to list coordinates of battle poiunt

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le sigh

yueh i has hyperedit

u can setup an urban battle if u wish, but if you do, please limit the amount of parts you use, or lagfest

if u do use hyperedit make sure to list coordinates of battle poiunt

I will start deployment right away I will use four crafts. 2 MAELSTROM TANKS (Medium Tank) 1 MAELSTROM TANKLET (Light tank) and the Armored Car (Light scout vehicle)

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So... I've gotten back to playing KSP after a long hiatus.

My fleet's pretty old now, and so I'm likely going to be phasing out some ships, and adding new ones. These new vessels are going to be all of similar aesthetic design, and feature a ion-LVN hybrid engine system.

I've already made a tech demonstrator drone for the line. I call it the Shade.

LGyonQ2.png

xmlhzpN.png

It's essentially a scout drone on steroids, although it's still not as strong as my old ships. However, that's alright, as it'll help me refine the framework for the next new ship, which will be a larger, improved version.

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whats the twr like?

It's not too shoddy for just using the ions, but then again, the Shade does have a single LV-N for higher-thrust maneuvering, while the ions are meant as uber-efficient but slower means of movement. Due to the continued tweaking, I'm not sure of the DV yet, but I'm going to try and get it as high as possible.

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Anyone interested in helping me test my new ship in an actual battle, as theres only so much i can do myself, id like to know how it fares in real fight? I will be using 3 frigates, which should be a nice fight, they have medium armor, and ok firepower although nothing fancy.

Im open to a battle, 300t, 3 ships max, 500 parts max per ship (lets not make it a slideshow, my ships are all 400ish armed, dont see why i should face 1000 part monsters with them and lag out/crash :D), no cheats/exploits (k-drive, infiniglide, ect), and any planet of your choice.

Also, one question (this isnt mentioned in rules), can i reengage an enemy with a weapon that survived a collison or harmlessly bounced off the enemy craft doing no damage to it? I have some low velocity rcs powered drone missiles that tend to survive 50% of the time after a collision, is it ok to say attack again with said drone after it has already hit enemy, or instead return it to the ship it was launched from and refuel it for another attack (in teh next turn ofc). Also, these are not fighters, they are basically low-velocity ordinance that is intended for precision damage without killing ittself, kinda a neat weapon, despite being completely useless against armored enemies.

Edited by panzer1b
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Hey Zamo. Hi. Heard you had some tanks. They tasted really good, a little fishy....

http://i.imgur.com/0aSc9hs.png

P1000 much......

Too bad that thing would never work irl.......a single well placed 500kg bomb and its gone.

Anyways, not to be picky, but your p1000 is unhistorical, the rear one had a forward facing cannon in the upper front hull if im correct.

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P1000 much......

Too bad that thing would never work irl.......a single well placed 500kg bomb and its gone.

Anyways, not to be picky, but your p1000 is unhistorical, the rear one had a forward facing cannon in the upper front hull if im correct.

here's what i went off of. EDIT: now that i look around it seems everyo ther picture has a howitzer in the front *facepalms* will have to fix.

latest?cb=20141013010327

Edited by zekes
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here's what i went off of. EDIT: now that i look around it seems everyo ther picture has a howitzer in the front *facepalms* will have to fix.

http://vignette4.wikia.nocookie.net/greatmultiverse/images/6/6d/P_1000_Ratte_Tank_Cutaway_by_VonBrrr.jpg/revision/latest?cb=20141013010327

I can say the same about this picture.

but anyways, its a theoretivcal prototype to scare the crap out of people (despite that it, like dat maus, would be about as effective as a moving pillbox, and even easier to hit with anything from bombs to cannons to whatever.

Edited by panzer1b
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Hey Zamo. Hi. Heard you had some tanks. They tasted really good, a little fishy....

http://i.imgur.com/0aSc9hs.png

HOLY! You did it! You know, I've just watched a documentary about this on youtube from the History Channel a few months ago prior to my Maelstrom Tanks (Krupp was just a lowly automotive mechanical engineer to those who don't know)

I was looking for good inspiration guess you beat me to it. I decided to go with the Maelstrom design (heavy and amphibious) but still agile. But I knew someone would build this mostrosity and but I chose to build the Gustav Gun instead but I got too lazy so no work was done.

Now I feel like my Maelstrom tanks are the Sherman equivalents taking on Tiger Tanks which is in this case that abomination (and my Maelstroms are about the size of a regular Tiger Tank)

So I say I'm going to give you a rep this time.

If you are going to use that in Kerbal Powers fine. I left the development of my tanks stagnant for now because I'm busy on building something. It's a surprise for you too. (it's not that big but enough to be awesome, since you made the route to top secret vehicles during World War II I guess I'm there too and making good progress)

You see that tank could have worked in reality but it's just so immense that I don't think that it should be done in the first place. As I know the main problem of it was the land underneath it just crumbles so that it cannot really be driven with ease. But it will deliver the "Shock and Awe" to it's enemies (just like you did to me) Good for propaganda but highly impractical. It can easily be killed by planes overhead and a dedicated attack force. LoL even mines (specialized for that tank) could seriously cripple it if left unchecked.

There comes a point where making everything big is disastrous, there will be limitations because the smallest parts (Like the chain analogy) cannot support the whole. So basically you can only build large depending on your smallest components (May I ask you a question? when you drive that do the tires get flat from time to time or what? My Maelstroms do and they are lighter compared to that)

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What is the part count on that monstrosity anyways?

Would it be functional in a DMP server or would everyone anywhere nearby one just instantly slow to a slideshow?

It's only 1400 parts XD

I tried making a version with just a [big pile] of missiles on top - that went all laggy :P

Edited by Red Iron Crown
Let's watch the profanity, please.
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Is astecarmyman on? I've been waiting..

http://www.filedropper.com/urbanwarfareturn1

Deployed 1 Panther II Ausf A, 1 Panther II Ausf B (Turmpanzer), and 2 Firestorm FLK flampanzers

First shot from Panther II Ausf A

13KwtwN.png

Knocked off one missile, already the odds are looking bad for you.

wydisya.png

Second shot caused no visible damage.

I removed the Panther II Ausf A after its missiles were expended to lessen lag.

WGtDe2o.png

TurmPanzer

jAgLTfb.png

And finally two Flampanzers parked 3km from the runway

uEATTjT.png

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I don't get it, is it a missile that backs itself up before you fire it? surly that's only useful if you want to shoot yourself with it?!?

The separatrons act as a overheat gun, the main engine (on my later models) is fired full power while separatrons and turned on to counter them and push me into enemy hull (that is by now burned to a crisp. It doesnt back up, when you set the main engine on full throttle, and my most recent one is kinda easier to control its direction/flight even as im burning through target hull. Still, in its current state, its not exactly a reliably weapon, nor does it make any sense from a part count perspective when a 10 part missile does the same job with alot less work by just impacting said target at high velocities.

Also, the number of seps isnt whats firing. Only 8 are fired at a time, so the engine can compensate for their thrust. This gives me three shots, after which the thing becomes a normal everyday ballistic missile with 0 penetration capability, but it still can hurt the enemy nevertheless.

i pretty much got this idea after launching a badly designed booster rocket, where the separatrons actually overheated a fuel tank after i tried to jettision a stage. This is where the idea for said weapon comes from (and i beleve the "flame tank" uses a similar concept (coupled with sheer force to flip tanks).

Edited by panzer1b
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