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Trouble exporting an animation from Blender to Unity


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Hi, as the title states I've run into a problem trying to export an animation from Blender into Unity. I'm trying to make with a similar animation to the stock material, with multiple panels opening together. It works just fine in Blender but when I export it to Unity the asset contains well... more animations than their should be.

I really don't know where I went wrong with this.

Here's an image to help illustrate the problem.

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What format are you exporting the file as? .fbx is the best for exporting animations from Blender to Unity from what I know.

You might also try animating it in Unity, which has a much nicer animation system than Blender in my opinion.

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Thanks for the link Orbitus, I was able to figure it out after some trial and error. :)

Edit: Maybe I spoke to soon, The animation appears to work just fine in Unity, but I can't get it work in KSP, it's probably a problem with my part.cfg. >_>

Edited by I.O.M.
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ok looking at the screencap... did you set the rig to "Legacy" before exporting? in the Animation (Not Animator) component; uncheck "Play Automatically"

if you got it out to KSP, and no animation plays, post your config and output_logs

Edited by nli2work
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