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Naval Battle Club


astecarmyman

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Wanna take a shot at my new frigate?

okay...

First I'll use another Bol missile...

Ha9qGUu.png

IG7nNyh.png

SMASH

okay, that may have been a little cheaty so I used a modified Thalia instead

563xXHX.png

mgMQ9On.png

AWW! I wanted more smash ;_;

EDIT: oh, right.... New Thalia, still kinda incomplete but whatever

Edited by Spearka
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okay...

First I'll use another Bol missile...

http://i.imgur.com/Ha9qGUu.png

http://i.imgur.com/IG7nNyh.png

SMASH

okay, that may have been a little cheaty so I used a modified Thalia instead

http://i.imgur.com/563xXHX.png

http://i.imgur.com/mgMQ9On.png

AWW! I wanted more smash ;_;

EDIT: oh, right.... New Thalia, still kinda incomplete but whatever

Pfft, minor damage.

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i'm back!!

now i have a fully complete up to date fleet.

with the final vessel being the capitol ship.

uDXmqMy.png

- - - Updated - - -

here is a video of my heavy frigate:

- - - Updated - - -

here is a video of my heavy frigate:

- - - Updated - - -

Here is a video of my Battle ship:

- - - Updated - - -

here is a video of my best fighter:

Edited by 8bitgammers
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I tried my hand at shooting down the Dragon Lore...

gQuu4ic.png

It's a tough ship, mainly due to the immense lag from the over 700 parts in the frame and weapons. However, a well-placed 1.25m round will blow off chunks of the hull and internals.

The ship in the background that I used to take my shot is an NX-1 Excalibur missile cruiser.

Damage report:

-Loss of 2/4 engines (top and left side)

-Loss of some miscellaneous internals

-Potential disruption of ammo reserves

-Large chunk of hull plate blown off the top of the ship's aft section.

-Main bridge on top destroyed

- - - Updated - - -

Wanna take a shot at my new frigate?

Download

http://i.imgur.com/NBCL2pP.png

Your frigate is next on my hit-list. I suspect it will take a 1.25 meter munition to OHK, but we'll see.

Edited by ScriptKitt3h
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i'm back!!

now i have a fully complete up to date fleet.

with the final vessel being the capitol ship.

http://i.imgur.com/uDXmqMy.png

- - - Updated - - -

here is a video of my heavy frigate:

- - - Updated - - -

here is a video of my heavy frigate:

- - - Updated - - -

Here is a video of my Battle ship:

- - - Updated - - -

here is a video of my best fighter:

no download links?

SHAME!

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I tried my hand at shooting down the Dragon Lore...

http://i.imgur.com/gQuu4ic.png

It's a tough ship, mainly due to the immense lag from the over 700 parts in the frame and weapons. However, a well-placed 1.25m round will blow off chunks of the hull and internals.

The ship in the background that I used to take my shot is an NX-1 Excalibur missile cruiser.

Damage report:

-Loss of 2/4 engines (top and left side)

-Loss of some miscellaneous internals

-Potential disruption of ammo reserves

-Large chunk of hull plate blown off the top of the ship's aft section.

-Main bridge on top destroyed

- - - Updated - - -

Your frigate is next on my hit-list. I suspect it will take a 1.25 meter munition to OHK, but we'll see.

OOO jesus. I need to work on reinforcing it I guess xD. Any tips?

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OOO jesus. I need to work on reinforcing it I guess xD. Any tips?

I've found that no matter how much armor you put on your ships, it will never be enough, and you'll only be depriving it of Delta-V in the process. I've personally taken a few shots at your ship, and it's extremely well protected! The downside is that it only has 1.4k Delta-V, which means I can quite easily retreat having twice that.

- - - Updated - - -

Seems like my SRB's are able to split my Mk VI-B's...

47rlWZu.png

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Yea, missiles like those are why I still argue that turn based combat will survive into multiplayer, with some changes to accompany the comparatively miniscule turnaround rate.

