tncm Posted May 11, 2012 Share Posted May 11, 2012 Just a quick question. What do you use for your 3D modelling? Link to comment Share on other sites More sharing options...
Tiberion Posted May 11, 2012 Share Posted May 11, 2012 That be Blender3DHmm, I think in 0.15 you could leave all of that assembled except for the small OMS engines themselves, which you\'d mount like the SSMEs. You should be able to make that rear fuselage piece RCS thrusters, liquid OMS fuel, and RCS fuel., leaving everrything forward for cargo and avionics/docking. Link to comment Share on other sites More sharing options...
Epsilon Posted May 11, 2012 Share Posted May 11, 2012 That be Blender3DHmm, I think in 0.15 you could leave all of that assembled except for the small OMS engines themselves, which you\'d mount like the SSMEs. You should be able to make that rear fuselage piece RCS thrusters, liquid OMS fuel, and RCS fuel., leaving everrything forward for cargo and avionics/docking.That\'s the plan. I never thought about sticking the OMS pods back on the engine mount block, but now that you mention it, that\'s a great idea. I forget how capable the new module system is.Also, Ben, well done on the engine (late congratulations/compliment). The pipes are brilliant too! 8) Link to comment Share on other sites More sharing options...
RichieD76 Posted May 11, 2012 Share Posted May 11, 2012 Has anyone though about de constructing the external tank and using the fuel main feed lines as the fuel lines for the ssme\'s yet? I mean for them the external tank is fully operational? I know it\'s pretty low on the priorities. So far I think all of you have done a fantastic job. I did change a few peramiters on the current release so enable better gliding and must say its even better than silkos vanguard but without the weightless feeling. I know all you guys are working really hard but my question is...what\'s next? C7 dropped the bomb of air breaks...breakable rudder with incorporated drag chute? I.ve been using the hope drag chutes and attaching them one to each of the OMS pods for the min. Bay doors, landing gear and thats is. I just really wish I could help on this project but have no modding skill what so ever. I would love to modify the nose done to the SRB\'S with jordancox\'s permission to incorporate a very low thrust 5second horizontal ejection rocket that below 15k doubles as the SAS and return chute. Please don\'t think I\'m laying some kind of list down for you guys bad because I\'m not but Personaly if all of the above were to be implement along with docking & capability cargo swap out (maybe later in kerbals development) I would gladly pay for this mod. Link to comment Share on other sites More sharing options...
Technical Ben Posted May 11, 2012 Share Posted May 11, 2012 That be Blender3DHmm, I think in 0.15 you could leave all of that assembled except for the small OMS engines themselves, which you\'d mount like the SSMEs. You should be able to make that rear fuselage piece RCS thrusters, liquid OMS fuel, and RCS fuel., leaving everything forward for cargo and avionics/docking.I think you may be able to do the OMS engines too. It\'s just you need to make sure they line up with the model centre, or are set correctly in the config for angles and direction they face.PS, Epsigma, your model was a closer match on the first draft. Most of mine was setting up the polys to mold into the final shape. Do you do texturing? Link to comment Share on other sites More sharing options...
chillman1212 Posted May 11, 2012 Share Posted May 11, 2012 What about landing gears? Are you guys going to use the ones implemented in .15? Link to comment Share on other sites More sharing options...
Epsilon Posted May 11, 2012 Share Posted May 11, 2012 I think you may be able to do the OMS engines too. It\'s just you need to make sure they line up with the model centre, or are set correctly in the config for angles and direction they face.PS, Epsigma, your model was a closer match on the first draft. Most of mine was setting up the polys to mold into the final shape. Do you do texturing? I do texture, although it isn\'t particularly spectacular. UV mapping has always been the biggest Blender challenge for me. I suppose I can put together okay looking texture images, it\'s just the UV maps that always throw me.What about landing gears? Are you guys going to use the ones implemented in .15?Yup, that\'s planned. The model already has textured in doors, so placement will be easy. Also, the new knife tool in Blender 2.63 should help a lot. Link to comment Share on other sites More sharing options...
Technical Ben Posted May 11, 2012 Share Posted May 11, 2012 UV maps take some time. 'project from view' has saved my space bacon on a few occasions. Might adjust the current mapping, just because the engine seems to dislike seams a bit, so I could lessen the amount a bit. Link to comment Share on other sites More sharing options...
Epsilon Posted May 11, 2012 Share Posted May 11, 2012 UV maps take some time. 'project from view' has saved my space bacon on a few occasions. Might adjust the current mapping, just because the engine seems to dislike seams a bit, so I could lessen the amount a bit.I usually use project from view to the insides of the rocket engines (and also, the outside). I find I can easily get the burned texture on the inside of the nozzle with that.Smart unwrap is actually a really useful one, mainly because it does a good job with proportions when I use it. The trick is, you have to adjust a lot of settings and seams to get it, but once you do, the result can be really nice. Link to comment Share on other sites More sharing options...
