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Lander Leg


CaptainSlug

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Radially attachable and extremely sturdy. Bolt it to whatever components you want, and they should be long enough to protect most liquid engines.

v1.2 Minor updates to node_collision, mesh, and textures

landerleg.jpglanderleg_soft.jpg

http://www.captainslug.com/temp/LanderLeg1.2.zip

Will obviously be flimsier if attached to Radial Decouplers as shown. So if you don't foresee needing to eject them, just attach them directly.

landerleg_oops.jpg

Limitations

+ Keep in mind that it is only as strong as the part it is attached to. It won't save you from situations that would destroy or detach the rest of the parts from each other.

So descents faster than 8 m/s will probably cause something to break off.

+ Seems to have a weight limit when attached to liquid fuel tanks. Can be supplemented slightly by attaching them to Radial Decouplers or struts if you discover that the Lander Legs pop off as soon as your craft is sent to the launch pad.

+ Hilariously, placing these underneath an engine exhaust will sometimes shoot them off. But usually just results in an explosion.

As requested, a much smaller Lander Peg.

landerpeg2.jpg

http://www.captainslug.com/temp/LanderPeg1.0.zip

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Wonderful release, but I can't help but be greedy ;) Could you make a leg that's long enough for the NERVA? That engine seems to be tailor made as a 1st stage orbital and lander engine.

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I will be making another version of this part that doubles as a winglet.

Wonderful release, but I can't help but be greedy ;) Could you make a leg that's long enough for the NERVA? That engine seems to be tailor made as a 1st stage orbital and lander engine.

The attachment node is at the top of the parts so you can easily adjust how far below your liquid engine they stick out. So they do work with the NERVA engine, if a bit dangly looking.

landerleg_nerva.jpg

New issue

+ I may have set the weight kind of low. These get ejected really far away when Radial Decouplers are released.

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I will be making another version of this part that doubles as a winglet.The attachment node is at the top of the parts so you can easily adjust how far below your liquid engine they stick out. So they do work with the NERVA engine, if a bit dangly looking.

landerleg_nerva.jpg

New issue

+ I may have set the weight kind of low. These get ejected really far away when Radial Decouplers are released.

If I attach them that low, they tend to break off... then again, the NERVA is one, fat bitch. (Probably the heaviest single nozzle engine in KSP now). It *is* possible to land one, using thrust though.

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They will have the same strength now matter where you attach them because the collision model doesn't reach close enough to aid the attachment node in any way.

I've been practicing with these and in most situations something will break off if you land harder than 10/ms

Version 1.2 added. Includes only visual modifications.

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  • 4 weeks later...

That why you attach an engine.

Indeed. Ive managed successful landings from orbit with a good combination of chutes and landing motor

See attached ship. My Proton lander has 8 chutes and lands at about 7-8 M/s. All the landing gear is attached to one of Sunday punches long radials , allowing for easy jettison when the craft returns to orbit.

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Ohhh, nice.

I've used the pegs (3 of em) to make a little lander that fits within a 2m shroud:

Parachute + Command + light decoupler

+ light fuel tank + SLS liquid engine + light decoupler

+ light fuel tank + SLS liquid engine (with 3 pegs on this last bit)

So it's sorta LEM-meets-command/service-module thingy.

Now I'm practicing landing and taking off again with it.

It's a little tricky, but fun. Great parts.

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As requested, a much smaller Lander Peg.

Short and narrow enough to fit inside 1-to-2 and 1-to-3 meter decoupler shrouds. But long enough to protect smaller liquid engines.

Oh most excellent! Quick, to the VAaaaaBbbbbbbbbb!

*rushes off*

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where are the little orange tank and the engine from?

Those are from Sunday Punch's Wobbly Rockets pack. If you haven't tried it, do so. It's a pretty well-balanced bunch of parts, and he updates it pretty much every release.

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