I think that once MP becomes a thing in stock in the near future (which, let's face it, is a pretty good assumption as of now), players will begin to specialize their ship-building AND piloting skills.

For example, some players might be content to churn out warships and/or work behind the scenes in logistics, managing ammo, ISRU stations/craft, and fuel tankers.

Others might go the route of singleship (I say singleship since not all small, one-person warships are strictly fighters) pilot, or drone operator on a multi-player-controlled carrier.

Others still might go become captains, weapons officers, and such.

Overall, I think turn-based stuff will survive in some form, at least to make tactics function in MP. However, fights will likely be a bit more intense, with more unpredictability and combined arms type combat.

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OOO jesus. I need to work on reinforcing it I guess xD. Any tips?

It's fairly well-armored, in that simpler rounds and fighter munitions should get bounced most of the time.

To be quite honest, it's nigh-impossible to make a truly "near-invulnerable" KSP warship. The arms-tech of the times prohibits it. However, it's still useful to have armor for dealing with lighter vessels and weapons, as they still will be bounced by most armor. Plus, it just looks darn cool. :)

As for tips, I'd say to cut down slightly on your overall munition load, and try and add redundant fuel reserves, plenty of internal bulkheads (to block rounds that have gotten in from totally gutting your hull), and try using side-or-top-launched weapons, as they are harder to shoot out in one hit, and make it easier to armor the bow of the ship.

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-snip-

It's fairly well-armored, in that simpler rounds and fighter munitions should get bounced most of the time.

To be quite honest, it's nigh-impossible to make a truly "near-invulnerable" KSP warship. The arms-tech of the times prohibits it. However, it's still useful to have armor for dealing with lighter vessels and weapons, as they still will be bounced by most armor. Plus, it just looks darn cool. :)

As for tips, I'd say to cut down slightly on your overall munition load, and try and add redundant fuel reserves, plenty of internal bulkheads (to block rounds that have gotten in from totally gutting your hull), and try using side-or-top-launched weapons, as they are harder to shoot out in one hit, and make it easier to armor the bow of the ship.

Thanks for the information, when I'm on my pc tomorrow I'll get to work on that. My armour was double thick but I think that doesn't make a difference so I shall work on making a rearmoured one with only one metal layer and one wing layer. Let me know if that's a good idea or not.

Also, I need to get working on amunition that isn't just basic, stand-in cr*p. Any tips on tirepedos or other rounds would be nice too. I'm scared of tirepedos as that is what broke my previous save :/

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Thanks for the information, when I'm on my pc tomorrow I'll get to work on that. My armor was double thick but I think that doesn't make a difference so I shall work on making a re-armored one with only one metal layer and one wing layer. Let me know if that's a good idea or not.

Also, I need to get working on ammunition that isn't just basic, stand-in cr*p. Any tips on tirepedos or other rounds would be nice too. I'm scared of tirepedos as that is what broke my previous save :/

Tire-tip torps aren't necessary to really be effective, but they are fairly strong. I only use them on my new ships to cut down on part count.

You just need a high-impact warhead, a compact, controllable fuselage (LFO works better than SRBs), and one or more engines that is efficient and decently strong in terms of TWR. For smaller rounds, i-beams still work fine, but I'd advise to use very few and to make the ones you use have plenty of thrust on each i-beam, since their strength is phasing/piercing.

I'd also recommend putting RCS on your guided missiles. It is a life-saver for aiming and lining up shots at weird angles.

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Tire-tip torps aren't necessary to really be effective, but they are fairly strong. I only use them on my new ships to cut down on part count.

You just need a high-impact warhead, a compact, controllable fuselage (LFO works better than SRBs), and one or more engines that is efficient and decently strong in terms of TWR. For smaller rounds, i-beams still work fine, but I'd advise to use very few and to make the ones you use have plenty of thrust on each i-beam, since their strength is phasing/piercing.

I'd also recommend putting RCS on your guided missiles. It is a life-saver for aiming and lining up shots at weird angles.

Great help! Thanks.

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