Technical Ben Posted May 11, 2012 Share Posted May 11, 2012 That and 'cylindrical:from object axis' turns any cylinder/cone into a nice uv map like a tin can lable. As long as the axis is not back to front. Link to comment Share on other sites More sharing options...
Epsilon Posted May 11, 2012 Share Posted May 11, 2012 That and 'cylindrical:from object axis' turns any cylinder/cone into a nice uv map like a tin can lable. As long as the axis is not back to front.Woah really? Could you post a picture please; I can\'t quite seem to figure it out. I would love to see this. I have had issues with cones since day 1. Link to comment Share on other sites More sharing options...
sss Posted May 11, 2012 Share Posted May 11, 2012 Wow.this is gonna kill my PC if i get this.(Specs in attachment for reason why) Link to comment Share on other sites More sharing options...
Technical Ben Posted May 12, 2012 Share Posted May 12, 2012 Woah really? Could you post a picture please; I can\'t quite seem to figure it out. I would love to see this. I have had issues with cones since day 1.It\'s on my blender tutorial. Gives you a quick example of skinning a cylinder. Link to comment Share on other sites More sharing options...
Technical Ben Posted May 16, 2012 Share Posted May 16, 2012 Ok, updated the texture a bit, colours now match the real thing. Any feedback or advice welcome. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 16, 2012 Share Posted May 16, 2012 oh gosh. I have seen discovery in person and you really have all the details down pat 0__O Link to comment Share on other sites More sharing options...
Cepheus Posted May 17, 2012 Author Share Posted May 17, 2012 I must say, I think the best way to handle the inclusion of the new OMS system would be with the MuMechVariableEngine, MuMechVariableRCS, and MuMechVariableTank. This way, I don\'t have to worry about wierd fuel transfer, and I can also disable the engines.I\'ve already tested the idea with the SSMEs, and it works exactly the way I want it to. Link to comment Share on other sites More sharing options...
Cepheus Posted May 17, 2012 Author Share Posted May 17, 2012 Also, v0.15 broke the shuttle. Thought you should know. Link to comment Share on other sites More sharing options...
RichieD76 Posted May 18, 2012 Share Posted May 18, 2012 i think the main reason fir it not working is down the the rear part of the shuttle and the lack of mcjeb. Really ruined it for me to be honest. i may miss out 15 and run 14.4 for a little longer untill a fix can be made up Link to comment Share on other sites More sharing options...
Cepheus Posted May 19, 2012 Author Share Posted May 19, 2012 Good news, with the updated mechjeb (and some tinkering of my own) the shuttle is now operational again, though it no longer has cargo doors. Actually, no. It\'s not just operational, it flies like a dream.Here\'s something to tide you over.I\'m considering including some placeholder landing gear in the next release.Chariots, Cepheus. Link to comment Share on other sites More sharing options...
RichieD76 Posted May 19, 2012 Share Posted May 19, 2012 cepheus are you planning on an update? I\'ve noticed the rudder pivots incorrectly in 15. The roll and pitch rate is way over powered now, even with precition mode on. Do you mind if i try hacking together a rudder/drag chute? would love to have a greater understanding of the new code. Teaching myself blender at the min to see if i can model an air brake. Link to comment Share on other sites More sharing options...
sss Posted May 23, 2012 Share Posted May 23, 2012 Yay it works with .15 again. Link to comment Share on other sites More sharing options...
sss Posted May 27, 2012 Share Posted May 27, 2012 Just wondering, usually boosters when detached tend to come toward the spacecraft. I wonder if you could make it somehow that it works like this: ? Link to comment Share on other sites More sharing options...
Cepheus Posted May 27, 2012 Author Share Posted May 27, 2012 They used to do that, before the physics of the decouplers were changed. There are, however, plans to incorporate jettison boosters into the nosecone. Link to comment Share on other sites More sharing options...
ajshell1 Posted May 29, 2012 Share Posted May 29, 2012 Best shuttle mod ever.At least among Tiber\'s shuttle and Silisko\'s Vanguard.Who says the shuttle program is over? As long as i\'m using this mod, It isn\'t. Link to comment Share on other sites More sharing options...
MinerEdgar Posted May 30, 2012 Share Posted May 30, 2012 this is really cool but it never works for me it either dosent download properly or when i move the parts to the parts file they cant be encrpted and wont load Link to comment Share on other sites More sharing options...
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