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Unity-Programming question.


TechnicalK3rbal

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So, I've been working on programming a 3d unity game (No specifics until it's actually at a "playable" state at which point I might make a thread). Do any of you know how to make a game multiplayer? (My question on the unity forum/questions thing has been awaiting approval for 5 days now, so...) I've managed to get two "games" running simultaneously to connect to each other, but nothing beyond that. Also, I'm doing it in C#.

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EEK, unity + online DO NOT MIX.

Well, least ways not if you want to have ANY physics based objects from the client side (like a player).

I'd recommend starting off with doing a split screen type if multiplayer, make a joystick work as player 2.... Its much simpler, mostly fiddling with input and camera outputs to the screen.

Either way there are plenty of tutorials, although no multiplayer thing is easy to follow, local co-op/versus is a much less time comsuming option.

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