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astecarmyman

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Got hit hard, spat its "teeth" out. ("Teeth" being its now-vaporized poppers, the only weapons loaded on the Kenji.)

thats why ive (and i see you also) switched to multile weapons spread out by the sides. I used to have a so called gun barrel front style, but no modern ships have that since its a weakspot that can be exploited too easily, you dont even need to have crazy skill to hit a weapon stack at the root.

My best layout involves multiple weapons bays all over the ship. usually top/bottom as its easiest to make look good and be effective, but a few new ones have side mounted bays, along the usual mandatory forward 6 shot railgun battery (mostly for anti-fighter or wiping out light garbage like space stations).

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Got hit hard, spat its "teeth" out. ("Teeth" being its now-vaporized poppers, the only weapons loaded on the Kenji.)

Not true. The Kenji should have 4 I-beams on the top and bottom of the hull. As it is I should go back to putting poppers on the rear or the Drek in case the barrel gets hit again.

Dreks are honestly overrated. They are great craft dont get me wrong, and it seems that with some luck even high end weapons can be bounced, but they still die like all other craft when you ram a torpedo up the correct spot at enough velocity.

We've reached the point in KSP where missiles are more powerful than armor, for the simple reason that the KSP engine decides to phase. But I think my ships tend to be a little better at holding up than others for their weight class. I mean think about it, my 70 ton Jiji has probably the same armor as a 110 ton warship. And the Kenji and some of the larger 110 ton dreks fight on par with 150+ ton battleships. At least I think that's the reason.

That said, im using the drek as a guideline for armor levels

This is also the reason missile tech is so good. Because half a dozen people have special-built missiles whose only purpose is to kill a Drekevak.

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I think im quite happy with my popper-H knockoff now.

Its half as heavy, half the part count, and just as deadly provided you can hit something, ohh, and it accelerates faster and is more maneuverable too, letting me hit easier (and around 1500dV doesnt hurt either if u can actually hit something, 1km/s is instant death to all).

After some more testing, im gonna rearm my entire fleet with these things until a better Tripedo-M can be developed.

Results against your kenji class are pleasing, a hit anywhere from the rear quarter into the center of mass results in guaranteed destruction of the entire backside every bloody time, or on rare occasions, entire front explodes into a billion pieces if the round actually phases through your ship instead of normally colliding with it (provided i dont miss target and do 0 dmg). Considering how agile and fast and the dV you get, you can always maneuver into a favorable firing position even in online style games where enemy is able to turn/try to evade. Its near impossible to evade it when its going over 500m/s and accelerated to that from 2km away in under 10 seconds (you wont even start turning a really heavy ship in that time).

After even more testing, a series of 20 shots resulted in 95% kill rate. Provided i hit anywhere near the middle of your craft, either the entire rear is turned into a could of debris, or teh entire front is turned into a cloud of debris. 17 of the shots vaporized the rear, 2 of the shots vaporized the front, and one single shot left the drek kenji model actually capable of fighting (it tore the entire top off but didnt actually destroy it. That one shot wasnt really a direct hit, more like it scraped the top as i missed the center of the craft.

if you are interested i can give you some details about how i made missile. It is just better in every way to the normal popper H, lighter, less parts, shorter, reattachable, better acceleration/maneuverability, and just as destructive. Seems to be better against very very heavy armor, a hair worse against weaker ships but hey, against weak ships you use railguns or drones or some weaker junk anyway.

Edited by panzer1b
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ZAMO PERSIST: https://www./?km39t1wvxmi2kls

I'm going to need a bigger penetrator. Popper H is really great but it's starting to fall off on power fighting anything past 150-ton ships. I made sure to bring a lot of them to this fight - the California and Hoeru have 6 each and the Cyrodil has 12.

Took my first shot, the "Arvin" is catastrophically damaged, probably good for nothing more than a splat on minmus though not technically dead, I'll let her sit untill I deal with the other two. Used three Poppers, don't really want to use more than that per ship but it's looking like I might have to, the lag is causing occasional hits to just phase off and do nothing. The engines are for sure the weak spot, because if I do it right they phase into each other and cause lower-order detonations that chain once I hit it once or twice repeatedly. For what it's worth, the Popper is an awesome round for its size and weight, but multi-layered armor means I'm going to have to start exploring the possibility of a hevier weapon to equip some of the Hoeru-class and Drek-30s with.

