Jump to content

Kerbodyne Velociraptor: light cargo express SSTO for Spaceplane Plus and FAR


Recommended Posts

First attempt with your second iteration

Took off, all good until around 25000m started getting a bit squirrelly. Hit 30k lost air, fired up rockets

got into 80km orbit without trouble.

Did some science (science around kerbin contract).

Landed at KSC (well next to KSC)

Drove up onto runway, recovered for 100%

Link to comment
Share on other sites

First attempt with your second iteration

Took off, all good until around 25000m started getting a bit squirrelly. Hit 30k lost air, fired up rockets

got into 80km orbit without trouble.

Did some science (science around kerbin contract).

Landed at KSC (well next to KSC)

Drove up onto runway, recovered for 100%

Always good to see a happy customer. :)

Was that with NEAR or FAR?

The reason that you're finding things harder to control at high altitude with FAR is probably because FAR more realistically models the effects of supersonic drag. In the real world, the behaviour of the air changes substantially at supersonic speeds. Drag increases, and conventional control surfaces lose much of their effectiveness. This is why I always tend to put some all-moving surfaces on the nose.

It's worth using quicksave/quickload while you're adapting to FAR. Save every 1,000m or so, and when it goes wrong just reload and try again until you figure out how to get through it. Think of it as spending some time in the flight simulator training.

There's a good reason why fighter pilots get lots of training; supersonic jets are tricky to fly, and when stuff goes wrong it does so very rapidly. It's just the nature of the beast.

Edited by Wanderfound
Link to comment
Share on other sites

Always good to see a happy customer. :)

Was that with NEAR or FAR?

The reason that you're finding things harder to control at high altitude with FAR is probably because FAR more realistically models the effects of supersonic drag. In the real world, the behaviour of the air changes substantially at supersonic speeds. Drag increases, and conventional control surfaces lose much of their effectiveness. This is why I always tend to put some all-moving surfaces on the nose.

It's worth using quicksave/quickload while you're adapting to FAR. Save every 1,000m or so, and when it goes wrong just reload and try again until you figure out how to get through it. Think of it as spending some time in the flight simulator training.

There's a good reason why fighter pilots get lots of training; supersonic jets are tricky to fly, and when stuff goes wrong it does so very rapidly. It's just the nature of the beast.

It was it was with NEAR. I figured I wanted to try it out with the atmospheric mod I'm used to first before trying to learn FAR again with an untried plane

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...