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Part grows infinity when hovered over in VAB


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I made a modded part for myself. I made a duplicate of the Mk2 to Mk3 adapter but with LOX and Electrical added by creating a copy of the original cfg file and removing the "model =" and substituting "MODEL {...}" and then adding the new RESOURCE{...}.

It works fine, except for one thing. When I hover my mouse pointer over it in the picklist in the VAB instead of rotating, it grows bigger. Take the mouse away and the growth stops, but it does NOT shrink again. Place the mouse over it again and again it grows. Before long it vanishes from view as if the camera is clipping it.

All the while the properties window just flickers showing me the LAST part I highlighted that behaved normally.

I can click it, and place the part, but the picklist acts all wonky...


PART
{
// Kerbal Space Program - Part Config
// T. Thompson: Modded Mk2 to Mk3 Adapter (Added LOX)
//


// --- general parameters ---
name = mk3spacePlaneAdapterLFO
module = Part
author = C. Jenkins


// --- asset parameters ---
scale = 0.1
MODEL
{
model = Squad/Parts/FuelTank/mk3spacePlaneAdapter/model
scale = .8, .8, .8
}




// --- node definitions ---
node_stack_top = 0.0, 7.7, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -7.9 , 0.0, 0.0, 1.0, 0.0


// --- editor parameters ---
TechRequired = heavyAerodynamics
entryCost = 13600
cost = 1250
category = Propulsion
subcategory = 0
title = Mk3 to Mk2 LFO Adapter
manufacturer = C7 Aerospace Division
description = This airframe fuselage features the latest in re-entry survivability. Apparently air gets very hot at high speeds (Who knew?!). To combat this, we attached only the finest in slightly used thermal tiles to the under belly.


// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0,0,1


// --- standard part parameters ---
mass = 0.2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 50
breakingForce = 50
breakingTorque = 50
maxTemp = 3000
fuelCrossFeed = True


// --- fuel tank parameters ---


RESOURCE
{
name = LiquidFuel
amount = 100
maxAmount = 100
}

RESOURCE
{
name = Oxidizer
amount = 120
maxAmount = 120
}

RESOURCE
{
name = ElectricCharge
amount = 100
maxAmount = 100
}
}


Anyone have any idea what I missed???

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