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Mod Request, or help making it.


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SORRY FOR POSTING HERE, did not see sub-post for plugins development help. if possible please move it there, as i have no idea how to do so.

i really love to make symetrical space stations, but sometimes i run into a small problem, the fact that parts only attatch to one node.

what is happening is it attatches fine, to the parts marked in red, but the blue wont connect.

29dfpl4.png

however im looking for someone to help me mod, or make the mod so it connects to all points like so.

20k64o2.png

anyone feel like either doing it, or helping me, as i have no clue how to do it, but i do have programming skills, mostly C# and LUA, but working on getting C++ as well.

Kind Regards Pesoen

Edited by Pesoen
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The design of vessels is a tree structure, it's not possible to have an interconnected loop within a tree. You can get around this limitation somewhat by using struts to bind together pieces, or by using docking (which internally makes a strut like connection between the docking ports). If you design a vessel with docking ports aligned so that they are touching on launch, it is possible to get it to automatically connect when you launch the vessel. Take note that the docking port connections aren't as strong as normal connections though.

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The design of vessels is a tree structure, it's not possible to have an interconnected loop within a tree. You can get around this limitation somewhat by using struts to bind together pieces, or by using docking (which internally makes a strut like connection between the docking ports). If you design a vessel with docking ports aligned so that they are touching on launch, it is possible to get it to automatically connect when you launch the vessel. Take note that the docking port connections aren't as strong as normal connections though.

thats what im trying to get around, so if its close enough with a node to another, it will connect it automatically, though as stated i have no clue how to do it. i know it can be somewhat fixed with struts, but i want to be able to do it without struts.

Movenated :)

thank you.

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If i where to make this id start with extending the strutconnector code. Or heck. You could even make a procedural truss type structure with the stock strutconnector cfg setup and the corresponding model layout in your 3d modelling sw. Im not sure why nobody has made one already but perhaps its hard to make the procedural mesh look ok at odd angles

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