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Roflcopterkklol: All my submitted craft .


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Roflcopterkklol here and i think it is about time all my craft get a neat and tidy thread to call their own.

Here you will find all sorts of craft from rockets to VTOL's to SSTO's, maybe even some cars and oddities.

There will be a lot more vehicles of all types to come in the future but for now here are all my released craft.

(New craft: Hypersonic VTOL/Annihilator mk1)

Atmospheric vehicles and rovers.

Here you will find all of my vehicles that are not capable of space travel, be it planes, cars, VTOL's or just something to blow things up with.

Annihilator mk1:

5wBsuvq.jpg

Who needs a drop ship when you can simply make a tank fly?

The annihilator is the ultimate piece of equipment in Kerbal killing and living technology, capable of safely transporting a trusty commander into a combat zone and back out again.

In a hairy situation? fire up the VTOL engines and get outta there.

Feel free to do some acrobatic madness knowing that if you crash Jeb is safe, i have personally never lost a kerbal after crashing the Annihilator.

Top speed:

80m/s in VTOL

15m/s on the ground.

Weight: 125702kg

Part count: 601

Built in: .24.2

Action groups

1: Toggle VTOL

(Space bar to fire missiles)

RCS available.

SAS not required.

Safe to fly with/without missiles, fire with care when in the air.

Download link:

http://www./download/ed...ator+mk1.craft

Jet Hydroplane 300kmh on water

Need something to kill some time? then this is what you need in your SPH.

This beast of a boat is capable of doing 80m/s (Recommended top speed limit) in a straight line in the water or 100m/s in a straight line on land, but straight lines are not fun are they?

This boats main feature is being awesome for aquatic acrobatic madness, capable of reliably sending you into a spin on the water at max throttle doing 60m/s while spinning.

Action group 1 toggles the engines, enter the water below 50m/s and then have fun.

Jet ATV mk2

Driving instructions:

To do for an example a right hand spin, hold your pitch down hard then while still pitching down pitch left at 50-80m/s then quickly pitch back to the right at 100% throttle and the boat will go into a spin, to control the spin more and go in other directions you will need to shut the engines down as i do in the video.

As a side note when cruising along the water do not exceed 90m/s, the parts can not handle the tolerances as this is built with suspension. The same goes on land, you can get going over 90m/s on land but it becomes uncontrollable and tears itself apart, You can get it to around 160m/s down the runway before the end with SAS on.

(Remember 90m/s is around 325kmh)

Download link:

Feel free to let me know what you think of my work.

This craft was not built for FAR and i suspect it will not work on FAR, you may need to adjust the downforce.

Super Glider pack.

Do you need something to do in your down time between rocket launches?

Then look no further than my super glider pack for flying perfection.

The Beast mk6

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Description:

This plane was designed for flying perfection, a balance between speed and maneuverability without losing the ability to fly at high altitude.

Capable of 12-14g turns.

Capable of 200+m/s vertical flight.

Capable of 40m/s take off.

Capable of 1500+m/s at 20km altitude.

Unstallable unless that is your intention, when stalled release controls and it will stabilise itself.

(150+ parts)

The Beast mk 6 Flight instructions:

The beast needs no instructions, fly without SAS at any speed/altitude without fear of losing control.

Download link:

http://www./download/r8...ast+mk+6.craft

HA Mongrel mk 2.

3KUsQIS.jpg

Description:This Super glider was designed for one thing, to skip around the planet.

It will take off at 60m/s and is capable of quite high speed turns (This plane is honestly unbelievable in the way it handles for such a huge plane. you will have to fly it to understand what i mean there.)

Capable of 2000+m/s at 30km altitude.

Capable of multiple loops around Kerbal.

Capable of high speed turns (around 6-12g, depends how good you are at flying it).

Capable of generating enough lift in the upper atmosphere to easily change direction.

(400+ parts, may cause lag at 12,000+ meters on heating effects)

HA Mongrel mk 2 Flight instructions:

At around 15,000m you will need to level out your flight and gain speed to keep air coming into the engines, once you max out your speed continue climbing until 20,000m and repeat the process, then climb to 26,000m and you will be able to fly at 2000+m/s.