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Hey zamo, ur new ship is really cool. Its extremely hard to 1 shot kill with anything sub popperH or Tripedo-M (which i consider these 2 to be comparable.

Ive managed to around twice 1 shot the entire rear off (as in not a single engine left), but ive yet to actually 1 shot instantly vaporize the whole ship.

Btw, do u mind if i use that thing as a flagship for a faction in my comic? Ofc itll be modified (i dont need or want RCS systems on a capital ship, part count and very little actual use as you dont dock a capital that heavy to anything, you bring the something and dock it to the ship), and well, different weapons as i dont digg the part counts, but that hull is really nice for cinematics. Its really hard to vaporize with weaker ammo, but said ammo almost always blows a nice chunk off the ship leaving debri clouds every time its hit, while remaining relatively functional.

Ofc if your ok with it, ill give you credits (as i will for any ship i use that isnt my own).

Now to see what i can learn from your ship and perhaps implement in my own vessels, how i need better armor as im basically cannon fodder atm :D.

Edit:

Just found the optimal angle, i can roughly 50% of the time do the following to your very tough but still killable vessel:

http://imgur.com/a/q10N0

Its very good armor, but if you whack it dead center at a 45 degree angle from teh rear side, kaputs 50% of the time at least.

Guess that means the days of 1 shotting warships are still not over :(

Sure, use my ships however you like. Just mention me in the credits and give me a link to what you made.

I'M OBSERVING SOMETHING HERE. Spartwo, Panzer, and Zekes wants to use my ship designs as mostly a part of their own stories. Zekes once tried to make a video series once with my "Fortuna" Battleship (You can find the link on my thread, it's awesome, parts flying everywhere and dramatic storytelling), Spartwo asked permission too to use my ships. Now you too Panzer. It's like my ships are perfect target practice bad guys for a space opera setting. I don't even know why, probably because my ships have high part count compressed in a small ship that when you take a shot at it parts go flying everywhere in a very satisfying explosion (not to mention they look cool and tough enough to be an all over balanced ship. Not only that when hit, my ships really looks like a battle damaged starship but is still functional) Am I right or not?

Guess the only weakness of my ship is the engine part other than that I believe I can fix that. Now I have a stable hull that does not break in one shot, from there I could improve later on my designs.

- - - Updated - - -

I think im quite happy with my popper-H knockoff now.

Its half as heavy, half the part count, and just as deadly provided you can hit something, ohh, and it accelerates faster and is more maneuverable too, letting me hit easier (and around 1500dV doesnt hurt either if u can actually hit something, 1km/s is instant death to all).

After some more testing, im gonna rearm my entire fleet with these things until a better Tripedo-M can be developed.

Results against your kenji class are pleasing, a hit anywhere from the rear quarter into the center of mass results in guaranteed destruction of the entire backside every bloody time, or on rare occasions, entire front explodes into a billion pieces if the round actually phases through your ship instead of normally colliding with it (provided i dont miss target and do 0 dmg). Considering how agile and fast and the dV you get, you can always maneuver into a favorable firing position even in online style games where enemy is able to turn/try to evade. Its near impossible to evade it when its going over 500m/s and accelerated to that from 2km away in under 10 seconds (you wont even start turning a really heavy ship in that time).

After even more testing, a series of 20 shots resulted in 95% kill rate. Provided i hit anywhere near the middle of your craft, either the entire rear is turned into a could of debris, or teh entire front is turned into a cloud of debris. 17 of the shots vaporized the rear, 2 of the shots vaporized the front, and one single shot left the drek kenji model actually capable of fighting (it tore the entire top off but didnt actually destroy it. That one shot wasnt really a direct hit, more like it scraped the top as i missed the center of the craft.

if you are interested i can give you some details about how i made missile. It is just better in every way to the normal popper H, lighter, less parts, shorter, reattachable, better acceleration/maneuverability, and just as destructive. Seems to be better against very very heavy armor, a hair worse against weaker ships but hey, against weak ships you use railguns or drones or some weaker junk anyway.

