tadeass
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Everything posted by tadeass
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Please, can someone post here any link(s) of some useful and good normal maping tutorial(s)? Just any proven tutorial. I really don\'t know how to (for example) make a straight line in sclupt mode etc. I\'m using blender 2.62. I already saw this one (http://blenderartists.org/forum/showthread.php?138194-Normal-Maps), but that\'s basic tutorial with steps, not with proces of making normal map/bump map itself. Many thanks, Tadeass EDIT: Also, must I use sclupt mode for normal maps in blender, or not?
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Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
No, Sss is working on the part folders now. I\'m working on the models and on the txtures of potential payloads for the Ariane rocket now. @TheCardinal: Thanks. I will work on some mini-shuttle. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
tadeass replied to Yogui87's topic in KSP1 Mod Releases
Nice. Congratulations to your first mode. Awesome. -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
@sss: Ok. ____________________________________________________ Hi, Last days I worked on the ATV and /russian style/ docking module system. Here are some renders of ATV: (Model isn\'t textured yet, but the panels are) And renders of docking system: That\'s all for today. -
What program did you used for texturing? Maybe you have an invisible texture on it, try to change color. And, secondary, normals. Check them.
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No, you must change it in maya.
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Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Thanks. __________________________________________________ @sss: Can I rely with your help with making part folders? I have necessary files for you. -
You didn\'t set 100 cm for the model, but 100 m, probably.
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Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
DYJ, can you tell me how did you cut the faces to look like a window/wind shield, please? -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Noooooooo.... :\'( My favourite airplane, I trusted I will be first. Ok, now I must work on Pegasus fast. Your one is really nice, looks more... kerbal then my. That spheric shapes... -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Today, I made a render of that surprise. I present you l-1011! It will be vehicle for Pegasus rocket: And maybe it will have my favourite plane paint: Also, for the poll. I have to make a new poll, including only 8 votes+ stuff. So, our 1st round winners: Vega rocket Ariane 7 Liberty rocket Energia -
[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
tadeass replied to r4m0n's topic in KSP1 Mod Releases
Here is the craft-file https://dl.dropbox.com/u/6228295/CamTruck.craft (needs MechJeb, Damned Robotics and Carts). Ok, thanks for detailed answers. -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Oh, also I forgot one thing. I have a little surprise for all of you. Sorry, in the moment you must download it, because I haven\'t got good renders. ;P Of course, the model isn\'t complete yet. Dwl link: http://www./?ust1t1vsca6asca If you now something about this ----, probably you also know what project will come soon. Can you acomplete this riddle? -
On the right side, you have tab with scene, object, material etc., also, there you have icon with tool picture (I can\'t remember what\'s name of that tool, but it\'s blue icon). That\'s modifer tab. Here you can find edge-split. Try it, probably it will work fine. Also, if you can, try to apply the subdivision surface modifer on all engine objects and after apply smooth shading from the left tab (push the T key for show it).
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[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
tadeass replied to r4m0n's topic in KSP1 Mod Releases
Hi, Maybe it\'s stupis question, but how I can do this, please (where I must place the camera to get these nice liftoff pics) ? I had some ideas, but all needed more crafts and that\'s quite awkward. Thanks to anyone who will reply me. Also, so awesome job r4mon. -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
And can you work with .mu files? Exactly, can you make them? Anyway, thanks. -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Hi, I have one 'offer' to everyone who want to help with making this project. Because I\'m done with textures and in the moment, I only need to make complete configs. It\'s not so difficult work, but it spends some time. Is anyone interested in making configs and complete part folders for the project? If you want to do it, you will be a co-author of mod. Maybe now you don\'t understand why I need special-people for this thing. It\'s just because the time what I must spend with making configs and part folders I can spend with making the models and textures of the winner of the poll, and Ariane 4. So, I\'m waiting for you! -
One word, genial. Good luck in the future, your work has potential. (so big potential ) Congratulations, thanks and admiration.
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Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
And can you do node_definitions? I have testers for the other things. -
Hi, I have big problem with this- I can\'t load the package. When I want to open package, I double-click on downloaded file and after I see only error console- Failed importing package. Can you help me with, please? Problem solved.
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
tadeass replied to Normak's topic in KSP1 Mod Releases
Hi cBBp, Today, I tried to decrease poly count on the RD-180, and it was quite succesful. I decreased count from 8400 to 4100 without problem, have you got plans for something like that? Anyway, really awesome pack, thanks. Low-poly version on the right. -
Silisko Industries Addon Development - Thread 2
tadeass replied to NovaSilisko's topic in KSP1 Mod Releases
Can I have little question? What about heat shield with emissive map?