Once at 2000m/s climb to an altitude of 30,000m and lower your throttle to keep air intake and you will be able to go around Kerbal at 2000+m/s at 1/4 throttle. (Fun tip this plane is capable of bouncing off the atmosphere if at 25,000m you pitch up 40 degree until the engines burn out then on re entry pitch up to 30 degree and start the engines as soon as it is possible, this saves a lot of fuel, i have not tested it but i think 3-5 times around kerbal may be possible feel free to let me know how many times you can circle the planet.)

And yes you can skip this plane into space

In the low atmosphere this plane is a lot like its little brother "The beast mk6" to fly, on a much larger scale. but the principle remains.

Download link:

http://www./download/ll...8mk+2%29.craft

The Beast (mk 7)

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Description:

If by this point you have flown "The Beast mk6" you might be wondering "why did there even need to be a mk7?"

And kerbal scientists were puzzled by the notion of it as well.

But Jebadiah kerman insisted the beast simply was not turning through corners fast enough and added new features to increase the "kill a kerbal factor" this plane can generate.

Capable of lift off without engines. (Tap w and s it will take off, once in the air hold w and s a bit longer each time and get up to over 200m/s without time acceleration)

Capable of (Estimated) 20g turns

Capable of flying forever. literally thing can fly with no engines.

Capable of all the things the mk 6 is only its kinda hard because... this things nuts.

Go straight up in the air and kill the engines and hold it verticle on the way down, enjoy watching physics break.

I will leave no flight instructions for this plane, i insist you fly the mk6 first and master it before attempting to get some acrobatic madness going in this. But i mean im not your boss, do it, dont even test fly just hold the s key and use "Q" and "E" to change direction. be the hero kerbin deserves.

(200+ parts)

Download link:

http://www./download/jr...8mk+7%29.craft

The Mini Beast mk4 (Armed)

gvTLaJ3.jpg

The ultimate in fighter technology, the Mini Beast is capable of high speed turns in the lower atmosphere as well as being able to go 2.5 times the speed of sound in the upper atmosphere all that while carrying 12 missiles.

Has a payload of 12 missiles (All function properly)

Takes off at 30m/s

Will fly at 1000m/s fully loaded in the upper atmosphere

Will fly 1500m/s after firing the missiles.

Will do 10+g turns fully loaded

Will do 15+g turns after firing the missiles

Completely stable, easy to fly.

The mini beast (mk4)

Download link: Mini Beast mk4

http://www./download/23...Armed%29.craft

The Beast mk6 (Armed)

NFFcbi1.jpg

Find yourself needing a bigger payload than the Mini Beast can offer?

Well then look no further than The Beast mk6, this plane is capable of high speed turns, 3.5 times the speed of sound in the upper atmosphere while fully loaded, is very easy to fly and has a payload of 30 missiles.

Has 30 missiles (All function properly)

Capable of 60m/s take off

Capable of 8g turns when fully loaded

Capable of 12g turns after firing missiles

Capable of 1200m/s while fully loaded

Capable of 1600m/s after firing missiles

Download link: The Beast mk6 (Armed)

http://www./download/np...Armed%29.craft

Hypersonic Law Breaker mk 2

Ew3xqoj.jpg

Are you tired of seeing the same old boring VTOL/plane hybrids?

Hate how slow a dedicated VTOL is?

Then look no further than the Hypersonic Law Breaker mk2, This absolute beast of a VTOL is capable of 1600+m/s (5000+km/h) in the upper atmosphere and 200m/s in the lower atmosphere, it is completely stable at any fuel level or when firing the horizontal engines and has more than enough torque to spin you the direction you want to go, all that without any added RCS/hidden control surfaces/wings.

Part count: 367

Action groups:

1: Toggle VTOL engines

2: Toggle main thrusters

Download link:

http://www./download/mvovdacdvnno727/Hypersonic+law+breaker+mk3.craft

Rockets

Find yourself stuck once you need to get into orbit in your science career using the limited parts?

Well these rockets will get you kick started to have enough science to get the parts you need to do what you want.

