AccidentalDisassembly Posted November 19, 2014 Share Posted November 19, 2014 Is there an easy way / easy guide for transforming a normal engine (like an ion engine) into an RCS engine while keeping all the relevant animations and whatnot? I looked through many of the guides out there, but they assume you are making a normal RCS thruster with some white gas being expelled from it... Link to comment Share on other sites More sharing options...
NathanKell Posted November 20, 2014 Author Share Posted November 20, 2014 Kitspace: Your issue might be fixed now. Try it out! Link to comment Share on other sites More sharing options...
tmikesecrist3 Posted December 12, 2014 Share Posted December 12, 2014 I have noticed a problem.. my ksp hangs up when loading, I am running rss/ro dds loader, and dds converter. and am finding unknown file names in my output log for this mod Link to comment Share on other sites More sharing options...
tmikesecrist3 Posted December 13, 2014 Share Posted December 13, 2014 I have noticed a problem.. my ksp hangs up when loading, I am running rss/ro dds loader, and dds converter. and am finding unknown file names in my output log for this mod Link to comment Share on other sites More sharing options...
NathanKell Posted December 13, 2014 Author Share Posted December 13, 2014 tmikesecrist3, please follow the directions in this sticky and post an issue in the Support (modded installs) forum. Link to comment Share on other sites More sharing options...
CaptRobau Posted December 16, 2014 Share Posted December 16, 2014 This no longer works on 0.90. Could you update it? I want to make my RCS+ mod 0.90 compatible and I'm using your mod. Link to comment Share on other sites More sharing options...
NathanKell Posted December 16, 2014 Author Share Posted December 16, 2014 I definitely plan to update it, yes. Link to comment Share on other sites More sharing options...
Duxwing Posted December 16, 2014 Share Posted December 16, 2014 NathKell, could you remove the hiss ending every RCS burn or make the hiss proportional to the burn's thrust?-Duxwing Link to comment Share on other sites More sharing options...
NathanKell Posted December 16, 2014 Author Share Posted December 16, 2014 I don't hear any hissing... Link to comment Share on other sites More sharing options...
Duxwing Posted December 17, 2014 Share Posted December 17, 2014 I don't hear any hissing...Oops! Wrong mod! -Duxwing Link to comment Share on other sites More sharing options...
Errol Posted December 18, 2014 Share Posted December 18, 2014 Does a config exist using this mod to create electric rcs? Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 18, 2014 Share Posted December 18, 2014 Does a config exist using this mod to create electric rcs?If it doesn't, you could at least make an RCS part with a ludicrously high ISP that also takes EC to run as a stopgap, I think Link to comment Share on other sites More sharing options...
WarrenSchultz Posted December 20, 2014 Share Posted December 20, 2014 Before 0.90 hit, I was playing with a 4-way vernier with multiple nozzles in each direction.The odd thing was, the way the math is working somewhere behind the scenes, the more power I give the thrusters, the less visual feedback I get.Thoughts? Am I performing a dumb here? MODULE { name = ModuleRCSFX thrusterTransformName = RCSthruster thrusterPower = 12 resourceName = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 250 key = 1 130 } } Link to comment Share on other sites More sharing options...
NathanKell Posted December 20, 2014 Author Share Posted December 20, 2014 I don't know why that would happen, no matter what thrust you specify plume should stay the same size.v3.3*Updated to .90*added control clamping (see OP) Link to comment Share on other sites More sharing options...
WarrenSchultz Posted December 21, 2014 Share Posted December 21, 2014 Seeing the same thing on the 3.3 build. Like I said, I may be doing something catastrophically stupid, so feel free to tell me if that's the case.Here's the part in question if you are willing to take a look. Changing the thrusterPower from 12 to 1 results in large, visible plumes. Link to comment Share on other sites More sharing options...
NathanKell Posted December 21, 2014 Author Share Posted December 21, 2014 Try without tweakscale, just in case. If it's still a problem I'll try to dig... Link to comment Share on other sites More sharing options...
StoryMusgrave Posted December 22, 2014 Share Posted December 22, 2014 Seeing the same thing on the 3.3 build. Like I said, I may be doing something catastrophically stupid, so feel free to tell me if that's the case.Here's the part in question if you are willing to take a look. Changing the thrusterPower from 12 to 1 results in large, visible plumes.Wild guess here...ModuleRCSFX uses some of the stock system if I'm not mistaken. Well when your thrusterPower is set to 12, by default the RCS system uses 'partial power' since it's so much. But when thrusterPower is at 1, it needs all of it, so it fires full power. Since the 'plume' is by percentage. 100% of 1kN gives 100% plume. While say 10% of 12kN gives 10% of the plume. Link to comment Share on other sites More sharing options...
NathanKell Posted December 22, 2014 Author Share Posted December 22, 2014 (F.)StoryMusgrave is right on. Thought I'd changed that, but a source dive says no. Hmm. Link to comment Share on other sites More sharing options...
WarrenSchultz Posted December 22, 2014 Share Posted December 22, 2014 It's odd that the stock vernier works with those settings. Maybe because of the multi-port nature of the part is making it worse? Link to comment Share on other sites More sharing options...
NathanKell Posted December 22, 2014 Author Share Posted December 22, 2014 You mean works with those settings with ModuleRCSFX, or the stock module? Link to comment Share on other sites More sharing options...
WarrenSchultz Posted December 22, 2014 Share Posted December 22, 2014 (edited) Stock module, sorry. I shouldn't post when I'm half awake Also, I did confirm that it is the same behavior without TweakScale. Edited December 22, 2014 by WarrenSchultz Link to comment Share on other sites More sharing options...
NathanKell Posted December 22, 2014 Author Share Posted December 22, 2014 I'll look into it. Thanks! Link to comment Share on other sites More sharing options...
Sparker Posted December 28, 2014 Share Posted December 28, 2014 I cannot disable my RCS ports. I can click on "Disable" and "Enable" buttons and they work properly, but it makes no difference as the RCS port still works and consumes the same amount of fuel.I'm sorry if it's the wrong place to post this problem, but as I understand this plugin is responsible for RCS work.Thank you. Link to comment Share on other sites More sharing options...
CaptRobau Posted December 28, 2014 Share Posted December 28, 2014 When I just the 0.90 ModuleRCSFX plugin in my RCS+ mod, it breaks it. The monoprop thrusters don't work at all and the bipropellant thrusters I made only occasionally show thrust. Link to comment Share on other sites More sharing options...
NathanKell Posted January 3, 2015 Author Share Posted January 3, 2015 Sorry, was away for a bit. I'll look into this. It's odd, because I have been having no trouble myself. Link to comment Share on other sites More sharing options...
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