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cb_co Fighter Jet Cockpits {Texture Artist Needed}


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I know this is a space simulator, but I enjoy building fighter jets, and haven't made it outside of Kerbin's orbit in months. Unfortunately I think the new .25 MK2 cockpit will ruin my beautifully clipped stock jet cockpits.

So I decided to try and make some realistic fighter jet cockpits. I know there are some new nice ones out there in the b9 mod and others. But I need practice 3d modeling so I'm still gonna try and make my own.

Please understand that right now these are very rough drafts. I will shape them much better and clean them up, I just wanted to start a thread to try and find a texture artist.

Single pilot design based on this f-35:

F35-with-Engine.jpg

nHYJjj0.png

Duel pilot design based on this picture I found.

jet_fighter_drops_missile-wide.jpg

It's slightly more narrow than round. I would build an adapter to attach to the stock round parts. I would also make some fuel tanks the same shape.

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I also have ideas for some fuel tank fuselage bodies based on the "MK2 to Size 1 Adapter", and an engine that would resemble this.

images?q=tbn:ANd9GcSdtACBmKMUDro9ObcxSjNpvnJ9dsDZlxSNKHnUji1wKfI5B4x_

In order to make these parts match with stock parts though, I really need a texture artist would could give them the same look and feel as the stock parts.

Let me know if you're interested.

cb

Edited by clown_baby
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Seems pretty. How to you make the circular parts fit exactly with 1.25m parts?

You can set the width in blender. So just make sure it has the same number of sides and the same width, and they'll match right up

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In order to make these parts match with stock parts though, I really need a texture artist would could give them the same look and feel as the stock parts.

Let me know if you're interested.

cb

Have you looked at simply mapping the UV's to the stock texture sheets like what lack does for the STX mod? I might not be the prettiest solution but it would provide a stock feel and give your parts next to no ram footprint.

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Nice start! Definitely needs some more smoothing (more sides to the cylinders) and detail work, though. :)

Thanks, I'm still learning. The zoids kind of taught me how to sprint in blender before I could crawl. If you look at the picture though it has very distinct lines up near the nose that I like a lot, and was trying to replicate.

This a little better. Every time I rebuild it it gets a little better. I really wanna replicate that awesome window shape.

nHYJjj0.png

Have you looked at simply mapping the UV's to the stock texture sheets like what lack does for the STX mod? I might not be the prettiest solution but it would provide a stock feel and give your parts next to no ram footprint.

I thought about this. I'll look into it.

Edited by clown_baby
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