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I'm looking for a texturer


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Hello,

I usually enjoy the modelling, but the texturing isn\'t my hobby.

Now I\'m working on addon pack, something as NP, lot of parts are waiting for good textures. :)

So, If you\'re interested in, send me PM or reply to the topic, I can insert some pics and exapmles. 8)

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Ugh blender, anything 3D is beyond me, I couldn\'t figure out how to even apply a texture if I tried.

Basically as long as I have a rough outline of what the actual texture image should look like I can go from there.

Even if its just blocks of color specifying different areas of the model.

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Ugh blender, anything 3D is beyond me, I couldn\'t figure out how to even apply a texture if I tried.

Basically as long as I have a rough outline of what the actual texture image should look like I can go from there.

Even if its just blocks of color specifying different areas of the model.

Ooh... not.

First of all, texturing isn\'t easy job. And sorry, but when you haven\'t got really no experience, I can\'t cooperate with you, because we need design of a lot of details, rings on engines, rust on ducts, screws on fuel tanks... So, maybe I didn\'t understand to your post.

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I can design textures, I just can\'t apply them to models because I am not familiar with the software, is what I meant.

Even if you exported just a normal map I could work based on that as it would highlight surfaces and give a rough idea of where everything would fit.

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Afaik faces are selected in edit mode with shift+click right?

I\'ve been trying to learn at least but its going rather slow.

And yeah if you have an idea of what you want it to look like (color palette and style wise) sure send the UV map and I\'ll work with that.

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So, If you want to see 'what is what', look at this screen:

Use the face select mode.

1st pic: 95132148.png-all faces selected- look at the UV map

2nd pic:

18616125.png-only some faces selected- look at the UV map again

)press 'C' to select mode.

)use the left mouse button for select, wheel for unselect.

)look at the model.

)look at the map.

Did you understand? :)

If not, watch the modelling tutorial on forum. :)

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I\'m taking a look at it all now...I\'ll see if I\'m capable :P

Edit:

Holy crowded UV Map...this will take forever to figure out lol...

I\'m gonna play around with it, see what I can do. Honestly, I feel like this is too much for me to handle with school and all, but we\'ll see. This might turn out easier than I expected

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I\'m taking a look at it all now...I\'ll see if I\'m capable :P

Edit:

Holy crowded UV Map...this will take forever to figure out lol...

I\'m gonna play around with it, see what I can do. Honestly, I feel like this is too much for me to handle with school and all, but we\'ll see. This might turn out easier than I expected

Same here, that\'s what I thought when I first seen it.

I just decided to break it down part by part rather than attempt to texture every face at once.

Now that I\'ve actually figured blender out a little bit so I could start testing textures this is what I got:

i01Pd.png

I still need to work on the top part a bit (add some more texture to it) and then merge the rest of the UV map in so I can get started on the little bits.

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Same here, that\'s what I thought when I first seen it.

I just decided to break it down part by part rather than attempt to texture every face at once.

Now that I\'ve actually figured blender out a little bit so I could start testing textures this is what I got:

i01Pd.png

I still need to work on the top part a bit (add some more texture to it) and then merge the rest of the UV map in so I can get started on the little bits.

These details on the cone look awesome! :)

You are right, the top needs stylize more.

But the color of rings is not very good, I think. :D (look at the photo)

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...Because he\'s obviously not done with it?

I was about to say that yeah, I had split the UV map up into parts.

Its all redundant now anyways as I ended up giving up and not saving the psd for the texture.

I\'m just not good enough to try and learn blender and create textures at the same time.

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