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[WIP] NOS Tech Space Structure Extension (NT-SSX) [Alpha Release 0.2 Oct 3 2014]


noonespecial

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Here is what I've been working on. Currently only with normal map. The last photo has a quick texture, definately not the final one. The things sticking out the side are the wheel bases, not the wheels. I haven't made the wheels next. After I finish the IVA for this puppy, I'll tackling making the wheels.

http://imgur.com/a/joxg7

Holy crap this is cool! I'll be keeping an eye on this :D

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  • 2 weeks later...

Update 10/26/2014

I've nearly completed updating the older stuff to work with 0.25, while adding support for AVC.

The newer stuff is taking longer than the older stuff because I've switched to new modeling software, the learning curve is slowing me down a bit. The next update will include more structural components (including larger station structure components), a modular rover system, and a modular probe system.

I'll make sure to get the 0.25 update out soon, as later this week I will be going to Thailand for scuba diving for two weeks. So I have to get the 0.25 update out before, just in case a shark eats me or I die from eating too much spicy curry. ;)

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update

Bad news: one of the hard disk on my computer failed.

Good news: it was only the disk that I run programs off of. So I still have all my data files (such as this mod). But, it will be sometime before I get it up and ruining again, because I start my vacation later this week.

So any additional updates to this mod are, at best, three weeks away.

However, if you are impatient and motivated, anyone has my full permission to update this mod for 0.25. The only thing the update broke was the node placements in the part.cfg files.

I'll be absent for the next few weeks while traveling abroad, but don't worry, this mod isn't abandoned.

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Sorry to hear about the crash....

Backups, oh how we love backups......

Good luck and look forward to seeing you back up and running soon.

Cheers.

Luckily, I built my computer with redundancy and performance in mind. I run the OS and KSP on an SSD. applications and unimportant data I had on a 1tb sata. Important data, such as this mod, are on a mirrored array with nightly backups to an external drive and github

The application drive was the one that failed.

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  • 3 weeks later...

I have everything (mostly) up and running again. With that said: I've decided to retexture the whole mod. I've started working on a 2.5m modular station system. After about a dozen textures, I've decided on one I like... but it doesn't match the already released parts. So I will be retexturing those to match.

Here is the first of the 2.5m modular parts. A station habitat I've come to affectionately call "Chapel"

Low by noonespecial on Sketchfab

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  • 4 weeks later...
Really looking forward to an update for this mod. Any news on that front?

I'm actually in the process of a complete overhaul of this mod. The parts in this mod will remain, but I'm adding many new things. The new parts took on a different appearance, so I'm having to retexture the entire project. I don't expect a release before Christmas. New Year or shortly after will be more likely. It's taking a little longer, because I'm actually making two sets of textures. One set for KSP .90 and another set for Unity 5. So when Unity 5 is release and KSP switches over to superior Unity 5 PBR shader, I won't have to go recreate the textures a third time :)

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  • 4 weeks later...
I'm actually in the process of a complete overhaul of this mod. The parts in this mod will remain, but I'm adding many new things. The new parts took on a different appearance, so I'm having to retexture the entire project. I don't expect a release before Christmas. New Year or shortly after will be more likely. It's taking a little longer, because I'm actually making two sets of textures. One set for KSP .90 and another set for Unity 5. So when Unity 5 is release and KSP switches over to superior Unity 5 PBR shader, I won't have to go recreate the textures a third time :)

Any word on a possible update relase date?

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  • 3 weeks later...

It's been a while since I've updated here, but here is the current progress of the 2.5m parts for NTSSX, including the rebirth of the TriHex.

Javascript is disabled. View full album

I apologize for taking so long with this one, but I'm really take my time with this one, making sure it is a perfect match for what I have in mind from concept to model to texture. I don't have an estimated release date for this. I was originally hoping to release it after Unity 5, but looking at the most recent KSP update and the announcement of KSP 1.0 and no mention of Unity 5, it looks like it will be a rather long time (if ever) for that... so, I'm no longer waiting for Unity 5.

I'm open to any comments/suggestions/etc in regards to models and textures on this, or future parts.

Enjoy

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  • 1 month later...

Announcement

I'm aware that I haven't been very active in progressing this mod recently. The reasons are due deteriorating health and frequently being sick, some requiring an ER visit. Well, after months of seeing doctors, tests tests and more tests, the results are in. A very minor problem, but one that will require surgery. The surgery is next week, then there will be a recovery period. I'm hoping to return to this project and complete it after I can actually comfortably sit in front of the computer again.

My apologies for this mod taking much longer than it should to complete.

Regards,

-NoOneSpecial

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  • 3 months later...
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