Jump to content

Bringing only one mesh into uv image edit


Recommended Posts

I'm using blender 2.71 and have built a part using several mesh shapes. I'm having difficulty exporting the whole part using the UV image edit tool. I can unwrap one mesh create my texture but I can only seem to be able to commit to map one part or one mesh of my entire part at a time. What might I have missed.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...