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Part with animated emissive texture doesn't load


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I'm trying to animate an emissive texture on a science module.

How are you invoking the animation?

I'm animating it with unity.

Yes. That's the only way to do it.

The part doesn't load when there are any curves assigned for the MeshRenderer. I can only animate the transform for it.

Those are not coherent sentences. Could you be clearer?

Can I animate the emissive texture?

Yes.

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I attached it to a

ModuleScienceExperiment

part. I want the "deploy" animation that goes with those to cause it to light up.

I get Error]: PartCompiler: Cannot clone model from 'progressiveScience/parts/ParticleAcceleratorexperiment' directory as model does not exist

I don't get this error unless the model has any of the MeshRenderer items animated.

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make sure you are using Unity 4.2.2 or earlier; if you have newer version you'll have to do some text file editing, check the mod developement links compilation in CaptKipard's signature.

a stray key frame in mesh renderer component will cause error in part loader because it doesn't expect key frames there. part loader ignores the MU; which causes the error you see during part compile phase, compiler has the config file and textures; but no MU file.

for emissive animation, animate the material(instance)'s emissive.color.r;g;b; and a curves. not the mesh renderer component itself.

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