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Allow extreme difficulty settings!


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Please keep in mind that we may want to have extreme setting just for giggles and challenges!

A few examples that may seem absurd at first:

0%-1000% contract money/science/reputation rewards rewards. (separate settings)

0-3000 starting research points.

Max # of kerbals hireable.

Max# of saves/ quickloads.

0%-1000% GLOBAL science multipliers for science gained.

I admit at first glance, having 1000 starting science and 0% contract reward multipliers may not seem reasonable...

But what about challenges?

How much rep/science can you get with only a fixed amount of starting cash?

Who can do X with the least science points spent?

Who can fill research tree with least money spent?

What about challenges that have a fixed science budget?

For each of these, player may have to start an entire new career just for that challenge... would we have to "grind" mun or minmus missions every time? Or can just start out with enough science to go after a challenge?

So please remember that starting a career is not necessarily someone wanting to do a "playthrough."

Anyone else have a setting that might be relevant for a challenge?

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I think that the standard career mode should have fairly straightforward limits to the difficulty modifiers. Something like this would not be a bad addition to the game, however I think it should be relegated to another mode, perhaps a thorough "career sandbox" that includes reputation, funds, and science, but permits ridiculous modification to the difficulty variables.

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why not have Beginner/Normal/Expert/Custom

3 predefined difficulty modes and then custom letting you tweak all values how you like.

Starting cash: $1000 - xxxxxxxxxx

Starting science: 0 - xxxxxxxxx

Contract reward value: 0 - 200%

Atmosphere drag model: soup / onlypointythingsgofast

Perma-death: yes/no

Quick save: yes/no

Kerbal wages: 0 - 200%

part clipping: yes/no

life support: off/easy/hard

re-entry heat: yes/no

revert to launch: yes/no

remote control probes (remote tech): off/easy/hard

kerbal G-LOC (black outs): yes/no

etc etc

Edited by Capt Snuggler
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why not have Beginner/Normal/Expert/Custom

I like this idea though I would suggest Normal/Adapt/Expert/Insane/Custom

If you have ever played a game called killing floor you will know that new players will not play on beginner. Not being a mass produced game that wants to make everyone feel special, beginner really is for new players not really bad players. I've seen people with years of FPS experience get ripped apart in their first few games on normal. Maybe a full 5 difficaly settings should be added. Beginner (x3 rewards, 2x science collection), Normal (same as now), Adapt (1.5x costs and 0.8x science collection), Expert (3x costs, 0.6x science collection), Insane (8x costs, 0.3x Science collection, no revert)

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Im not arguing for implying anything about other modes/difficulties. Im simply saying that career mode difficulty settings should be decided by the user. I dont even have an opinion about presets or default settings. I believe disallowing available settings based on what some believe to be a "good career mode experience" may in the end simply interfere with other possible avenues of gameplay.

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I believe disallowing available settings based on what some believe to be a "good career mode experience" may in the end simply interfere with other possible avenues of gameplay.

I can agree with that.

preset difficulty levels (beginner/normal/expert) would simply allow for standardized levels of play for those who want it and custom options for those who know exactly what they want.

super easy - super hard, play how you like! yay!

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