Cepheus Posted October 25, 2013 Author Share Posted October 25, 2013 Cepheus, you can you give me a working Wheel?That's the plan. Link to comment Share on other sites More sharing options...
Spaps Posted October 25, 2013 Share Posted October 25, 2013 That was just what I was looking for for my space station. THANKS! Link to comment Share on other sites More sharing options...
tychochallenge Posted November 7, 2013 Share Posted November 7, 2013 i am having the same problem, when i try to load the craft it keeps telling me that shuttle manipulator was not loaded. I have downloaded every one of romfarer's mods but still nothing l: Link to comment Share on other sites More sharing options...
Kerbal01 Posted November 7, 2013 Share Posted November 7, 2013 Curious, are you sure you installed them correctly? Link to comment Share on other sites More sharing options...
Specimn_no2 Posted November 17, 2013 Share Posted November 17, 2013 I saw some other people posting about this but I couldn't find any solutions, I have the issue that on launch, the shuttle is completely immovable when SAS is on (and goes completely out of control without), people have suggested using other SAS modules, but that doesn't seem to work for me, any solutions would be amazing, I love this mod, its amazing! I also had a problem with the boosters, I can't seem to use the CSS SRB de-coupler correctly (this is only a minor problem as I am fine using other Decouplers).Thanks in advance Link to comment Share on other sites More sharing options...
mcbmaestro Posted November 18, 2013 Share Posted November 18, 2013 (edited) F9 Quickload makes all the shuttle parts break apart.. I can almost do missions well with this mod except quickload is instant death. Anyone know the part parameters that might help fix this? The SAS on the shuttle feels really strong, wondering if it might be related to loading with it turned on. Edited November 18, 2013 by mcbmaestro Link to comment Share on other sites More sharing options...
Guest Posted November 18, 2013 Share Posted November 18, 2013 The model is undergoing complete rework. It won't change much visually, but all functionality will be greatly improved and all parts will be working. Link to comment Share on other sites More sharing options...
Budgie Posted November 18, 2013 Share Posted November 18, 2013 Until then, can someone link or post the proper procedures to fly it with or without MechJeb? Im getting craaaaaazy tumbles right after SRB separation, after not downloading this mod for a few save file iterations.Thanks! Link to comment Share on other sites More sharing options...
EuSouONumero345 Posted November 18, 2013 Share Posted November 18, 2013 Is this better than Shuttle Launch System(TiberDyne Aerospace)? Link to comment Share on other sites More sharing options...
Budgie Posted November 18, 2013 Share Posted November 18, 2013 Its something else entirely. TiberDyne's is a made-up mod, this is a faithful replica of the real Space Shuttle..In terms of performance, flight characteristics, etc, I cant really compare them, I haven't used the Shuttle Launch System Link to comment Share on other sites More sharing options...
EuSouONumero345 Posted November 18, 2013 Share Posted November 18, 2013 MechJeb can't fly the SLS, what MJ can do with this mod? Link to comment Share on other sites More sharing options...
Guest Posted November 18, 2013 Share Posted November 18, 2013 Well, it might be able to handle it with some support. However, I'm holding off on updating it (which it needs) until the model is ready. It might not be compatible with DRE at all. Link to comment Share on other sites More sharing options...
Budgie Posted November 18, 2013 Share Posted November 18, 2013 Well, it might be able to handle it with some support. However, I'm holding off on updating it (which it needs) until the model is ready. It might not be compatible with DRE at all.DRE? Can you clarify? And if not with mechjeb, thats ok for now. But how do you fly it manually? Link to comment Share on other sites More sharing options...
Guest Posted November 18, 2013 Share Posted November 18, 2013 Carefully. There was a guide posted in this thread, or included in the Readme. It might or might not work now. And DRE stands for Deadly Reentry, I thought somebody asked about it, but I must have misread something. Link to comment Share on other sites More sharing options...
Wahgineer Posted November 18, 2013 Share Posted November 18, 2013 Tiberdyne shuttles can be used by mechjeb, you just have to alter the ascent profile, or hit Cancel Rot on the Smart A.S.S and fly it yourself. Performance wise, I' d go for TD, since it was and always has been balanced with stock. Link to comment Share on other sites More sharing options...
Bloodbunny Posted November 19, 2013 Share Posted November 19, 2013 Use KillRot on SmartASS when launching so that the beast will stay stable. Then make sure you dump all of your fuel before re-entry (TAC fuel balancer works well for this).In .21 I was flying picture perfect STS missions with this, from launch to landing. Haven't put it in .22 but I imagine it would work just as well in sandbox. Link to comment Share on other sites More sharing options...
Budgie Posted November 19, 2013 Share Posted November 19, 2013 No luck, though I read the readme, and everyone's advice. Thanks all the same!I think I can wait for the new version, KSP certainly isn't going anywhere Link to comment Share on other sites More sharing options...
Aurelius Posted November 21, 2013 Share Posted November 21, 2013 Great mod, but I have a problem with it. Just before SRBs run out of fuel, entire Kerbal crew disappears and leave shuttle uncontrollable. Link to comment Share on other sites More sharing options...
EuSouONumero345 Posted November 21, 2013 Share Posted November 21, 2013 Are you using ECLSS? Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted November 22, 2013 Share Posted November 22, 2013 So what's the status on the mod? It's been forever since the last update, all the hype from when the new update stuff was shown has completely died out for me. What are you guys doing that's making you take 3 months to get it done? Link to comment Share on other sites More sharing options...
Aurelius Posted November 22, 2013 Share Posted November 22, 2013 Are you using ECLSS?Yes, thank you, that was it. Link to comment Share on other sites More sharing options...
Cepheus Posted November 24, 2013 Author Share Posted November 24, 2013 What are you guys doing that's making you take 3 months to get it done?We do also have other obligations, I've got school, and the rest of the team has their commitments as well. Link to comment Share on other sites More sharing options...
Guest Posted November 24, 2013 Share Posted November 24, 2013 It all depends on when the model will be fixed. BobCat is a very busy man. Link to comment Share on other sites More sharing options...
sirkut Posted November 24, 2013 Share Posted November 24, 2013 This springs up everywhere. Give these guys some slack. It's a hobby and most certainly not an obligation. It will be done when it's done. Link to comment Share on other sites More sharing options...
Guest Posted November 24, 2013 Share Posted November 24, 2013 While I don't like giving "it's done when it's done" responses, the problem is that we can't really do much here. The model's at BobCat's, being overhauled. We'll get it when he's done, and he's got a lot of projects he goes between. That's just the way he works, one day updating the American Pack, making a new HOME another. CSS is in this rotation, too. It will be done, eventually, and it'll have everything working. The first release should follow quickly, and it'll be a bare-bones Shuttle with most of the Buran's features in place (except the IVA). Later on, there'll be an advanced IVA, Life Support, RT integration, RSS configs, realistic SRBs... But first, a bare-bones, fully functional, stock compatible CSS. I'll probably throw in the CANADARM, since that's just Buran's arm with altered logo, so it's not gonna change. Link to comment Share on other sites More sharing options...
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