Warning: These rockets are not budget friendly and they may require a strong computer.

Orbital science/near future electrics recommended (Because who does not love more science?)

Orbiter 1

Stock: http://www./download/4ay48d188238wrm/orbiter+1.craft

Orb sci: http://www./download/el...b+sci%29.craft

PncoWQt.jpg

This first rocket is very simple, feel free to skip this step and design your own, orbiting kerbin is not hard :)

Launch this rocket into an orbit around kerbin and collect all the EVA data you can as well as mystery goo, do serveral launches (i did 3) to unlock the next rocket.

requires:

Basic rocketry.

stability.

Mun scraper

Stock http://www./download/ab...+scraper.craft

Orb sci http://www./download/bt...ience%29.craft

WoWEJKR.jpg

Know the saying bigger is always better? I like that saying, especially when it comes to rockets, this monster will take you to an orbit around the mun and safely back to Kerbin with enough science on board to unlock the next rocket. (You could land this on the mun but i never could and get it back to kerbin)

requires:

General rocketry.

General construction.

Survivability.

Flight control.

Science tech.

Advanced rocketry.

Mun Smasher

Stock http://www./download/pe...+Smasher.craft

Orb sci http://www./download/0x...ience%29.craft

D3gbavZ.jpg

And you thought the Mun scraper was big? Everyone knows big and rockets are best friends.

This rocket carries a transport stage and a lander that is capable of safely and easily landing 5 kerbals on the moon and returning them back to kerbin with up to and over 500 science each trip, After 2 or 3 missions using this rocket you will have all the science you need to build the rockets you love.

Requires:

Space exploration.

Fuel systems.

Flight controls.

Download links: Stock

Orbiter 1

http://www./download/4ay48d188238wrm/orbiter+1.craft

Mun scraper

http://www./download/ab...+scraper.craft

Mun smasher

http://www./download/pe...+Smasher.craft

Download links: Orbital science/near electrics

Orbiter 1 (orb sci)

http://www./download/el...b+sci%29.craft

Mun scraper (orb sci)

http://www./download/bt...ience%29.craft

Mun smasher (orb sci)

http://www./download/0x...ience%29.craft

Single stage to orbit

Single stage to orbit/interplanetary reusable VTOL transport

Not at all budget friendly, Done just for the sake of wanting one of these VTOLS for space travel.

100% stable at any fuel level, easily flyable without SAS (Recommended for space flight)

Carries 6 kerbals into orbit or interplanetary after refueling (7 if you plan on exchanging pilots)

Part count: 631

Action groups:

1: Toggle rapiers

2: Toggle rapier engine mode.

3: Toggle nuke engines.

Download link:

http://www./download/ag...aker+mk2.craft

sj0blQ4.jpg

efpWzh8.jpg

VSbg7mR.jpg

Download link: The SSTO beast mk3

http://www./download/51...east+mk3.craft

The SSTO Beast mk3

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This SSTO is quite stable and easy to control in the air as well as having enough RCS control to change direction reliably in space. No SAS required.

capable of early lift off (90m/s)

capable of vertical flight

capable of 300km+ orbit with de orbit and back to the space centre

carries 4 goo canister

carries 3 materials bay

Weight: 158514.2

part count: 255

Made in/for v.24

Action groups

Action group (1): Turns off outer engines.

Action group (2): Starts outer engines.

Action group (3): Turns off inner engines.

Action group (4): Starts inner engines.

(Action groups optional, you do not need to turn engines off if you do not want to)

RvsuC6r.jpg

On the move

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In orbit

Download link: The SSTO Beast mk3

http://www./download/51...east+mk3.craft

Zeus mk5 interplanetary SSTO transporter

Hello there, Roflcopterkklol here with a new design of SSTO at the request of Vagani.

Presenting Zeus. (All credit for the buggy goes to Vagani, i only modified it.)

Zeus mk 5 SSTO (made without FAR)

NnMQS7L.jpg

Zeus mk5 SSTO

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Description:

Zeus is a multi purpose SSTO capable of interplanetary missions for science/transport.

