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tadeass

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Everything posted by tadeass

  1. Hi, I just tried to make a part with Unity. I didn\'t have problems, but when I used my model.mu in the part folder and after launch KSP, the part was invisible, and when I had a look at my part folder, there wasn\'t \'model000.mbm\' and \'model001.mbm\' items. Can you help me with it please? Here you can download my Unity project folder and part folder. http://www./?x2p5d2ehdxz847m
  2. Hi, Your map in unity is nice, I like it a lot. Also, do you now why Unity splits diagonally the faces? Like Quads to tris in blender, it increases poly count. Also, how did you make those bolts/screws? They are so nice, maybe a bit massive, but never know what can happen.
  3. Hi, I have (hopefully) good news from the project. I\'m quite late, sorry, but I didn\'t have internet connection last week. So, I had a lot of fun with shadows and texturing, results are quite suprisingly: (Sorry, ME is missing, I must model new one) Enjoy!
  4. @Anariaq: What about texture of the pod? This is final? Anyway, does anyone know where I can found the MuMechVariablePod plugin for devs? I couldn\'t found it here http://kerbalspaceprogram.com/forum/index.php?topic=8560.0. Sorry for OT.
  5. Please, can anyone to send me the old-way-maked .blend or .dae/.DAE file including the objects? It would be great way to understand to it all much better. Thanks, Tadeass
  6. It is in the poll, in the '(.........)'. The Vulkan.
  7. I edited the poll. You can vote again, now you will vote for your favourite type of Energia rocket. Pic\'s: Vulkan: Energia- Buran: Uragan: Energia- M: My favourite Energia is Vulkan, of course.
  8. I\'m using blender. And yes, maybe I can use your solar panels on the ATV, but they will need to edit a bit.
  9. I think on your sattelite it doesn\'t care, It\'s quite small object and only a payload with not much parts, also, it makes your sat more nice, I like your job. Try to start with adding less verticles on the cylinders. Maybe it would be one of first payloads what I will want on my orbit. Can I have an order for you please? I modelled solar panel, but I need to animate it and I can\'t. You know about what I\'m talking.
  10. Hi, I ended the texture (booster\'s) today and I\'m quite proud. It was surprise even for me. I will not add old flags to the texture. I didn\'t add any normal/bump maps, they wasn\'t necessary. Enjoy!
  11. I think you just need this stuff. http://kerbalspaceprogram.com/forum/index.php?topic=3343.msg85876;topicseen#msg85876
  12. I don\'t know. I don\'t know if parts need normal map, and that means I can make a decision between 'old' part folders with .dae and 'new' part folders with .mu file. Maybe they looks good without, maybe not and maybe they can look much better with normal maps. Also, I must do other stuff like learning to modelling with sclupt mode etc. And all those things takes some time.
  13. Ok. I have news for you. Today, I remodelled the booster from two reasons. First, It had around 5000 poly. That\'s just much. And it was really non-detailed model. Here\'s new model: Hopefully would be better. Have 1800 polygons.
  14. @Anariaq: Thanks for answer. Also, that UV sphere on the control panel would be good 3D gyroskop. (I worked a bit on one, here is texture what I prepared for 'project from view' UVmap of the model, but it\'s not complete)
  15. Ok, I know I\'m late, sorry, I didn\'t have time. The poll is locked now. @TheBlaster: Thanks, my too.
  16. Hi Anariaq, Great job on the new models and kerbals, I like them so much (maybe more then is healthy ). Also, I have one prayer. Please, can you send me the dwl link to krebal model? I really want to try to make a capsule for them, but I haven\'t got skills to make my own model of kerbonaut. And a little OT: Anariaq, do you play the X-plane? I saw your avatar on the forums. EDIT: Please, how do you those lights? I\'m talking about those red lights on the sides of the module.
  17. Ok, this Sunday I will lock the poll. Vote now, if you didn\'t!
  18. Thanks for the tutorial, really helped me. But I have one question. Why did you apply quads to tris in the end?
  19. Hi, Please, can someone post here any link(s) of some useful and good normal maping tutorial(s)? Just any proven tutorial. I really don\'t know how to (for example) make a straight line in sclupt mode etc. I\'m using blender 2.62. I already saw this one (http://blenderartists.org/forum/showthread.php?138194-Normal-Maps), but that\'s basic tutorial with steps, not with proces of making normal map/bump map itself. Also, must I use sclupt mode for normal maps in blender, or not? Can I add new object and merge it with the high-poly object and after that press 'bake'? Many thanks, Tadeass
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