regex Posted October 7, 2014 Share Posted October 7, 2014 Science grind is more of what I'm concerned about. I found the stock contract system alleviates it somewhat (and makes the "science" grind a bit more like engineering V&V and testing), but not entirely. It starts to feel a bit "been there, done that, didn't get a t-shirt" after a few run throughs.I try different strategies to alleviate that but even my all-biomes-lander with integrated lab for Minmus was still kind of boring. I don't think leaving the science rewards at 100% would be "shameful" in the least. Link to comment Share on other sites More sharing options...
LethalDose Posted October 7, 2014 Share Posted October 7, 2014 Hard mode with quickload enabled (for bugs), science dropped to 50%, and Minums & Mun science modifiers reduced to 1 for orbital and 2 for surface.Plus KCT, Kerbal Mech, DRE, RT2, FAR, and TAC-LS and some others. Link to comment Share on other sites More sharing options...
JedTech Posted October 7, 2014 Author Share Posted October 7, 2014 I try different strategies to alleviate that but even my all-biomes-lander with integrated lab for Minmus was still kind of boring. I don't think leaving the science rewards at 100% would be "shameful" in the least.I personally love the thrill of earning science and unlocking my tech tree. I am always disappointed to see the tech tree unlock so fast. I think its fun to try to accomplish more with the limited parts that you have available. It is significant to note that I use the ScienceAlert mod. This makes science gathering much easier and faster for me (which is probably one of the reasons I need to lower my science rewards). Link to comment Share on other sites More sharing options...
Richy teh space man Posted October 7, 2014 Share Posted October 7, 2014 I'll go for hard mode but allow load, revert and stock vessels (after updating hte stock folder).And maybe starting funds 0 Link to comment Share on other sites More sharing options...
regex Posted October 7, 2014 Share Posted October 7, 2014 I personally love the thrill of earning science and unlocking my tech tree. I am always disappointed to see the tech tree unlock so fast. I think its fun to try to accomplish more with the limited parts that you have available. It is significant to note that I use the ScienceAlert mod. This makes science gathering much easier and faster for me (which is probably one of the reasons I need to lower my science rewards).I actually started using that and Crew Manifest to take some of the drudgery out, did a really pleasant circumnavigation of Kerbin with KAX electric props and those two mods, sucked up all the rest of the science in my career save. That's part of the reason why I'll try 50% science gain and see what happens.Kerbin sure is pretty; too bad it's so tiny... Link to comment Share on other sites More sharing options...
JedTech Posted October 7, 2014 Author Share Posted October 7, 2014 I actually started using that and Crew Manifest to take some of the drudgery out, did a really pleasant circumnavigation of Kerbin with KAX electric props and those two mods, sucked up all the rest of the science in my career save.Kerbin sure is pretty; too bad it's so tiny...Hmm... how does Crew Manifest take drudgery out of science collection? Link to comment Share on other sites More sharing options...
Random Tank Posted October 7, 2014 Share Posted October 7, 2014 (edited) I'm just gonna use hard mode, but have all rewards on 40%, and all penalties on 300%. I'll play with FAR too, and use TACLS with OKS/MKS so long as their updated... I also have my engine nerf chart, to make those OP engines a bit less useful!Edit: Come to think about it, MKS modules and EPL equipment is incredibly expensive, so if money collection for such things becomes too grindy, I'll bump up the money rewards. I like doing low tech missions so 40% science should be great, but I might add 50-100 science to start to get past those annoying first stages, then skip Kerbin and the Mun like usual. Also, Fine Print is gonna be a must for me! Edited October 7, 2014 by Random Tank More thoughts Link to comment Share on other sites More sharing options...
regex Posted October 7, 2014 Share Posted October 7, 2014 Hmm... how does Crew Manifest take drudgery out of science collection?You can transfer the science from instruments to containers without EVA'ing. Link to comment Share on other sites More sharing options...
TheJoseph98 Posted October 7, 2014 Share Posted October 7, 2014 I'm gonna start with easy and then when I beat Easy I'm gonna do Medium and so on, I'm gonna work my way up Link to comment Share on other sites More sharing options...