Easy to fly in the atmosphere at any altitude in all variations, easy to take off/land and quite controllable in space.

Resources:

EC: 4150

Mono: 1930

LF: 9240

O: 8800

Download link: Zeus mk 5 SSTO buggy carrier.

Zeus SSTO mk5 (Buggie carrier)

http://www./download/ez...rrier%29.craft

Single stage to Mun and beyond

SSTO what?

Who needs an SSTO when you can go to the mun without staging?

tataATq.jpg

Roflcopterkklol here with 2 new craft that i am very excited to share with you guys, Both of these planes have

an early lift off, Are very stable in the atmosphere and are capable of vertical climbs.

(Made without FAR.)

Part counts:

Titan:654

Goliath:457

Action groups:

1:Toggle Turbo jets

2:Toggle Rapiers

3:Toggle Nukes

4:Toggle ladders

Download links:

Titan mk3 SSTM:

http://www./download/bp...mk3+SSTM.craft

Goliath mk3 SSTM:

http://www./download/la...mk3+SSTM.craft

Titan mk3 SSTM.

4Tq2TV8.jpg

Naked view.

XKJWUSr.jpg

Engine pack.

RhGxeRH.jpg

Science equipment. (This is mirrored on the other side of the ship.)

sGIgQig.jpg

Resources.

GJVjB89.jpg

Description:

Need to get to the mun but hate that pesky business of refueling?

Maybe you need to do a long term interplanetary mission and be able to land back on Kerbin?

Well look no further than Titan.

This plane is capable of vertical flight at any altitude, has an early take off and is quite maneuverable for its size and is capable of single stage to mun missions or interplanetary exploration after refueling. (Refueling station not included)

Flight instructions:

On launch hit 1 and 2 to fire up the rapier/turbo jets, it will lift off at 100m/s, pitch up at 90 degrees until you reach 12,000m and level your flight until 400m/s, once at this speed raise your pitch to 30 degree and continue climbing, at around 24,000m cut off the turbo jet engines by pressing 1 and now fire up the nuclear engines by pressing 3, once the rapiers switch modes throttle back to 50% and continue until orbital maneuver is available. (On orbital maneuver at around 1800m/s cut the rapiers off and throttle the nukes up to 95%.

When landing cut all engines but the turbo jet engines, throttle up to 100% until you have touched down, as soon as the wheels hit the ground throttle down. (You can land without engine power but it is a bit more difficult, practice required)

Download link: Titan mk3 SSTM.

http://www./download/bp...mk3+SSTM.craft

Goliath mk3 SSTM.

Q00FGKY.jpg

Naked view.

nn1urdY.jpg

Engine pack.

4skk6He.jpg

Science Equip.

1HCn8Cz.jpg

Resources.

0ebAN3Q.jpg

Description:

Need to get to the Mun but hate that pesky business of refueling?

Or do you need to go around the cosmos on an interplanetary mission and be able to land back on Kerbin?

Titan is just too big for you to handle?

Then look no further than Goliath, Goliath takes off early on the run way, is capable of vertical climbs and is completely stable at any altitude in the atmosphere, No SAS required for flight.

On launch hit 1 and 2 to fire up the rapier/turbo jets, it will lift off at 100m/s, pitch up at 90 degrees until you reach 12,000m and level your flight until 400m/s, once at this speed raise your pitch to 30 degree and continue climbing, at around 24,000m cut off the turbo jet engines by pressing 1 and now fire up the nuclear engines by pressing 3, once the rapiers switch modes throttle back to 50% and continue until orbital maneuver is available. (On orbital maneuver at around 1800m/s cut the rapiers off and throttle the nukes up to 95%.

When landing cut all engines but the turbo jet engines, throttle up to 100% until you have touched down, as soon as the wheels hit the ground throttle down. (You can land without engine power but it is a bit more difficult, practice required)

Download link: Goliath mk3 SSTM.

http://www./download/la...mk3+SSTM.craft

Goliath mk4 SSTM(VTOL)

aTvFPb8.jpg

Action groups:

1: Toggle Turbo jets

2: Toggle Rapiers

3: Toggle nukes

4: Toggle VTOL Engines

5: Toggle Rapier engine mode (Automatic switching is not an option, you die.)

