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tadeass

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Everything posted by tadeass

  1. Whoooa! That\'s greatest kerbalized toy mod, I love it. Looks great and simply, textures are gorgerous. Go(o)d job! 8)
  2. The big problem is this, I think: The external fuel tank is only dummy, shuttle has another fuel, ET is unnecessary. The creator can use the 'shuttle fuel' as now, but only with (for example) capacity: 1, and use fuel ducts for pumping. But that\'s secondary. Author can put any object to the opposite side of the ET, with the same weight as a shuttle and fix the nodes.
  3. So it\'s quite easy. Insert more SAS/ASAS to your spaceceaft, OR use more winglets, OR use RCS tanks and thrusters. And don\'t build very long ships. It\'s good remix pack, I landed Mun with these parts, without bigger problems. How we say, 'Repetition/trying is mother of wisdom.'
  4. So, looks awesome, but you can edit the original textures, make it different. Anyway, go(o)d job.
  5. Thanks you very much, Ydoow, Tiberion! G(o)od job. Problem is solved now, my command pod is useful. You can except my first addon
  6. I have similar problem. I have part, it\'s command pod, 24 verticles, radius 30cm, depth 22cm. When I put it to the 'parts' and after I launch game, i have this (bad) result: // --- node definitions --- node_stack_top = 0.0, 0.1255, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -0.125, 0.0, 0.0, 1.0, 0.0, 0 Is there somebody who can help me, please?
  7. Yes, u\'re right. I\'m sorry, that\'s my mistake and your work. I just redid some textures, edit the config file for satisfactory results... If you want, I can (maybe I must) remove this parts. I don\'t want your premission, because six months is really long time. But... Can I state u as a creator of meshes and textures and me... I don\'t know... As a constructer? If you do not like even this basis, therefore I can temporarily remove the project and indicate later with my own models.
  8. Oh yea, of course, I\'m working on Ares-V and on better design of the Orion modul. Later we could agree on any cooperation, if necessary.
  9. Hello, First of all sorry for my English, I am not from States or England. About TSI: Tadeass Space Industries (TSI) is rocket company with main branch in Czech Republic. Specialization of my company is building of replics, more precisely building replics of rockets. My first better work is replic of my favourite (but yet unbuilt) rocket, Ares I. My work is not absolutly exact, because I also added one extra level, but you can simply remove it. More information about TSI will be added later, I now turn directly to Ares-I mod. Our catalog: 'Ares I was the crew launch vehicle that was being developed by NASA as part of the Constellation Program. The name 'Ares' refers to the Greek deity Ares, who is identified with the Roman god Mars. Ares I was originally known as the 'Crew Launch Vehicle' (CLV). NASA planned to use Ares I to launch Orion, the spacecraft intended for NASA human spaceflight missions after the Space Shuttle was retired in 2011. Ares I was to complement the larger, unmanned Ares V, which was the cargo launch vehicle for Constellation. NASA selected the Ares designs for their anticipated overall safety, reliability and cost-effectiveness. However, the Constellation program, including Ares I was canceled in October 2010 by the passage of the 2010 NASA authorization bill. Existing Constellation contracts remain in place until Congress passes a new funding bill. In September 2011 NASA detailed the Space Launch System as its new vehicle for human exploration beyond Earth\'s orbit.' - Wikipedia.org In the first picture is starting Ares, in the second picture is bent () Ares with switched RCS and SAS, in another pictures are levels of Ares. The 'mod-archive' includes Ares\'s parts, .craft file '---ARES-1---' and some images and readme with changelog. Enjoy the launches and post some comments! DOWNLOAD LINK: [gmod=Sordid]Removed[/gmod] Textures by Tadeass. Meshes by another autors.
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