Jump to content

How Rocket Scientists Learn Orbital Dynamics


Apollo13

Recommended Posts

Well, there's a lot of real-world factors KSP doesn't cover.

But I think it's the case that a physics class can teach you orbital mechanics, and you'd be able to calculate the burns to make to get from one orbit to another in the available delta-V and time, but it takes a simulation like KSP to really learn to intuit things. In the early days of spaceflight NASA themselves, who of course didn't have anything of the sort, took a few goes before they succeeded in an orbital rendezvous.

And now making a retrograde burn to catch up with something ahead of me is the most natural thing in the world.

Link to comment
Share on other sites

While I may be taking the thread too seriously, most actual astrodynamics classes will do one of two things:

A) Try to try teach it too early to a group of students who don't have the appropriate requisites yet, in which case you either fail everyone, or you teach a set of seemingly-unrelated equations without derivations and go heavy on the qualitative stuff like historical context and operations. I've seen this approach taken at shockingly-"good" institutions, by professors who should know better but treat it as no big deal. Really, you might learn more effectively from playing KSP.

B) First, make sure your students have a basic grasp of vector calculus, conic and spherical geometry, frame transformations, and differential equations. Given that knowledge, astrodynamics itself is surprisingly trivial to teach from basic principles. I am a particularly big fan of Curtis's "Orbital Mechanics"; it has a very logical and scaffolded progression, it is well-written and easy to walk through (even by yourself), and it covers a pretty diverse array of topics in addition to the mechanics themselves (including numerical solutions, body kinematics, and launch trajectory modeling). Here's the obligatory Amazon link to the latest edition, in case you're curious:

http://www.amazon.com/gp/aw/d/0080977472?pc_redir=1409138424&robot_redir=1

Edited by TythosEternal
Fixing Typos
Link to comment
Share on other sites

  • 3 weeks later...
While I may be taking the thread too seriously, most actual astrodynamics classes will do one of two things:

A) Try to try teach it too early to a group of students who don't have the appropriate requisites yet, in which case you either fail everyone, or you teach a set of seemingly-unrelated equations without derivations and go heavy on the qualitative stuff like historical context and operations. I've seen this approach taken at shockingly-"good" institutions, by professors who should know better but treat it as no big deal. Really, you might learn more effectively from playing KSP.

B) First, make sure your students have a basic grasp of vector calculus, conic and spherical geometry, frame transformations, and differential equations. Given that knowledge, astrodynamics itself is surprisingly trivial to teach from basic principles. I am a particularly big fan of Curtis's "Orbital Mechanics"; it has a very logical and scaffolded progression, it is well-written and easy to walk through (even by yourself), and it covers a pretty diverse array of topics in addition to the mechanics themselves (including numerical solutions, body kinematics, and launch trajectory modeling). Here's the obligatory Amazon link to the latest edition, in case you're curious:

http://www.amazon.com/gp/aw/d/0080977472?pc_redir=1409138424&robot_redir=1

That book was in my "related to your item" items on amazon hehehe. I bookmarked all of them for a future time when I'm not in school and have more time and money

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...