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tadeass

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Everything posted by tadeass

  1. Hi, Maybe it's suprising, but I'm back. Sorry for my idleness, I was in England for a long time. So, I have one not so gorgerous render of new part (ASAS):
  2. Node on the bottom isn\'t problem, maybe also can do a fairing and adapter after. Yes, the rocket will start from its own launchpad and will be completly constructible from SPH. EDIT: I know what Ariane 5 payload-project will be my next. http://www.esa.int/SPECIALS/lunarlander/index.html
  3. I plan six big 'wheels' (three for each sides). I don\'t know more in the moment, sorry.
  4. Thanks. But this still isn\'t fully-detailed version, because I thing the main tower is so poor. Current version of the launch pad has about 3200 polygons, so I have some space for more details. Rocket has 19300 poly\'s.
  5. So, I had a lot of fun with modelling of a launchpad. It includes a ladder for kerbonauts, will include control tower and wheels.
  6. Looks so nice, good job. I\'m from Czech Republic, so we are in the same time zone. To your problem: Go to the edit mode (Tab Key) and select all, after go to the faces (ctrl+f) and select 'soldify', after press 's' to scale new faces, you will understand after your try. After press 'n' (It will show you a new panel on the right), got to the edit mode, and in new panel on the right go to Mesh display and click on the symbol with selected face. It will show you what faces are showing inside and what faces are showing outside. If you have some problems, select problematic face, go to mesh- Normals- and now click to 'recalculate ouside' or inside, how you need. I hope you understood. Anyway, I recommend to use ctrl+a in the object mode and apply rotation and scale.
  7. What\'s the diameter of your stage? I plan to make delta II type fairing for Ariane 5, as a variant for bigger, but lighter payloads. Can resize it for you.
  8. I\'m not an advanced modeller, but try to ask Anariaq for help in his topic, I also can help you with something, but I don\'t think I have skills for tutorial.
  9. Ok, now we have radial decouplers, main engine and more bored kerbals. Kempire strikes back!
  10. Heh, I don\'t know what for what, but they are all here: Modelling- Blender Texturing- Photoshop CS5/CS6 Unity- 'putting textures and models together' MyPaint- concepts
  11. Ok, thanks, I also googled and didn\'t find way to make textured cycle render.
  12. Here is just builded render with I have also one builded render, including kerbonaut at top of rocket for better imagination of the rocket\'s size. /click to zoom/
  13. @AveXx Thanks, I have to look at, but anyway, nice replica of Ariane 5 ECA, Have you got also Ariane 5 Evolution? _____________________________________________________________________________________________ I had a fun with cycles and modelling, so now we have 2nd stage: From left: Fairings, ASAS, Fuel, Liquid Engine with vernier, Interstage, Core stage, Boosters.
  14. Thanks, with you I did my first cycle render. It have just 90 samples, now I need to dwl new driver for my GPU (Driver for ATI Mobility Radeon HD 4570) to use GPU for rendering, with my CPU (Intel Core 2duo 2.20Ghz) it takes really long time. Anyway, now, with cycles the new more-detailed version of Ariane 5 looks much better, thanks! EDIT: Is possible to use texture for cycle renders?
  15. So, I saw the video tutorial, but still haven\'t got much luck with that. In fact, on my renders is a 'noise' and I don\'t know what with.
  16. Hi Anariaq, I just have few questions about cycle renders. 1.) What\'s difference between cycle and blender render? 2.) How to make good cycle renders? 3.) How did you make 'lights' and glowing controls panels using cycle renders? Thanks!
  17. Also, raise the Anti-Aliasing settings to 2x or more for better visual style of srb.
  18. Hi, After some troubles, I have first final part for you. It\'s SRB. You can download it here: http://www./?vu9x69g04g7bxe7 Archive includes three parts: Ariane-SRB - First cfg version Ariane-SRB-v2 - Better and maybe fina cfg version Ariane-SRB-v3 - Version for testing Feedbacks are welcome, enjoy first part.
  19. Oh, thanks, that was fast. And how to move with the parts of body?
  20. Nice, like it. Looks like Atlas 5 core stage ft. Kinda like Atlas 5. Also, are you sure to use the same engine for booster stages and for the 1st stage? If yes, side-attached rockets must have soooo long burn time and lift other stages to 50km+. Anyway, good job on the pod, when I saw it, I remember this: OT: How do you do normal maps and details like the screws, please? Also, what with promised kerbal dwl link?
  21. What? I don\'t understand. If you have square, it has 1 face. If you split it into two triangles, It has two faces. It looks like you\'re talking about verticles. Wait... Is there any difference between face and polygon in 3D modelling? Sorry for OT.
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