viperwolf Posted August 10, 2013 Share Posted August 10, 2013 (edited) If you go into the SRB config and change the solid fuel count to 8000 it gives you booster separation at 2:01 minutes, which is about perfectThank you for sharing that CepheusIs there a way to use the SAS or ASAS or whatever the name is now, can you make it into a stock style adpater? so whatever craft we place it on it will make it behave and communicate with the engines the same way it does with the shuttle? Edited August 10, 2013 by viperwolf Link to comment Share on other sites More sharing options...
Wolf123 Posted August 10, 2013 Share Posted August 10, 2013 Hi, this is an awesome mod!!one of my faviorites! But what is the DS_STORE File? Do in need it or what, just wondering what it is. Thanks for the Mod! Link to comment Share on other sites More sharing options...
MDBenson Posted August 10, 2013 Share Posted August 10, 2013 That's just garbage Mac OS X leaves in folder structures. Delete them if you are on Windows or Linux. Link to comment Share on other sites More sharing options...
Wolf123 Posted August 10, 2013 Share Posted August 10, 2013 Thanks for the Quick reply MDBenson! Link to comment Share on other sites More sharing options...
BlueFalcon77 Posted August 10, 2013 Share Posted August 10, 2013 If you go into the SRB config and change the solid fuel count to 8000 it gives you booster separation at 2:01 minutes, which is about perfectThanks for that quick reply, vector. I completely forgot about the config files. Link to comment Share on other sites More sharing options...
Cepheus Posted August 11, 2013 Author Share Posted August 11, 2013 Just a quick suggestion, Cepheus. Could you possibly extend the burn time of the SSRBs to 2 minutes? It'd be more of a perfect shuttle mod if you have a more realistic burn time. That way, the SSRBs would be jettisoned in the upper atmosphere. Right now, they jettison at around 10-12000 metres, that's not even 40,000 feet. Other than that, the shuttle mod is beyond superb. I was able to get it off the pad no problem, no mechjeb, no anything, just a steady hand; and with a near-perfect roll programâ€â€"Roger Roll!" Keep up the fantastic work. I salute your effort at making the space shuttle into a reality for KSP players everywhere.The low burn time was a consequence of not paying much attention to the boosters once they were running. The current version I'm working on has fixed that. Link to comment Share on other sites More sharing options...
Guest Posted August 11, 2013 Share Posted August 11, 2013 I didn't change the burn time, because balancing the stack to fly right isn't easy. They're definitely going to be improved as a part of the flight model overhaul. Link to comment Share on other sites More sharing options...
SkyHook Posted August 12, 2013 Share Posted August 12, 2013 OK I watched the video, I think that the shuttle should drop like a rock at 33 m/s. I am very interested in seeing how this will interact with FAR, and hopefully I can give useful feedback to make the shuttle a more in-depth experience lol Link to comment Share on other sites More sharing options...
viperwolf Posted August 12, 2013 Share Posted August 12, 2013 (edited) The boosters keep overheating and exploding. if i change the heatproduction from 400 to something lower will that work? Edited August 12, 2013 by viperwolf Link to comment Share on other sites More sharing options...
Guest Posted August 12, 2013 Share Posted August 12, 2013 Yeah, it should. We really need to make this 6.0 update, 0.21 broke a few things, and the shuttle already had enough problems. Link to comment Share on other sites More sharing options...
viperwolf Posted August 13, 2013 Share Posted August 13, 2013 Yeah, it should. We really need to make this 6.0 update, 0.21 broke a few things, and the shuttle already had enough problems.Yes it worked great thank you. Link to comment Share on other sites More sharing options...
mojql Posted August 13, 2013 Share Posted August 13, 2013 (edited) Hi everyone,I have some issues with the spaceshuttle. I simply can't load it when i'm in-game.I have this error message : http://www.hostingpics.net/viewer.php?id=683598spaceshut.pngHope someone could help me, and sorry for my english, is so bad Edited August 13, 2013 by mojql Link to comment Share on other sites More sharing options...
vector253 Posted August 13, 2013 Share Posted August 13, 2013 Hi everyone,I have some issues with the spaceshuttle. I simply can't load it when i'm in-game.I have this error message : http://www.hostingpics.net/viewer.php?id=683598spaceshut.pngHope someone could help me, and sorry for my english, is so bad You need The robotic arm pack http://kerbalspaceprogram.com/robotic-arms-pack/or you can go into craft file and remove the armId also suggest that you edit the oms config to add a probe and switch control to it during circularization, this really helps if you're using mechjeb. Link to comment Share on other sites More sharing options...
