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What Else am i missing?


CorperalVasquez

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Weeeelllll; there are lots and lots of mods for all sorts of things. Trying to categorise them would keep a team of taxonomists arguing for years!

To get them started:

First there are many facts and figures you really need in KSP but Squad think would spoil the game: KER, MJ and VOID are the leaders at display these.

Loads of instruments, internal views and displays so you can see what's going on: RPM (+probe control room), Nav Utilities, Steam Gauges.

Then if you want your rockets and, especially, aircraft to fly properly in atmosphere you'd want the more realistic aerodynamics of: FAR (or NEAR), DRE, etc.

If you also want them to fly at a mythical 'Earth' or other system start with: RSS, Interstellar, Planet Factory.

And if you want to make the experience more immersive: Chatterer, KebrQuake, EVE, DOE.

Or maybe you want your vehicles to look completely different: Bargain Rockets, B9, KW Rocketry, Spaceplane+ and many, many more.

Probes? SCANSat or RT2.

So that'll get you as far as building, possibly. Don't forget life support, robotics, more science, resource mining, accidents, breakages and even the time it'll take to build the design (yes, there are lots of mods for those).

http://forum.kerbalspaceprogram.com/forums/35-Add-on-Releases-and-Projects-Showcase is the place to look. You'll have to read at least the first 16 pages of thread titles, just to cover the mods with forum activity (so probably being used) in the past two weeks!

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My own suggestions for a more interesting experience: volumetric clouds (they really do add a ton to the aesthetic feel), Kethane (off-world fuel mining, need I say more?), Kerbal Engineer Redux (for all sorts of vital information that's either hard or impossible to access right now in stock), Ferram Aerospace Research (makes flying aerodynamic craft in-atmosphere much more sensible, though it also makes non-aerodynamic builds far less useful), procedural fairings (pretty much a necessity when using FAR, since aerodynamic payloads are generally boring payloads), and Kerbal Attachment System (which just opens up a world of possibilities via winches, magnets, grappling hooks, and on-the-spot in-EVA construction options for smaller parts on spacecraft).

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The Community Mods and Plugins Library thread has a great list of popular mods sorted into broad categories with a very brief synopsis of each and links to the individual mod threads; much easier to find what you might be interested in there than trying to trawl the entire mod forum. The list is not exhaustive, but is an excellent start. Check out the threads for the individual mods you're interested in, those will give more detail.

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