You Tirepedo copier.. *Cough *Cough

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I was actually looking through old junk, and i have to say the 1st generation Sk-CRV-I is better then anything ive made after it.....

Now i need to pdate it to 1.04 standard and give it a new launcher. Lighter, better accleleration, and much more maneuverable then a drek, while having equal firepower (4 Tripedo-Ms or popper-H knockoffs, both fit in it), and 6 extra short ibeams as backups or to kill fighters. It also seems a little superior to teh drek against high end eapons, but worse against low end weapons (its armor was nack when designed purely to counter phased rounds).

Ill be ready for combat soon, after i finish this thing and id love to test it against someone on here. Its gonna be roughly 65t, and its 270 parts (higher then my ideal of 150, but hey, you just CANT make a proper capital ship without at least 250ish including guns).

Sure, use my ships however you like. Just mention me in the credits and give me a link to what you made.

I'M OBSERVING SOMETHING HERE. Spartwo, Panzer, and Zekes wants to use my ship designs as mostly a part of their own stories. Zekes once tried to make a video series once with my "Fortuna" Battleship (You can find the link on my thread, it's awesome, parts flying everywhere and dramatic storytelling), Spartwo asked permission too to use my ships. Now you too Panzer. It's like my ships are perfect target practice bad guys for a space opera setting. I don't even know why, probably because my ships have high part count compressed in a small ship that when you take a shot at it parts go flying everywhere in a very satisfying explosion (not to mention they look cool and tough enough to be an all over balanced ship. Not only that when hit, my ships really looks like a battle damaged starship but is still functional) Am I right or not?

Guess the only weakness of my ship is the engine part other than that I believe I can fix that. Now I have a stable hull that does not break in one shot, from there I could improve later on my designs.

- - - Updated - - -

You Tirepedo copier.. *Cough *Cough

I didnt copy your tirepedoes. The only thing i got from teh foprum is the idea to use tires as impactor, the weapin was (initially) designed after a drill like the IRSU thing, 3 tires in a similar shape to drills.

As for using your ship to blow up, actually thats not true. Im planning on making it a pirate flagship for JEB to pilot (since i want it to be something that can take some nasty hits over a long time and still be useable for a while even after many battles, and your ship is the 1st one ive seen on here with enough armor to meet that spec, and the part count isnt that bad with my alterations, ive got it down to ~600 now with no loss to hull integrity or armor in general).

Also, am i the only one to 1 shot kill your ship? My Tripedo-M (at least the older model) is fairly good against it and at least sometimes down 1 shot split it with a perfect hit to middle at 45 degrees or so from behind.

Edited by panzer1b
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I was actually looking through old junk, and i have to say the 1st generation Sk-CRV-I is better then anything ive made after it.....

Now i need to pdate it to 1.04 standard and give it a new launcher. Lighter, better accleleration, and much more maneuverable then a drek, while having equal firepower (4 Tripedo-Ms or popper-H knockoffs, both fit in it), and 6 extra short ibeams as backups or to kill fighters. It also seems a little superior to teh drek against high end eapons, but worse against low end weapons (its armor was nack when designed purely to counter phased rounds).

Ill be ready for combat soon, after i finish this thing and id love to test it against someone on here. Its gonna be roughly 65t, and its 270 parts (higher then my ideal of 150, but hey, you just CANT make a proper capital ship without at least 250ish including guns).

I didnt copy your tirepedoes. The only thing i got from teh foprum is the idea to use tires as impactor, the weapin was (initially) designed after a drill like the IRSU thing, 3 tires in a similar shape to drills.

As for using your ship to blow up, actually thats not true. Im planning on making it a pirate flagship for JEB to pilot (since i want it to be something that can take some nasty hits over a long time and still be useable for a while even after many battles, and your ship is the 1st one ive seen on here with enough armor to meet that spec, and the part count isnt that bad with my alterations, ive got it down to ~600 now with no loss to hull integrity or armor in general).

