neko77025 Posted August 25, 2014 Share Posted August 25, 2014 Been trying for A week not too run KSP 64 W/ Mods ... keep having crashes. Mostly clicking on parts in VAB or going to Load A ship.Am running KSP 64 exe, I am sure I installed all the Mods right. I have Uninstalled and reinstalled KSP and few times, re-downloaded the mods ect ect.Unity Player [version: Unity 4.5.2f1_9abb1b59b47c]KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:03a30000.Error occurred at 2014-08-25_000624.C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by David.34% memory in use.16341 MB physical memory [10707 MB free].32679 MB paging file [25802 MB free].8388608 MB user address space [8385294 MB free].Write to location 03a30000 caused an access violation.Context:RDI: 0xac3d3500 RSI: 0xa9a84c80 RAX: 0xabee71a0RBX: 0x3fe27f10 RCX: 0xabee71a0 RDX: 0xa9a84c80RIP: 0x03a30000 RBP: 0x0014edb0 SegCs: 0x00000033EFlags: 0x00010206 RSP: 0x0014ed60 SegSs: 0x0000002bR8: 0x00000000 R9: 0x00000000 R10: 0x2945ff58R11: 0xb45f01d0 R12: 0x0014f5a0 R13: 0x039e4d48R14: 0x2e2bbb40 R15: 0x2e2bbb40Bytes at CS:EIP:?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? Module 1C:\Windows\system32\xinput1_3.dllImage Base: 0x00400000 Image Size: 0x0001e000File Size: 107368 File Time: 2007-04-04_185422Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0Module 2C:\Windows\system32\ksuser.dllImage Base: 0x71c10000 Image Size: 0x00006000File Size: 5120 File Time: 2009-07-13_204114Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: User CSA Library FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385Module 3C:\Windows\system32\kernel32.dllImage Base: 0x76ec0000 Image Size: 0x0011f000File Size: 1163264 File Time: 2014-03-04_044402Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows NT BASE API Client DLL FileVer: 6.1.7601.18409 ProdVer: 6.1.7601.18409Module 4C:\Windows\system32\USER32.dllImage Base: 0x76fe0000 Image Size: 0x000fa000File Size: 1008128 File Time: 2010-11-20_222410Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Multi-User Windows USER API Client DLL FileVer: 6.1.7601.17514 ProdVer: 6.1.7601.17514Module 5C:\Windows\SYSTEM32\ntdll.dllImage Base: 0x770e0000 Image Size: 0x001a9000File Size: 1732032 File Time: 2013-08-28_211636Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: NT Layer DLL FileVer: 6.1.7601.18247 ProdVer: 6.1.7601.18247Module 6C:\Windows\system32\PSAPI.DLLImage Base: 0x772b0000 Image Size: 0x00007000File Size: 9216 File Time: 2009-07-13_204154Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Process Status Helper FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385== [end of error.log] == Link to comment Share on other sites More sharing options...
NathanKell Posted August 25, 2014 Share Posted August 25, 2014 KSP Windows x64 is not a stable release. SQUAD warned us this might be the case, and boy is it true. If you want working 64bit, use the linux version. Link to comment Share on other sites More sharing options...
xrayfishx Posted August 25, 2014 Share Posted August 25, 2014 (edited) x64's stability depends on nothing other than your luck. I have 66 mods as of now (mostly Realism Overhaul mods) and I encounter the occasional problem that probably wouldn't be there with x86, but mostly everything's working as supposed to. I don't have any incompatibility issues. Bad luck seems to be the only explanation to stories like yours.So the only fix for your problem I can think of is to find a few 4-leaf clovers. Edited August 25, 2014 by xrayfishx Link to comment Share on other sites More sharing options...
NathanKell Posted August 25, 2014 Share Posted August 25, 2014 It's not luck per se. It's also that win x64 has some serious memory-related and exception-handling-related issues. We can get it to crash on demand (when 32bit will be fine under the same circumstances). Link to comment Share on other sites More sharing options...
Lucid Hills Posted August 27, 2014 Share Posted August 27, 2014 I had similar problems. What got it working for me was forcing the game to run on OpenGL. There's a thread on how to do this here (http://forum.kerbalspaceprogram.com/threads/84203). Good luck mate Link to comment Share on other sites More sharing options...
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