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Thinking of making a custom Kerbal head web generator....


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(If this is in the wrong thread or not suitable for the forums in general, please let me know. Thanks.)

Having toyed with Squad's Kerbalizer, it occurred to me that one could use a similar means to select particular texture elements to put onto a custom Kerbal head texture. Being able to select skin tone/texture, hair style/color, and add "decorations" like scars or jewelry, would be nice for those of us who want more than what existing Texture Replacer packs currently provide.

If I do this, I'd almost certainly use the Unity Web Viewer, but probably would limit models to a cylinder with rounded edges that approximate a Kerbal head's dimensions, unless the Kerbal models are freely available.

Thing is, it's been a couple decades since I've done any serious coding.

Does anyone have pointers? I mean, aside from, "Just use Photoshop and modify Sylith/scart's textures"? I'm already doing that and trying to think of ways to make it easier on others.

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