Also, am i the only one to 1 shot kill your ship? My Tripedo-M (at least the older model) is fairly good against it and at least sometimes down 1 shot split it with a perfect hit to middle at 45 degrees or so from behind.

Hah, The Kraken Faction really earns a reputation being a Pirate, we played an RP (some people here played it) which is coincidentally the same. So basically I tried to initially envision my force as a pirate faction (In imagination) but evolving to a more formal sovereign force (Like Zeke's Zokesia or the Spartwo's Tekkian Federation). Guess the K.R.K.N. is really "Piratey" by default.

Anyways guess the Tire's as warhead idea is pretty common so i give you that. You may be the first one to one shot my ship, but I guess with enough time I'm sure Zekes could also do it. YOU two are the only one's I see that is capable of doing it. Zekes tried to shoot it and phased right in the center (a few posts up from this) and it was almost destroyed.

I guess we are the only ones here (three of us) with OP weapons that has the capacity to one shot any ship. I mean my I killed my other initial "other" design of the BASIL Battlecruiser using my "Tirepedo" (and that was the reduced version, not my original more powerful one).

Guess the only thing you are lacking is a good ship that could take your own shots. I'm excited what your upcoming ship would look like.

TO ZEKES,

I will post my turn soon, please bear with me cause I want to make a storyline while we fight, so I'm editing some pics before I post them for added awesomeness so newbies could follow our fight easily. I suggest everyone to do it too. Watch for my next post.

-edit-

just updated the pics. everyone please do this if you have the time. (why? cause every time someone looks at me at the computer and keeps asking me what I'm doing at the very least I can easily explain lol you all know what I mean)

P.S. somebody tell me how to reduce the size of images on a post t.y.

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Edited by Zamovinar
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persistent file: http://www.filefactory.com/file/2jn9ius8ekap/persistent.sfs

I was surprised by the damage inflicted on "ARVIN" from the picture you posted. I can accept the damage at first glance, but when i looked on the other side the whole half side is almost completely gone. It's almost looks like the second death star during construction. I mean look at it. You can see the skeleton along with it's internal organs. What Poppers did you use?

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I used the remaining Tirepedo on the "Basil" Battlecruiser "ARVIN" and used the other free floating Tirepedo and took two shots at the "Hoeru"

3Sd1gXc.png

First shot completely cut it in half (It was nasty, to properly describe it is that I was completely surprised that I cut it in half like a "hot knife on butter"). It was nasty but technically it's still alive and when I took the second shot trying to finally kill it (targeting those solar panels) I merely added more damage to the remaining hull.

RikaYYr.png

I will consider it neutralized and no longer a threat.

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Is there something I'm missing here? are those two escort ships really that tough? or are they just a distraction so that to deter me from mainly hitting the "Cyrodil"? If they are it's working.

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Edited by Zamovinar
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it took me too long but I finally managed to fix the Avacyn Carrier!

DtH86Ar.png

admittedly I used a layout like that of the Kenji with a few tweaks of my own since the design is odd

To try and test it I used a head-on shot like panzer did only this time I used a giant Bol-class missile, this was the result.

oXkE9D6.png

yes, yes I know it's still not perfect but I am still okay with this!

oh right, download

Edited by Spearka
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it took me too long but I finally managed to fix the Avacyn Carrier!

http://i.imgur.com/DtH86Ar.png

admittedly I used a layout like that of the Kenji with a few tweaks of my own since the design is odd

To try and test it I used a head-on shot like panzer did only this time I used a giant Bol-class missile, this was the result.

http://i.imgur.com/oXkE9D6.png

yes, yes I know it's still not perfect but I am still okay with this!

oh right, download

Of all the ships I've seen here yours is definitely unique, you don't care that much for function but more on form. I like it.

I like the overall shape and look but something is off at the front, I don't know exactly what I suggest you change it. The two cockpits on the front is off putting.

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I like the overall shape and look but something is off at the front, I don't know exactly what I suggest you change it. The two cockpits on the front is off putting.

Hmm, I guess it's based on personal preference, since I think it looks quite nice?

- - - Updated - - -

Ok here is the current military ships I have. Though I've not armed them yet.

