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Profitable design as a contract addition


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I'm posting this as a discussion, because I've had an idea. But I'm not sure if it's a good idea, so I'm not suggesting it yet.

But I think it's an interesting idea, so I thought I'd throw it out there:

Work out a mechanism to let players trade designs to each other for in-game √ currency.

Thoughts?

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Perhaps when multiplayer is implemented there could be some sort of marketplace for designs. Sounds interesting. That said it shouldn't prevent you from importing designs if you want to.

It would be nice though to see an ingame craft sharing system to get more people involved that aren't on the forums.

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Perhaps when multiplayer is implemented there could be some sort of marketplace for designs. Sounds interesting. That said it shouldn't prevent you from importing designs if you want to.

It would be nice though to see an ingame craft sharing system to get more people involved that aren't on the forums.

Agreed. It should be something that players can avoid entirely if they want, but balancing the profit of sales against the cost of prototyping could be an interesting way to play the game for those that want to. And once you've "bought" a craft, you can tear it apart and reverse engineer it.

It should converge on increasingly cool designs. Crowdsourced engineering. It's impossible to stop people from "stealing" designs, so don't even try. Encourage people to sell other player's designs in their showrooms, allow them to acknowledge or even pay royalties to the designer if they want to, but don't demand or enforce anything. Make sure it stays a game, not a business.

Edited by Wanderfound
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