Jump to content

Has anyone made an automatic aerobraking calculator mod?


Arron Rift

Recommended Posts

I know nothing about modding, but I think I found something no one has made and wanted to point it out.

Found a website that does the aerobraking math here:http://alterbaron.github.io/ksp_aerocalc/

If someone could make a plugin that grabs the proper data from the game while you're in-bound for a planet's atmosphere and automatically calculates your apoapsis after you exit, or maybe even a full blown in-game orbital path similar to during SOI changes, it'd probably become one of those staple mods that we can't live without!

Try to remember who got you started when you're big and famous modders! :D

Link to comment
Share on other sites

FAR is a bit tricksy with aerobraking as how much braking you get depends on the angle of your craft as you go through the `air`. I have just done a couple of Eve aerocaptures with a pair of craft that were identical and one just sailed through the atmosphere like a dart and needed a good burn to capture (I was careful due to DRE) and the other I tried to go through at a large AoA and got a LOT more braking.

That variability is hard to calculate.

EDIT : If you are not using FAR then Mechjeb has an aerobraking calculator in game in the landing module.

EDIT 2 : it also optionally shows your resulting orbit in the ingame map

Edited by John FX
Link to comment
Share on other sites

Myself I use similar heights in FAR and stock but I allow a margin of error and I have a little extra fuel in case the aerobrake is not enough. MJ just does not calculate with FAR. You would have to contact sarbian or write a plugin yourself (which would be very popular with FAR people IMHO) for that ingame

Link to comment
Share on other sites

I'd default it the other way around. If it goes wrong, you want to be facing forwards, not back.

That's why it'd need an option to change it. People have different ways of doing things.

People who use Deadly Re-entry like myself will probably be using a heat shield or using their engine as one, hence tail first.

Link to comment
Share on other sites

That's why it'd need an option to change it. People have different ways of doing things.

People who use Deadly Re-entry like myself will probably be using a heat shield or using their engine as one, hence tail first.

Not disagreeing with you, each to their own, but:

I use Deadly Reentry as well. Unshielded spaceplanes can handle Mach 6 at ~20,000m and a single-pass descent from that just fine if you build and fly 'em right, and it isn't too hard to get your speed down to low hypersonic on a normal reentry. If you're going for a direct-from-interplanetary aerobrake, then it should take multiple cautious passes at higher altitude, IMO.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...