Vt-104 SSTO

http://i.imgur.com/AYdqsHv.png

Fr-104 Frigate

http://i.imgur.com/YdDj2sC.png

The new version of the Co-102. E variant.

http://i.imgur.com/EOXpIkN.png

Holy cow, these look cool! I'm especially liking the Fr-104!

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Of all the ships I've seen here yours is definitely unique, you don't care that much for function but more on form. I like it.

mainly a half-truth. I had to go out of my way to try and make the ship functional (at minimum it shouldn't be one-shotted)

also I'm sort-of going to be repurposing the BASIL's missiles for the Thalia as you suggested, will that be OK?

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Guess it's a matter of preference then.

I LOVE THAT FRIGATE TOO! I love both of them curves and corners.

- - - Updated - - -

mainly a half-truth. I had to go out of my way to try and make the ship functional (at minimum it shouldn't be one-shotted)also I'm sort-of going to be repurposing the BASIL's missiles for the Thalia as you suggested, will that be OK?
Guess the Spearkan Federation will now be equipped with Kraken Tech weapons :) sure why not just don't use it against the Kraken fleet :P
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Ok here is the current military ships I have. Though I've not armed them yet.

Vt-104 SSTO

http://i.imgur.com/AYdqsHv.png

Fr-104 Frigate

http://i.imgur.com/YdDj2sC.png

The new version of the Co-102. E variant.

http://i.imgur.com/EOXpIkN.png

You as always make very good looking ships.

That SSTO looks liek something out of startrek (a little long but still good looking), and both your capitals look good. Do the SSTO have internal weapons bay? Im working on a very powerful weapons that can fit inside a fully empty short MK2 bomb bay and is intended for use in my HK-101B variant (having a popper-H equivalent inside a fighter with 6K dV is fun).

mainly a half-truth. I had to go out of my way to try and make the ship functional (at minimum it shouldn't be one-shotted)

also I'm sort-of going to be repurposing the BASIL's missiles for the Thalia as you suggested, will that be OK?

Guess everyone is pirating zamo's missiles now :D. I only got the idea of using tires from him, thats it, everything about my weapons (minus the popper-H knockoff i have right now on all my competitive ships since its a very powerful round) was my own design. Actually, its not really a popper-H knockoff as much as it is a upgrade, half the part count, and arguably better lethality against all of these super heavily armored ships (it is very good against heavily armored densely packed hulls, not so much against lighter and weaker ships since it generated less shrapnel and is a little lighter too.

Ohh, and ive resurrected my 1st generation corvette, its just ages better then newer models (although much higher on part count). Armor was (back when i developed this thing) purely developed to counter the popper-H, so it can usually take a few hits before being wiped out. Ive found at some angles its likely to get split apart with a very accurate hit, but so is the drek if you know where and how to hit it. Given that its ~65 tons, 270 parts and much more maneuverable then most dreks ive encountered, i would consider it a more practical ship. Weapons are similar to the standard drek, 4 capital ship torpedoes, specifically designed to fit Tripedo-S or Tripedo-M (and it fits my popper-H knockoffs too), and with modification it can even mount the Tripedo-S/H, the XL-3 wheel warhead weapon that is GUARANTEED to kill anything in 1 proper hit. Secondary weapons are 6 railguns, although this can always be refit with any 6 0.6m weapon, or replaced with 2 1.2m weapons allowing 6 heavy torpedoes to be carried when not dealing with fighters.

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Not as pretty or low part count as new models, but its armor is unmatched by any later generation vessel i ever made. Really its only problem is unlike the drek, being easier to knock out with multiple ibeams or smaller missiles since engines have bad armor, weapons are more exposed making fighters capable of doing something to it provided accurate shots are made and vessel isnt maneuvering to evade.

[imgur][/imgur]

Edited by panzer1b
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Guess it's a matter of preference then.

I LOVE THAT FRIGATE TOO! I love both of them curves and corners.

Guess the Spearkan Federation will now be equipped with Kraken Tech weapons :) sure why not just don't use it against the Kraken fleet :P

nah, I still have my own arnaments that are quite powerful (see Bol-class missile and the newly named Isochron missiles).

