Jump to content

To Mun' Surface and Back with the Kerbal X in 0.23.5. Almost.


PLAD

Recommended Posts

With an heroic rescue and feats of daring showing the minimum dV required for a Mun mission.

The Kerbal X rocket which comes with KSP was improved when version 0.24 came out and can now do a Munar land-and-return (MLAR) mission without too much trouble. However the older versions had about 500m/s less and could not quite make it to a Munar landing and back. See this thread for details and a demonstration flight with the .242 Kerbal X.

The .235 version has about 6818m/s of total dV. I'd done the mission with 6869m/s. I made only 3 changes to the stock .235 Kerbal-X:

1. Added Mechjeb. I can't do precise nodes without it, or repeatable ascents and landings.

2. Changed when the gantry towers release the rocket. They originally release after the main engines ignite, I made them release at the same time as ignition.

3. Removed the default monopropellant from the Mk1-2 capsule. A Kerbal-X doesn't need it!

This raised the total vacuum dV to 6854m/s. I bet 3 Kerbal's lives that I could do a Munar mission with that.

I was wrong....

Javascript is disabled. View full album

6809m/s. A personal record -but why wasn't it enough? I forgot that not all of the 6809m/s is expended in a vacuum! In the atmosphere the Isp of the motors are lower than in a vacuum. Doh!! The mission was doomed in the first 2 minutes.

I do think that I have proven that the old Kerbal-Xs cannot do an MLAR. The theoretical limit for an MLAR is around 6716m/s. But rounding errors, SOI changes, control inefficiencies (limited maximum thrust, inaccurate pointing and dV)and the like will add dozens of m/s to that. The practical limit is probably around 6780. Definitely more than the 6717 (vacuum equivalent) the old Kerbal-X can give.

Link to comment
Share on other sites

I know you're trying to be super optimal and all with triple lifts toward Mun to save 20 dv etc, but Mun-and-back is about 7240 dv in Stock, so why not pack that amount? :)

4500 to low orbit

860 transfer

310 low orbit capture

580+100 buffer for landing

580 liftoff back to low orbit

310 return trip

Link to comment
Share on other sites

Just tried the same in 24.2 - worked perfectly with a safe munar landing and return to kerbin. a bit of fuel left over during reentry. However I forgot that I had recently installed Deadly Reentry (oops!) Also, with FAR it seems the first few asparagus stages release and slam into the central fuel tank. so a bit of disassembly going on there, but nothing important was broken - might need some sepratrons added...

So the landing gear and other bits of the Kerbal X return stage vaporised at about 20k altitude during reentry, but the engine survived and performed well as a heat shield (as expected with the temp tolerance), so the boys made it home without a hitch. I nice, simple mission - enjoyable.

Link to comment
Share on other sites

I know you're trying to be super optimal and all with triple lifts toward Mun to save 20 dv etc, but Mun-and-back is about 7240 dv in Stock, so why not pack that amount? :)

You're right, I went to ridiculous lengths to save a few more meters per second, but I just had to know if a full mission could be done with something close to the original (pre-0.24)Kerbal X and its 6820m/s or so.

I like how KSP works something like the real world, as you use less fuel to get somewhere, the time to get there goes up much faster than the fuel used goes down. A reasonable direct mission uses about 7100m/s and takes about 16 hours. My 6869m/s mission took 13 days, and the 6809m/s mission took 26 days (well, 25 if you don't count waiting for the rescue). If I ever start using the TAC life support mod I'll have to give these kinds of missions up.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...