JedTech Posted October 7, 2014 Author Share Posted October 7, 2014 You can transfer the science from instruments to containers without EVA'ing.Oh Gotcha, I can see that. I actually like that I have to go on EVA. It gives me more of a reason to EVA at all. Link to comment Share on other sites More sharing options...
Franklin Posted October 7, 2014 Share Posted October 7, 2014 I think I'm going to start with negative reputation. It comes too easy and I can't imagine any business being perfectly calm with signing to a space agency that's brand new never flown one rocket. Link to comment Share on other sites More sharing options...
Franklin Posted October 7, 2014 Share Posted October 7, 2014 "So you have no money, your rocket designs are made-on-demand, and you haven't even made orbit yet. Where do I sign." Link to comment Share on other sites More sharing options...
Alshain Posted October 7, 2014 Share Posted October 7, 2014 I'm going to use a custom version of Hard with Reverts and Quickload turned on. I just want hard for the reduced payouts Link to comment Share on other sites More sharing options...
cesarcurado Posted October 7, 2014 Share Posted October 7, 2014 Allow Revert Flights: offAllow Quick Load: offMissing Crews Respawn: offAuto-Hire Crewmembers before Flight: offNo Entry Purchase Required on Research: onIndestructible Facilities: offAllow Stock Vessels: onStarting Funds: same as normalStarting Science: 0Starting Reputation: 0Science Rewards: 100%Funds Rewards: 100%Reputation Rewards: 100%Funds Penalties: 100%Reputation Penalties: 150%kinda like this Link to comment Share on other sites More sharing options...
cantab Posted October 7, 2014 Share Posted October 7, 2014 I don't know what the defaults are, but I'm thinking normal - keep all the figures at the baseline the developers intended - but with quickloading and reverting disabled, and of course destructible buildings. Link to comment Share on other sites More sharing options...
LethalDose Posted October 7, 2014 Share Posted October 7, 2014 I think its fun to try to accomplish more with the limited parts that you have available. OMG THIS! Have some rep. Link to comment Share on other sites More sharing options...
TranquilTempest Posted October 7, 2014 Share Posted October 7, 2014 Custom:10% rewards, 1000% penalties, 0 starting resources, Quickloading will be allowed for bugs onlyI'll also be installing DRE, FAR, TAC life support, Remotetech, etc. Link to comment Share on other sites More sharing options...
soulsource Posted October 7, 2014 Share Posted October 7, 2014 Custom:10% rewards, 1000% penalties, 0 starting resources, Quickloading will be allowed for bugs onlyI'll also be installing DRE, FAR, TAC life support, Remotetech, etc.I'm also going to use mods to make the game a little more difficult, probably a very similar set. Very important for me is to use KIDS, since it allows to counteract the lowering of dV requirements for reaching orbit caused by FAR... Regarding rewards/penalties, I think the game is probably unplayable with such extreme values. I'll probably go for the hard settings, and might only decrease science gain a little more, maybe to 30%. I'm just fed up with maxing out the tech tree without going beyond Minmus... Link to comment Share on other sites More sharing options...
Floppster Posted October 7, 2014 Share Posted October 7, 2014 Custom:10% rewards, 1000% penalties, 0 starting resources, Quickloading will be allowed for bugs onlyI'll also be installing DRE, FAR, TAC life support, Remotetech, etc.Holy bankruptcy Batman!I think I'll be going with hard mode and quickload for bugs, might change some stats though. Link to comment Share on other sites More sharing options...
Vallius Posted October 7, 2014 Share Posted October 7, 2014 Hard with Quickload. I don't generally use it, but I reserve the right to turn back the clock 30 seconds in I crash because of something out-of-game. Link to comment Share on other sites More sharing options...
Sky_walker Posted October 7, 2014 Share Posted October 7, 2014 Quickload is mandatory. This game is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too buggy to play without it.I don't even know why the heck is it an option with all the problems KSP got. But well, so be it - if someone likes to torture himself.... Link to comment Share on other sites More sharing options...
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