Xenro66 Posted January 1, 2015 Share Posted January 1, 2015 Yep, does nothing. Also, the cargo bay doors don't close. When I right click on them, no dice. This add-on is so much trouble.- - - Updated - - -Also, is Active Texture Management really required? It slows my game's startup to a snails pace.I don't think you actually need it unless you have several other mods, big or small. If you're heart-set on not having it and you experience RAM crashes, you're gonna have to run KSP in OpenGL mode to cut down the RAM. You may suffer lower FPS if you're graphics card isn't up to scratch though Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 1, 2015 Share Posted January 1, 2015 Actually ATM increases the speed of load times as it has cached all the textures are you running the latest stable release also the opengl switch will give you a decent amount of ram back well worth the fps drop Link to comment Share on other sites More sharing options...
K3-Chris Posted January 1, 2015 Share Posted January 1, 2015 (edited) First launch with ATM can take a really long time, on the order of 30mins or more, but it's faster after that, install ATM, launch KSP, minimize/alt-tab/whatever and do something else until it chews through the textures, it's making a cache of compressed variants of the textures to load instead of the actual textures, this takes time, but when it's done it's done and doesn't need to be done again. Edited January 1, 2015 by K3|Chris Link to comment Share on other sites More sharing options...
INSULINt Posted January 1, 2015 Share Posted January 1, 2015 You can also just use -force-opengl. My @ loading screen usage is 1.5GB and I've yet to have an OOM crash. No ATM, full res graphics, and my gamedata folder looks like:.000_ToolbarActionGroupManagerAmbientLightAdjustmentB9_AerospaceBoulderCoChattererCollisionFXCrossFeedEnablerCustomAsteroidsDDSLoaderDiazoDistantObjectEnvironmentalVisualEnhancementsFirespitterimg_viewerIonEngineSoundsJack_O_LanternJSIKASKerbalEngineerKerbaltekKineTechAnimationKlockheed_Martian_GimbalKronalUtilsKSAKWRocketryNASAmissionNavBallDockingAlignmentIndicatorNavHudNereidNMBnotesparameciumkidPreciseNodeProtractorRCSBuildAidRcsSoundsRegolithRemoteTechResGenRomfarerSCANsatSH_modsSmokeScreenSquadTacFuelBalancerTextureReplacerToadicusToolsTrajectoriesTriggerTechTweakableEverythingUmbraSpaceIndustriesVirgin KalacticWheelSoundsWorldCup2014Startup output_log.txt and KSP.log for reference: http://www./folder/zqqsjhabkc9c0 Link to comment Share on other sites More sharing options...
RobSan Posted January 1, 2015 Share Posted January 1, 2015 Awesome parts. Made an awesome StarCruiser! Link to comment Share on other sites More sharing options...
Commissar Posted January 1, 2015 Share Posted January 1, 2015 the shielded docking port is not working, can't open the shield... same with the cargo bays Link to comment Share on other sites More sharing options...
RainDreamer Posted January 1, 2015 Share Posted January 1, 2015 the shielded docking port is not working, can't open the shield... same with the cargo baysCheck your dependencies, especially Firespitter. Update it with the latest firespitter.dll from this if needed, though that should have been included in the download in the beginning. Also, are you running 0.90? Link to comment Share on other sites More sharing options...
smjjames Posted January 1, 2015 Share Posted January 1, 2015 (edited) Check your dependencies, especially Firespitter. Update it with the latest firespitter.dll from this if needed, though that should have been included in the download in the beginning. Also, are you running 0.90?Just checked the Mk3 cargo bay, two of the Mk2s and the shielded clamp-o-tron docking port (I think theres only one shielded docking port) and they work fine. Running 0.90 and B9 5.2.8 Edited January 1, 2015 by smjjames Link to comment Share on other sites More sharing options...
RainDreamer Posted January 1, 2015 Share Posted January 1, 2015 Just checked the Mk3 cargo bay, two of the Mk2s and the shielded clamp-o-tron docking port (I think theres only one shielded docking port) and they work fine. Running 0.90 and B9 5.2.8I believe they meant the B9 shielded docking port and cargo bay, actually. B8 has it own shielded docking port for S2 line of craft, and a multiple cargo bays. Link to comment Share on other sites More sharing options...
smjjames Posted January 1, 2015 Share Posted January 1, 2015 I thought I did, I only saw one shielded docking port and I know theres some other cargo bays in the aerodynamic section, I'll look when I get the chance. Link to comment Share on other sites More sharing options...
blowfish Posted January 1, 2015 Share Posted January 1, 2015 I thought I did, I only saw one shielded docking port and I know theres some other cargo bays in the aerodynamic section, I'll look when I get the chance.They're in the structural section, not aerodynamic. Link to comment Share on other sites More sharing options...