6: Toggle ladders.

Part count:

525

Download link:

Video:

Naked bottom view

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Resources.

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Description:

Everyone knows the need to land on a planet without an atmosphere or Mun is a thing that exists, so that is why the Goliath VTOL had to exist as well.

This thing is not quite as nimble as the mk3 nor is it as stable due to the added mass at the bottom of the craft and it is a bit less fuel efficient, but it gets the job done by bending the forces of nature to its will.

Feel free to fly without SAS (I recommend you practice flying it without SAS)

If you are having trouble flying it into orbit here is easy mode, Hit 1 2 and 4 on the run way, it will lift at around 60m/s, raise your pitch to 50 degrees and stay at that pitch all the way until orbital maneuver.

At 12,000m cut the turbo jets and fire the Nukes up, keep climbing until 15,000m and switch engine modes on the rapiers (hit 5), Also throttle back to 50%, once at 40,000m cut the VTOL engines (hit 4), on orbital maneuver cut rapiers off and throttle nukes to 100% at 1800m/s.

Download link:

Edited by Roflcopterkklol
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Hello there, been a while since i uploaded a craft for you guys to have some fun with and boy do i have something that i am proud of to throw at you today.

Command beetle mk3

L9fLzt1.jpg

interior

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This mobile base carries 7 kerbals with all the equipment (Room for more modded parts) you could ever need on a mun/planet to gather science, Built with its own VTOL system for de orbit and capable of 15m/s (upwards of 25m/s is possible on flat ground) under the power of its motors on the muns surface, Who needs a rover when your base can be your rover?

Built with durable wheels and emergency landing gear for landing/take off or when the terrain just gets a bit too rough.

Carries a science lab, 2 materials bays 4 mystery goo and more (Room for more science equipment if you have mods)

Action groups

1: Toggle VTOL engines.

2: Toggle ladders.

3: Toggle interior lights.

4: Toggle exterior lights.

-TRANSPORT STAGE-

5: Toggle Nuclear engines.

6: Toggle main sail.

Flight instructions:

Throttle up to 95% on launch, hit the SAS and away you go, after staging the lifting rockets at 12,000m wait until your speed starts to increase again then begin orbital turn.

At around 35km you will need to stage the middle rocket, after this continue to burn until 50km, at 50km bring your pitch down to 60 degree, continue to climb until 70km, at 70km bring your pitch horizontal and continue burining until orbit, at around 1700m/s you will need to stage the lifting rockets, at around 2400m/s you will be in orbit.

Once landed on the mun switch control to the mk1 cockpit (This is where you will probably have jeb) for rover controls.

There is more than enough fuel to get to the Mun or minmus in the carrier stage, feel free to test how far you can actually get the Command beetle (Maybe even to duna?)

Download links:

Command beetle mk3 (With launch system) Part count: 794

http://www./download/5xjz1rlc6ck886g/Command+beetle+mk3+%28With+launch+system%29.craft

Command beetle mk3 part count: 589

http://www./download/xc191j9xjz9f9w1/Command+beetle+mk3.craft

Launch

1lR3YvE.jpgBye bye lifting rockets

Q76nzOh.jpgBye bye second lifting rocket

deecOHp.jpg

Gee i have said bye to lifting rockets a few times

LJHD7p2.jpg

In Kerbin orbit heading for Mun encounter

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Orbiting Mun (More than enough resources left in the carrier stage to go to other destinations)

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Bye bye resources (See Command beetle resources here)

RvoibWe.jpg

Video of the Command beetle landing on the Mun and a closer look at all of its features.

Download links:

Command beetle mk3 (With launch system) Part count: 794

http://www./download/5xjz1rlc6ck886g/Command+beetle+mk3+%28With+launch+system%29.craft

Command beetle mk3 part count: 589

http://www./download/xc191j9xjz9f9w1/Command+beetle+mk3.craft

Feel free to leave a comment letting me know what you think of my work.

Edited by Roflcopterkklol
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