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48-7S rebalance


WafflesToo

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I don't know about anybody else, but I was tired of feeling like I was cheating any time I used the 48-7S so I wrote this little MM script to bring it more inline with the 24-77; it costs 50% more (to account for the +50% more thrust it gets) and has the same Isp curve.

Copy this script and save it as "48-7S-balancefix.cfg" in your GameData directory and MM will do the rest.


@PART[liquidEngineMini]
{
%cost = 720
@MODULE[ModuleEngines]
{
@atmosphereCurve
{
%key = 1 250
%key = 0 300
}
}
}

Alternatively, if you beleive it should be a carbon-copy of the 24-77 (as its item description suggests it should be) then copy and save this script instead:


@PART[liquidEngineMini]
{
%cost = 480
%mass = 0.09
@MODULE[ModuleEngines]
{
%maxThrust = 20
@atmosphereCurve
{
%key = 1 250
%key = 0 300
}
}
}

EDIT: I'm having trouble getting the atmosphereCurve to work; it's showing Isp(ASL) and Isp(Vac) to both be 300. If anyone can see what I did wrong I'd appreciate the advice. Thanks.

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My own Horrible Nerf does the following:


// Rockomax 48-7S
@PART[liquidEngineMini]
{
// This is largely unchanged. I see it's niche as being for light
// landers and medium probes, where it outperforms the LV-909
// due to mass. As masses get higher (large probes, 2 man landers)
// the LV-909 takes over.

// TWR slightly worse than a T30, worse atmos ISP
@MODULE[ModuleEngines]
{
@maxThrust = 15
!atmosphereCurve {}
atmosphereCurve
{
key = 0 350
key = 1 270
}
}
}


// Rockomax 24-77
@PART[smallRadialEngine]
{
// This is now buffed up to be close to the 48-7S in terms of efficiencies.
// Since it's a radial engine, it's not QUITE as good though
// TWR of a T45, better vac ISP
@MODULE[ModuleEngines]
{
@maxThrust = 12
!atmosphereCurve {}
atmosphereCurve
{
key = 0 340
key = 1 270
}
}
}

It also just happens to show a fix for atmosphereCurve (ew camelCase).

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I don't know about anybody else, but I was tired of feeling like I was cheating any time I used the 48-7S so I wrote this little MM script to bring it more inline with the 24-77; it costs 50% more (to account for the +50% more thrust it gets) and has the same Isp curve.

Copy this script and save it as "48-7S-balancefix.cfg" in your GameData directory and MM will do the rest.


@PART[liquidEngineMini]
{
%cost = 720
@MODULE[ModuleEngines]
{
@atmosphereCurve
{
%key = 1 250
%key = 0 300
}
}
}

Alternatively, if you beleive it should be a carbon-copy of the 24-77 (as its item description suggests it should be) then copy and save this script instead:


@PART[liquidEngineMini]
{
%cost = 480
%mass = 0.09
@MODULE[ModuleEngines]
{
%maxThrust = 20
@atmosphereCurve
{
%key = 1 250
%key = 0 300
}
}
}

EDIT: I'm having trouble getting the atmosphereCurve to work; it's showing Isp(ASL) and Isp(Vac) to both be 300. If anyone can see what I did wrong I'd appreciate the advice. Thanks.

Should it look like

@PART[liquidEngineMini]

{

%cost = 480

%mass = 0.09

@MODULE[ModuleEngines]

{

%maxThrust = 20

@atmosphereCurve

{

%key = 0 300

%key = 1 250

}

}

}

You have the Curve upside down.
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@MeCripp: Tried it both ways, it would only accept the second edit so I left them flipped so at least Isp wouldn't be nerfed to oblivion

@Renegade: Ah, I think I see what I did wrong now, thanks. I'll give that a try tonight when I get home.

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