I'm also too busy emptying Kraken arnaments on Emu ships

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aagh! gigantic recoil!

GY2Xo9r.png

ummm, Emu?

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Guess everyone is pirating zamo's missiles now :D. I only got the idea of using tires from him, thats it, everything about my weapons (minus the popper-H knockoff i have right now on all my competitive ships since its a very powerful round) was my own design. Actually, its not really a popper-H knockoff as much as it is a upgrade, half the part count, and arguably better lethality against all of these super heavily armored ships (it is very good against heavily armored densely packed hulls, not so much against lighter and weaker ships since it generated less shrapnel and is a little lighter too.

Half the idea of the Tirepedo was from Panzer after observing that tires have higher tolerance levels, while the Popper style armament came from Zekes, I think Zekes warheads were weaker but they are more like blunt shells stored in a Drekevak they keep pounding your ship until it is dead. I merely combined the two ideas and made it something else. It has some disadvantages though, meaning I can store less of it in a ship compared to Zeke's, I mean he can store six (6) Poppers compared to four (4) of my Tirepedoes (You get the idea). I don't know how much the AKS poppers stacks though compared to the two of us (I'm thinking it somewhere in between like five (5) but I'm not sure if it contains a probe core or not).

I originally planned to equip all my ships since the beginning to use purely I-beams missiles (although the problem with them is that they disintegrate on impact but I solved that issue already with a heavy version so a ship gets the full precise I-beam hit and without phasing) just like what Zekes does with his Poppers. Then I stumbled on a problem, you need to always get your ship close to the enemy and shoot, most of the time a ship can be immobilized so I made popper like variant but with it's own probe core so I can still use it as like a long range missile not only a close combat shell then I put those tire which also acts as shrapnel.

If anyone is watching our current battle the "Basil" Battlecruiser "Arvin" cannot move but it still has a stack of Heavy (non-phasing) I-beams on it's "barrel" good thing those Tirepedoes were designed specifically to come off easily when hit so I can still use them.

-edit-

ts4ml.jpg

LOOK AT WHAT I TRIED TO MAKE!

I call it the "Battleball"

sFwKREW.png

Edited by Zamovinar
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Half the idea of the Tirepedo was from Panzer after observing that tires have higher tolerance levels, while the Popper style armament came from Zekes, I think Zekes warheads were weaker but they are more like blunt shells stored in a Drekevak they keep pounding your ship until it is dead. I merely combined the two ideas and made it something else. It has some disadvantages though, meaning I can store less of it in a ship compared to Zeke's, I mean he can store six (6) Poppers compared to four (4) of my Tirepedoes (You get the idea). I don't know how much the AKS poppers stacks though compared to the two of us (I'm thinking it somewhere in between like five (5) but I'm not sure if it contains a probe core or not).

I originally planned to equip all my ships since the beginning to use purely I-beams missiles (although the problem with them is that they disintegrate on impact but I solved that issue already with a heavy version so a ship gets the full precise I-beam hit and without phasing) just like what Zekes does with his Poppers. Then I stumbled on a problem, you need to always get your ship close to the enemy and shoot, most of the time a ship can be immobilized so I made popper like variant but with it's own probe core so I can still use it as like a long range missile not only a close combat shell then I put those tire which also acts as shrapnel.

If anyone is watching our current battle the "Basil" Battlecruiser "Arvin" cannot move but it still has a stack of Heavy (non-phasing) I-beams on it's "barrel" good thing those Tirepedoes were designed specifically to come off easily when hit so I can still use them.

-edit-

https://i.imgflip.com/ts4ml.jpg

note to self: I-beam missiles generate gigantic recoil

Edited by Spearka
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I don't know how much the AKS poppers stacks though compared to the two of us (I'm thinking it somewhere in between like five (5) but I'm not sure if it contains a probe core or not).

