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[Video] Performing a De-Orbit without Fuel or RCS


illectro

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Stranded in orbit, out of fuel, RCS exhausted and with a perikee of 74km, tantalizingly close to the atmosphere that could help them aerobrake home. Jeb is back at mission control, but he informs the crew of a crazy plan that might just bring them home.

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I\'ve thought about this but I\'ve never had a reason to use it. :S

And in the rare event that I\'ve run out of fuel in orbit (only once...and it was Jeb\'s crew :\'( ) I would just get rid of the extra boosters.

Maybe that would have been able to save them. :o

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'Lets just hope they have enough oxygen to get them all the way there.'

Lets face it, they don\'t. ;D

What is that mod btw, with the interface stuff on the right side?

The plugin is Mechanical Jeb - that\'s in the first line of narration :)

As for oxygen.... it\'s annoying following the aerobraking because the time acceleration keeps resetting on every pass. But after 4 1/2 days they had dropped into a 64x300km orbit and the game crashed with too many heap sections.

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I\'ve done this on several occasions- from munar orbit. It took days of IRL waiting, but we finally made it home.

You used rocket rotation to impart the deorbit velocity to the capsule?

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You used rocket rotation to impart the deorbit velocity to the capsule?

Yeah, I put a small weight on the W key, and waited. I did have a long craft, actually a space station in Munar orbit. When a rogue LFE took out a solar panel, I had to return. There was a small escape stage, but it was designed for use on the launchpad. I fired it, and that did f-all, because I forgot to decouple the capsule from the station. The station was REALLY long, and I still had a little RCS fuel, as I used it to rotate VERY fast instead of holding down H forever. Once I had obtained a satisfactory velocity, I decoupled toward Kerbin, and then turned warp to 10000x and went to bed. The next day, I found myself with a periapsis of 60k on kerbin, and pulled the chute. MET: 234 days, 5 hrs, and 34 seconds.

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