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[BDarmory bombs] F-117 Replica


manni01

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Just like my f-18 replica, this uses bd armory for bombs, although the download has the stock file with no bombs on it. It can fly really stable, and it bombs things. It can't really do acrobatics, but I guess the f-117 is a stealth bomber, not a general purpose maneuverable fighter jet (don't see how it is in the f series though). My preview vid uses kerbpaint because that makes it look cooler :D

The craft download is here:

http://www./view/vws4dscdys63w6s/F-117.craft

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Update, i was not expecting it to be so small lol, didnt think i would be able to do much in the way of making it flyable and have missiles but i did manage to get 2 working missiles on it :) (by the way, never used the mod you are using, do they add weight to the craft like the stock missiles?)

I did tweak your design a little bit too, made it a bit more agile/stable and i changed the engines on it just because i like bigger engines lol (The original engines were not connected to the fuel lines by the way, i had to go through the internals to connect the turbo jets, easier way of doing things for future reference rather than all those connection lines you were using :))

Download link:

http://www./download/ox83art2kj6xv7t/F-117.craft

Edited by Roflcopterkklol
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I knew my jet had a fuel flow problem with the engines not being attached and stuff like that, but I did make the engines receive fuel. Maybe because I upload another version or you changed the engines which does break connection. I did make the fuel lines connect to a wing and then the wing connects to the engine, and that worked with me. Something has to be broken or you were talking about after you changed the engines. Also, if you have googled f-117, you will see that there are basically no visible engines on the pictures, but you like the turbo jet engines. I used the normal ones because they are more efficient while flying low, considering I only had 1 150 liquidfuel tank.

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I knew my jet had a fuel flow problem with the engines not being attached and stuff like that, but I did make the engines receive fuel. Maybe because I upload another version or you changed the engines which does break connection. I did make the fuel lines connect to a wing and then the wing connects to the engine, and that worked with me. Something has to be broken or you were talking about after you changed the engines. Also, if you have googled f-117, you will see that there are basically no visible engines on the pictures, but you like the turbo jet engines. I used the normal ones because they are more efficient while flying low, considering I only had 1 150 liquidfuel tank.

Yeah i have no idea what was up i checked all the connections and it should have worked it just wouldnt, one of those things that happens when you clip parts, i always seem to have working connections until i save the ship and load it again, hate that lol

Oh if you want to put the smaller jets back on you will not have to replace any fuel connections by the way, might want to move the missiles forward a tad though.

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Ok I looked at your fix more and I did replace the engines (I like that you had pipes inside the craft rather than the way i did it by making it lead outward). I also kind of "refined" the missiles. I gave the bomber 6 missiles which can be fired individually if configured. A tip when making missiles: you can put the separations inside the decoupler like you can see on my refined version of your refined version of my weird jet. I saw that you put a bunch of control surfaces very close to the CoM which isn't very necessary. I put some in the nose and took away some of your flaps. Aside from that i moved the ones on the long side wing under the wing so that it is still there, but more hidden. This might still be your version because i put mine in the gamedata's ships folder rather than the save's ships folder.

heres the link:

http://download1587./w38csq5a9i3g/mv1uzj75n5yp5o2/F-117%282%29.craft

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Ok I looked at your fix more and I did replace the engines (I like that you had pipes inside the craft rather than the way i did it by making it lead outward). I also kind of "refined" the missiles. I gave the bomber 6 missiles which can be fired individually if configured. A tip when making missiles: you can put the separations inside the decoupler like you can see on my refined version of your refined version of my weird jet. I saw that you put a bunch of control surfaces very close to the CoM which isn't very necessary. I put some in the nose and took away some of your flaps. Aside from that i moved the ones on the long side wing under the wing so that it is still there, but more hidden. This might still be your version because i put mine in the gamedata's ships folder rather than the save's ships folder.

heres the link:

http://download1587./w38csq5a9i3g/mv1uzj75n5yp5o2/F-117%282%29.craft

Yeah i know about the sepatrons on the inside, that design i used will fire at 1500m/s and they will fly 2km away from where you fire them though, best design i have come up with for the small missiles, i have done sepatrons on the inside at an angle to get more accuracy but they can only really be fired under 100m/s, plus more rockets bigger boom haha.

Probably would be better off with just 2 sepatrons though if you are using the smaller engines again, another good one for smaller craft is 2 on the inside at 50% thrust and the 2 on the outside at 100%, will go about 1.5km

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