The kerman brothers Posted August 14, 2013 Share Posted August 14, 2013 Well goodbye CSS fir now... Because the problem is when I finally release the launch clamps on the SRB's there's a structural failure between the SRB and the SRB separator then *poof* no kerbalshope you fix this soon Link to comment Share on other sites More sharing options...
M.Wolfy Posted August 14, 2013 Share Posted August 14, 2013 Well goodbye CSS fir now... Because the problem is when I finally release the launch clamps on the SRB's there's a structural failure between the SRB and the SRB separator then *poof* no kerbalshope you fix this soon Maybe you need struts Link to comment Share on other sites More sharing options...
mojql Posted August 14, 2013 Share Posted August 14, 2013 You need The robotic arm pack http://kerbalspaceprogram.com/robotic-arms-pack/or you can go into craft file and remove the armId also suggest that you edit the oms config to add a probe and switch control to it during circularization, this really helps if you're using mechjeb.Thank you ! Everything is ok now ! Link to comment Share on other sites More sharing options...
The kerman brothers Posted August 14, 2013 Share Posted August 14, 2013 Maybe you need struts Well I diddn't add struts because it worked without struts before and I used the craft file also. Link to comment Share on other sites More sharing options...
viperwolf Posted August 15, 2013 Share Posted August 15, 2013 Well I diddn't add struts because it worked without struts before and I used the craft file also.Those SRBs and the main fuel tank need to be strutted. the main tank to the shuttle ofcourse. Then it should fly good for you Link to comment Share on other sites More sharing options...
Cepheus Posted August 15, 2013 Author Share Posted August 15, 2013 Those SRBs and the main fuel tank need to be strutted. the main tank to the shuttle ofcourse. Then it should fly good for you I've done some edits to the config for the stock struts (up the strength a few notches) and did a pretty good job of hiding them as well. Now, they're inbetween the SRB and ET, and are nigh impossible to see without clipping into the parts.And a quick-ish update on my end. I've done a pretty good job of thrust/mass scaling to 64%, and custom fuels are partially implemented now. So far only liquid hydrogen and LOX The densities of these are 64% of IRL, and the SSMEs produce 64% of real thrust. The ET has a volume 100% of true, but a mass and dimension only 64%. The SRBs are 64% of irl mass, thrust, and dimension. They have a thrust curve very similar to the real shuttle boosters, and those are fine. The last test launch I did was before I converted the fuel had a couple bugs, but those worked out after I disabled the SRB gimbal. It might be reenabled in the future, but no promises. The last test landing I did on the shuttle was before the mass rebalance, so I don't know how it is for atmospheric flight yet.There are new SRB launch clamps on the way.I haven't heard back from rocket2guns yet, so I'm still waiting for the non-.MU files. If push comes to shove, I've heard about a .mu converter, so I may have to look into that.Beyond that, it's finals time for me, so I'll be taking a break from this for a few weeks.Happy flying! Link to comment Share on other sites More sharing options...
viperwolf Posted August 16, 2013 Share Posted August 16, 2013 thanks for the update and as always thank you for the mod Link to comment Share on other sites More sharing options...
M.Wolfy Posted August 17, 2013 Share Posted August 17, 2013 Well I diddn't add struts because it worked without struts before and I used the craft file also.just making a "kerbal" joke, yeah, same happens to me , well, used to. thanks for the update Cepheus Link to comment Share on other sites More sharing options...
LawnDartLeo Posted August 20, 2013 Share Posted August 20, 2013 There is an attachment node in the cargo bay but it is next to impossible to hit except for dumb luck... which is the Kerbal engineering motto.... but none the less one is there and usable albeit blind. How does one make more effective use of this node to load up the shuttle? Link to comment Share on other sites More sharing options...
Cepheus Posted August 20, 2013 Author Share Posted August 20, 2013 There is an attachment node in the cargo bay but it is next to impossible to hit except for dumb luck... which is the Kerbal engineering motto.... but none the less one is there and usable albeit blind. How does one make more effective use of this node to load up the shuttle?I have found it easiest to clip the camera inside and have a 2m docking port on the node. Build your cargo on top of that circular node piece, and when you're done, pop it on top of the dock port. Link to comment Share on other sites More sharing options...
Wolf123 Posted August 20, 2013 Share Posted August 20, 2013 Hi, This is quite the awsome mod!! launching space shuttles like a boss. Anyway i dont want to sound mean or impatient but any ETA on the new update. dont anwser if you dont want to!! Thanks! Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted August 20, 2013 Share Posted August 20, 2013 Anyway i dont want to sound mean or impatient but any ETA on the new update. dont anwser if you dont want to!! Thanks!Don't ask for those, just wait it out. Link to comment Share on other sites More sharing options...
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