Commissar Posted January 1, 2015 Share Posted January 1, 2015 I believe they meant the B9 shielded docking port and cargo bay, actually. B8 has it own shielded docking port for S2 line of craft, and a multiple cargo bays.i think my firespitter dll was outdated... Link to comment Share on other sites More sharing options...
Hoss Posted January 1, 2015 Share Posted January 1, 2015 Im having a problem with the HX parts staying together, the links give way and the ship crumbles to the ground every launch. Ive tried making a smaller ship with 3-5 parts and same thing happens. Any idears? Link to comment Share on other sites More sharing options...
Commissar Posted January 1, 2015 Share Posted January 1, 2015 (edited) i am now having problems with the landing gear, it's dragging terribluy it's so bad,it tears my planes apart Edited January 1, 2015 by Commissar Link to comment Share on other sites More sharing options...
smjjames Posted January 1, 2015 Share Posted January 1, 2015 They're in the structural section, not aerodynamic.Not sure why I thought aerodynamic.Anyhow, I checked the S1 cargo bay and the shielded docking port (which I had actually mistook for being from another mod) and those open and close fine in VAB. The cargo bay opens sort of slowly though. Link to comment Share on other sites More sharing options...
Orb8Ter Posted January 1, 2015 Share Posted January 1, 2015 Hi guys I seem to have some glitching with the textures for B9 mod picture below is it another mod I had no problems with other parts and not all B9 parts have this problem any ideas,Have tried different KSP settings and texture reduction but not one for this mod Link to comment Share on other sites More sharing options...
Hektos Posted January 1, 2015 Share Posted January 1, 2015 Hi guys I seem to have some glitching with the textures for B9 mod picture below is it another mod I had no problems with other parts and not all B9 parts have this problem any ideas,https://lh3.googleusercontent.com/xkx7ESjTnO552lhsDL_gvlR1itc9C2oEuCI5kuPwy5BhF040GBDudOetp-ylRAmp6YNLmJGcX0U=w1899-h947Have tried different KSP settings and texture reduction but not one for this modDelete all the folders associated with B9, then re-install. I had this issue and that fixed it for me. Make sure you are using the newest version. Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 1, 2015 Share Posted January 1, 2015 If you use kerbalstuff you can nominate to follow the mod and it will email you when its updated that way you can always stay up to date Link to comment Share on other sites More sharing options...
Nocturin Posted January 2, 2015 Share Posted January 2, 2015 Hi guys!I was super excited about the beta .90 update, downloaded all of my normal mods and installed them and played for a bit before I realized that the b9 parts weren't showing up in my tech tree at all in career mode. I checked the sandbox and all the parts were there. Do ya'll have any recommended things to go to get the parts to appear in the career mode? I've been searching on the forums and google for a good day and half now and haven't had any luck.Thanks! Link to comment Share on other sites More sharing options...
Hektos Posted January 2, 2015 Share Posted January 2, 2015 Hi guys!I was super excited about the beta .90 update, downloaded all of my normal mods and installed them and played for a bit before I realized that the b9 parts weren't showing up in my tech tree at all in career mode. I checked the sandbox and all the parts were there. Do ya'll have any recommended things to go to get the parts to appear in the career mode? I've been searching on the forums and google for a good day and half now and haven't had any luck.Thanks!What other mods are you using? Is this a new save? How far along are you in the tech tree? Link to comment Share on other sites More sharing options...
RainDreamer Posted January 2, 2015 Share Posted January 2, 2015 i am now having problems with the landing gear, it's dragging terribluy it's so bad,it tears my planes apartTry updating the whole set of dependencies... Link to comment Share on other sites More sharing options...
Ruedii Posted January 2, 2015 Share Posted January 2, 2015 I was wondering if we could get the parts separated into subdirectories in the same way Squad separated out the SPP parts. Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 2, 2015 Share Posted January 2, 2015 I have been messing around with B9 Kax and a couple of other mods and ended up building this I would say its the first half decent aircraft i built from scratch Link to comment Share on other sites More sharing options...
King Arthur Posted January 2, 2015 Share Posted January 2, 2015 ^ https://en.wikipedia.org/wiki/Lockheed_P-38_LightningGreat minds certainly think alike. Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 2, 2015 Share Posted January 2, 2015 (edited) Only thing that lets it down is the squad cockpit everything else matches nicely, also using the bahmuto adjustable landing gear which has some great features. There isnt a snazzy cockpit to replace this squad one lurking in the B9 crafting room gathering dust that would have a nice teardrop canopy on it is there Edited January 2, 2015 by Virtualgenius Link to comment Share on other sites More sharing options...
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