What popper stacks? I mostly use Tripedo-S missiles that are this long: Docking port, FLT-100 fuel tank, Docking port. That is it in terms of how long they are. Popper-H knockoffs are seein in the pictures of my ship (i didnt make any great screenies but they are shorter then regular zekes brand poppers). Tripedo-M is exactly docking port, FLT-200, docking port long. So my weapons are (assuming that zekes uses the same poppers that are the docking port, fuel tank, alot of 48-7s, and internal shrapnel long), shorter then both zamo's and zekes stuff. The Tripedo-M (at least current one) is better then the popper vs very tough compact armor, but worse against more open ships since it relies on a solid penetrator that does not break apart and there is basically 0 shrapnel generated by said weapon. That said, the Tripedo-M is less mass, less parts, and is still as good if not better against very tough ships, but falls apart and tends to overpen anything thinner (such as my own ship when shooting at it from the top/sides).

the old tripedo (before there were S and M variants) could be stacked prettyy efficienty though, with my old frigate using a barrel of roughly similar length to teh drek 27, and having like 8-10 round inside it if fully loaded.

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What popper stacks? I mostly use Tripedo-S missiles that are this long: Docking port, FLT-100 fuel tank, Docking port. That is it in terms of how long they are. Popper-H knockoffs are seein in the pictures of my ship (i didnt make any great screenies but they are shorter then regular zekes brand poppers). Tripedo-M is exactly docking port, FLT-200, docking port long. So my weapons are (assuming that zekes uses the same poppers that are the docking port, fuel tank, alot of 48-7s, and internal shrapnel long), shorter then both zamo's and zekes stuff. The Tripedo-M (at least current one) is better then the popper vs very tough compact armor, but worse against more open ships since it relies on a solid penetrator that does not break apart and there is basically 0 shrapnel generated by said weapon. That said, the Tripedo-M is less mass, less parts, and is still as good if not better against very tough ships, but falls apart and tends to overpen anything thinner (such as my own ship when shooting at it from the top/sides).the old tripedo (before there were S and M variants) could be stacked prettyy efficienty though, with my old frigate using a barrel of roughly similar length to teh drek 27, and having like 8-10 round inside it if fully loaded.
I mean Tripedo (not popper sorry I forgot).So I guess you have more firepower, that is assuming you can move in and engage in close combat.
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I mean Tripedo (not popper sorry I forgot).So I guess you have more firepower, that is assuming you can move in and engage in close combat.

The SK-CRV-I (and actually all AKS capitals) are intended to engage well outside of LOS, possibly even interplanetary with specialized long range Tripedo-H missiles. The ability to get up close and maneuver is just an afterthought really. That said, provided i do have to fight up close and personal, id much rather be in a AKS ship then in a drek or one of the super massive vessels many players here have that have very sluggish acceleration and turning capability.

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This was a little test run vs a drek i did, not only does my armor let me take some hits from popper-Hs, but the weapons i have just vaporize dreks. There was some luck as i have had tests where the 1st shot cut the SK-CRV-I in two, but not once has it been completely distroyed with a single shot, either the rear survives with usually engines and 2 torpedoes left, or the front survives with ibeams and 2 torpedoes left. The drek as you can see does survive, but if we go with logic, that is a dead ship as it cant move or do anything but be used to rearm someone else as the entire rear was obliterated.

Compared to the kenji drek, the SK-CRV-I fairly balanced actually. It has less armor and is way more vulnurable to being tickled to death by fighters (engines are basically exposed and only wing covered, and weapons are completely exposed). That said, it is (from my experiences) a bit harder to wipe out with heavier weapons, due to both a lack of clipping and weakspots per say, and very small size making it hard to get your shots to connect. if you fire at low enough velocity to be accurate and guarantee a hit where you want, teh armor will usually stop the round before it hist anything critical, whereas if you fire at very high velocity to guarantee damage, you either phase through the entire craft, or miss altogether since its quite hard to hit a target of this size at 500+ m/s. Now there are angles where the odds of splitting it in half increase exponentially, but only shots from the front or rear at an angle stand a good chance of being particularly deadly, firing from teh side (it was originally intended to broadside targets), even the best werapons need a perfect phasing hit to connect with teh central girder, onlky then can you split it. If you think about it, the drek has better all around armor against most weapons, so it gets advantage there, but i have the edge in maneuverability and acceleration letting me get into a more favorable position and to some degree evade unguided weapons at anything but point blank range.

Edited by panzer1b
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