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Some ideas for future contracts:

1. put this payload (a provided, possibly non-sci-tree, part) in orbit at Y km around planet X.

2. Same as above but Z payloads all equidistant (i.e. in a basic constellation)

3. take this rich kerbal passenger to X orbit and return (and the money isn't great unless your vehicle is cost effective!)

4. build a space station in orbit X consisting of these parts.

5. send a rover to coordinates Y on planet X and use this probe (and transmit back).

6. (same as above) but with a kerbal taking a surface sample and returning.

7. get to single stage orbit in a spaceplane and return without jettisoning anything.

8. dock with an out-of-fuel vehicle and bring it back to kerbin (like kerbal rescue, but with docking and tricky return flight)

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Yeah, we need more contracts. Personally, I think payload (including Kerbal payload) deployment is the most important - after all, isn't that what most real life space programs do? We don't really need a special part though, it could just be "launch communications satellite with 2 antennas and a power supply", etc

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Isn't payload the same as science in the end? You strap a mostly useless part to your ship and carry it over to a destination. Ok you can make contracts that require you to launch something like 50 t but I would rather like to have a rly heavy part that has an actual use. The lab is currently the heaviest part. I would like to see a contract that wants me to ship a lab to jool for example. Personally I would prefer that over pure payload but i agree a cargo contract would ad a challenge.

I do like the rover and ssto ideas. Especially driving a rover to a place with srsly tough terrain could be fun. This would prevent me from just landing there.

How about a contract that wants you to take a sample from a place that is like 2 km away from your lander? "To ensure the surface sample was not affected by the engines" or something. Would be nice to have a reason to spent some time on a planet and take a rover with you

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Wouldn't it be interesting if we had a "Go to space, but with this vehicle" contract wherein a stock craft is introduced (since Career mode has them turned off by default). Additionally, the craft would then become available for the player to launch at their own will in the future.

Cool, huh?

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First up, everything that Fine Print has already implemented. Aerial surveys, rover waypoints, varied-orbit satellite deployment, etc. Stay away from stock-provided vehicle designs, but use the contracts to guide design; i.e. "must have a solar panel, radio, probe core and gravioli detector" or "must have accommodation for six Kerbals".

In addition:

1) Aerial firefighting. "Fly to point X before time Y and drop part Z (firefighting foam tanks) on locations A, B and C".

2) Urgent orbital missions. "Craft A is out of control and plummeting towards Kerbin! Launch and rescue before it burns up!"

3) Satellite retrieval missions. Or retrieve-and-replace.

4) Urgent Kerbinside delivery. Take part A to location B before time C. Add this to the firefighting, aerial surveys and rover contracts and you're halfway to Kerbal: Thunderbirds.

5) Commercial sport: aerospace racing. Pass point A, get to point B before elapsed time C. Add waypoints for handling challenges.

6) Targeted science missions. Get scientific instrument A in place at location B for time C. Locations on ground, in air, in orbits of all shapes.

7) Multi-part satellite/station construction missions.

8) Some way to crowd-source challenges from the forums into the game as contracts.

Edited by Wanderfound
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