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F-Zero Engines!


ZooNamedGames

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I would like to add to my list of requests, a mod that can has several kinds of high (lateral yaw) gimbal+power that would fit for my crafts. I would like them to be easy to use-yet high power..

The nuclear generator is still requested... one that works on its own... etc etc.

I would like several models... if at all possible.

Edited by ZooNamedGames
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lo-fi has been working on anti-grav repulsors along with improved rover wheels and tracks:

http://forum.kerbalspaceprogram.com/threads/84102-WIP-PARTS-PLUGIN-Kerbal-Foundries-wheelpack-anti-grav-repulsors

Hm... Seems what I need, does it achieve what I asked for? (I don't mean to be specific but if it's in the COMPLETE oppisite direction of my request, then I shouldn't use it).

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If someone wants to make one I have figured out the most accurate way to do so without any collider animiation, or other physics-demanding things.

Technically the most accurate "repulsor" is best created using an invisible, indestructible curved collider acting as a zero-friction "slider" on the ground to represent the "Field" The spheroid should be able to slide on this to the point that it recesses into the collider. Turning "on" the "repulsor" would activate the spring in the slider side facing the ground to push the "field." Adjusting the repulsor "strength" adjusts the force of this virtual spring. These repulsors, of course, have zero movement, and just hover.

Of course, we all know would be more accurate to scale a concave collider out from the repulser, in the actual shape of the desired field. However, this would also use massive physics energy. Simply using a spheroidal collider slider on a spring-rod works fine, and is much simpler physics.

I would personally recommend using a toroid (donut shape) for the repulser field. The inside of the toroid can be greatly simplified, but might be desirable to create an accurate "hole" in the field.

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If someone wants to make one I have figured out the most accurate way to do so without any collider animiation, or other physics-demanding things.

Technically the most accurate "repulsor" is best created using an invisible, indestructible curved collider acting as a zero-friction "slider" on the ground to represent the "Field" The spheroid should be able to slide on this to the point that it recesses into the collider. Turning "on" the "repulsor" would activate the spring in the slider side facing the ground to push the "field." Adjusting the repulsor "strength" adjusts the force of this virtual spring. These repulsors, of course, have zero movement, and just hover.

Of course, we all know would be more accurate to scale a concave collider out from the repulser, in the actual shape of the desired field. However, this would also use massive physics energy. Simply using a spheroidal collider slider on a spring-rod works fine, and is much simpler physics.

I would personally recommend using a toroid (donut shape) for the repulser field. The inside of the toroid can be greatly simplified, but might be desirable to create an accurate "hole" in the field.

Your concept is similar to how the current Kerbal Foundries one works. (KF uses wheel colliders, which act "essentially" the same)

So if I where to ramp the speed up to 200+ m/s can I keep it keep up and when I hit a speed bump- will it go flying or rip the craft in half?

That would depend on how much force they can apply and how strong your dampening is. In most cases no, but it also depends on the speed bump you hit.

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Your concept is similar to how the current Kerbal Foundries one works. (KF uses wheel colliders, which act "essentially" the same)

That would depend on how much force they can apply and how strong your dampening is. In most cases no, but it also depends on the speed bump you hit.

I'll give the mod a shot- but all I'm asking for is something to fill in the gap for my F-Zero crafts...

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I'll give the mod a shot- but all I'm asking for is something to fill in the gap for my F-Zero crafts...

Sigh..

KF anti-grav repulsors are exactly what you're after. Stick them on like any other normal wheel and you'll hover around (at a height you can define (within reason)).

Ignore anything about them being wheels - that's just what they're made as, but for all intents and purposes, you're hovering above the ground in exactly the manner you have said you wanted with no friction from the ground to slow you down. Atmospheric drag is another thing though - any planet dense enough to give enough gravity to hold you down so you can attain those speeds will have an atmosphere to stop you attaining those speeds.

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This is what they do, available in various formats including flush surface mount types the KF repulsors are the only viable option right now, I've been testing them since inception , hieght adjustable via action group etc., and now with added water crossing abilty they are perfect

F5wrEah.png

And any nonsense about a sliding collider in contact with the ground has been tested and considered useless, ANY collider contacting the ground causes terrain grabbing and instability .

And as I'm likely one of the only people apart from lofi to know exactly how they work and can construct them I can categorically state that they are a very long way from being just an invisible wheel.

PS re maximum speed , in my tests the fastest surface speed achievable while remaining in contact with the surface is around 750ms, past that point the vehicles own centrifugal force seems to want to fling it into orbit at the slightest ,mistake on your part

Edited by SpannerMonkey(smce)
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This is what they do, available in various formats including flush surface mount types the KF repulsors are the only viable option right now, I've been testing them since inception , hieght adjustable via action group etc., and now with added water crossing abilty they are perfect

http://i.imgur.com/F5wrEah.png

And any nonsense about a sliding collider in contact with the ground has been tested and considered useless, ANY collider contacting the ground causes terrain grabbing and instability .

And as I'm likely one of the only people apart from lofi to know exactly how they work and can construct them I can categorically state that they are a very long way from being just an invisible wheel.

PS re maximum speed , in my tests the fastest surface speed achievable while remaining in contact with the surface is around 750ms, past that point the vehicles own centrifugal force seems to want to fling it into orbit at the slightest ,mistake on your part

Ok then, next request-

F-Zero style engines. I'll update OP.

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Ok then, next request-

F-Zero style engines. I'll update OP.

I strongly recommend you don't update the OP, but rather, start a new thread for your request.

This is so that other users (e.g. from Google) searching for something similar won't get confused by sudden changes to topic titles (i.e. "I was also looking for F-Zero engines, but why are people talking about anti-grav in the first few posts?")

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I strongly recommend you don't update the OP, but rather, start a new thread for your request.

This is so that other users (e.g. from Google) searching for something similar won't get confused by sudden changes to topic titles (i.e. "I was also looking for F-Zero engines, but why are people talking about anti-grav in the first few posts?")

Eh. Fair enough...

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