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White Star SSTO (SP+ Mod) Please help


mrmcp1

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Given the news that SP+ will soon be made stock I thought I would show you my latest SSTO, the White Star. The White Star comes in 3 different versions: The standard capable of lifting 2.25T possibly more, the crewed version capable of lifting 4 extra crew to orbit and the large version capable of lifting 4.5T possibly more to orbit. I have never failed to get into orbit with either version as they are easy to fly and have plenty of fuel left over so it does not matter too much if you make a mistake in flight. I always use them to take crew to my space station and I believe you can get into orbit around the moon but I have not checked. I hope you like them

Here is the assent profile:

At about 65m/s take off (be careful as tail strikes are easy to get)

Pitch up to 45 degrees until 10km

At 10km pitch down to 30 degrees until 20km

At 20km pitch down to between 0 and 10 degrees and gain horizontal speed

At 28km your engines should go closed cycle so get into orbit like you would any other SSTO.

Action groups:

1: Toggle engines

2: Switch engine mode

3: Toggle intakes

4: Toggle solar panels

5: Toggle ladder

6: Toggle docking port

7: Toggle cargo bay (if the ship has one)

Download link: Standard: https://www.dropbox.com/s/e5ehegximsr9z9q/White%20Star%20Standard.craft?dl=0

Crew carrier: https://www.dropbox.com/s/xsyrpqrrx626qst/White%20Star%20Crew%20Carrier.craft?dl=0

Large: https://www.dropbox.com/s/0sld8gqcfhaa9n2/White%20Star%20Large.craft?dl=0

Hope you like them I think they are user friendly but with cargo capability they are still useful. Also all three ship require SP+ in order to work.

Edited by mrmcp1
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These spaceplanes will no longer launch without the SP+ mod and I was wondering if anyone knew how or could fix them so that they will work in the stock game. Any help would be appreciated thanks.

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These spaceplanes will no longer launch without the SP+ mod and I was wondering if anyone knew how or could fix them so that they will work in the stock game. Any help would be appreciated thanks.

I think replacing the names in the craft files should work, though I've never encountered something like this before. Maybe install SPP in .25 and replace the elements part by part?

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I think replacing the names in the craft files should work, though I've never encountered something like this before. Maybe install SPP in .25 and replace the elements part by part?

Thanks for the idea but I can't rebuild it part by part as too much of it is connected to other parts. I haven't tried editing the craft flies through. Thanks

EDIT: Does anyone have any experience in editing craft files? I have no idea what to do.

Edited by mrmcp1
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Thanks for the idea but I can't rebuild it part by part as too much of it is connected to other parts. I haven't tried editing the craft flies through. Thanks

EDIT: Does anyone have any experience in editing craft files? I have no idea what to do.

Hold on, I'll grab the first one and edit it.

Edit 02: Removing the _4523423423 stuff could prolly fix things unless the ship is very very very very precise

Edited by Tangle
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