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Command Pods Overheat to millions of degrees and explode on launch...?


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KSP: 0.24.2 Windows 32bit and 64-bit

Problem: On launch, after about a minute, command pods go from from a normal temperature to +20 million degrees

Mods installed:

Toolbar

AIES Aerospace

Aligned Currency Indicator

AnimatedDecouplers

B9 Aerospace

Baha SP

Active Texture Memory Management

CactEye

Chatterer

Connected Living Spaces

Cross-Feed Enabler

Custom Biomes

Deadly Reentry

Debris REfund

Distant Objects

D-Magic Orbital Parts

Boulder Co Visual Enhancements

Firesplitter (just the DLL)

Hooligan Airships

IFI Life SUpport

Raster Prop Monitor

VesselView

Kerbal Attachment System

Kerbal AX

Kommit Nucleonics

KSPX

KW Rocketry

MechJeb2

NearFuture Parts

MW Industries Scoop O Matic

Final Frontier

Parts Catalog

RealChute

Resource COnverter

Science Redefined

SDHI Service Module

Smokescreen

Spaceplanes Plus

Universal Service Module

Reproduction steps:

Build a simple craft with a command pod and fuel, launch it, and wait for it to explode.

Log:

Can be found here.

Thank you for your consideration. Here's as screenshot to establish I'm not completely bonkers, taken right after the event.

screenshot14_zps714da847.png

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Part heating is a Product of Deadly Reentry, so ensure that mod is up to date (if you are using BTSM it might not be). There are a couple of NREs generated by Planetarium.GetUniversalTime and ModuleResourceConverter..ctor so whatever mods add those might be worth looking into. (I suspect it's IFI lifesupport)

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Part heating is a Product of Deadly Reentry, so ensure that mod is up to date (if you are using BTSM it might not be). There are a couple of NREs generated by Planetarium.GetUniversalTime and ModuleResourceConverter..ctor so whatever mods add those might be worth looking into. (I suspect it's IFI lifesupport)

Thanks for the suggestion. I reinstalled DR to no effect, and removed IFI--I'll try removing DR next.

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It was DR--apparently, the heat multiplier, which is normally 1.03, became 103 (at least in my installation of the mod, it doesn't let you input a decimal point). It seems that the mod kicks in at a certain speed?

Thanks for the suggestion, Taki.

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