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Soaring with my flappy bird


dr.phees

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A working, mechanical bird in Kerbalspaceprogram. (See below video for download link!)

The part on Kerbin is a bit long, but make sure to watch to the end, or miss good stuff!

I planned this video to be narrated, but while editing could not find the right moment to step in, so I made it a musical homage to the beauty of soaring. And Flapping.

That is also why the mouse cursor has been captured and is pointing at various things throughout the video!

Game footage captured from Kerbal Space Program (http://kerbalspaceprogram.com)

Music by the wonderful Kevin MacLeod (http://incompetech.com)

Here is a link to a zip file, containing 3 versions of the FlappyBird: flappybird.zip

Use FlappyBird-kOS B.craft , which is the latest version. The others are just for your entertainment and the non-kOS version must be flapped manually!

The kOS-script should be used with the k-OS crafts.

WHAT YOU NEED:

- k-OS (obviously)

- Infernal Robotics

- TweakScale (I just found out that I attached smaller wheels, don't know what will happen without tweakscale)

Edited by dr.phees
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Thanks!

Cost me quite some time, but totally worth it, especially the bird!

In kOS you can use the commands "AG1 ON", "AG1 OFF" and "TOGGLE AG1" and similar for all the action groups. If you bind your KAS stuff to the actiongroups, you can toggle them. I also locked the throttle to my speed variable, which I control with actiongroups 1 and 2, so the throttle next to the navball shows kOS's correct speed settings :)

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This is a magnificent flying contraption! The way you used KOS and infernal robotics to make the wings flap like a bird (not just moving the wings up and down, but angling the wings as well) is ingenious.

Although... I don't think you gave flappy bird a fair chance on Duna. You should try to fly it at "sea level", not on 6 Km mountain. The atmosphere on Duna is extremely thin at 6 Km and as I've learned from experience, it makes gliding VERY difficult.

Nonetheless, amazing craft and video. You held my interest all the way through, which is saying something considering I have very little patience.:D

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Thanks! I actually managed to fly Flappy at lower levels, the reentry got a bit messed up, but with k-OS at its helm and 10 PB-NUKs it could fly non-stop.

Damn. Now I think I have to setup a computer to do a Kerbin world tour. Let's see, at 25m/s that would be about 41 hours. A tad more, maybe. That sounds manageable!?

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This is one of the Coolest things I've seen in a long time. I would have never expected the stock aerodynamics model to be anywhere near good enough to deal with the idea that pushing a wing against air causes a pushback force more when it's flat than when it's edgewise (a necessary feature for this style of wing movement to work.)

If we ever make a "here's cool stuff people have done with this mod" promo vid for kOS, this would be one of the best examples to put on it (and for promoting IR as well, I'd imagine).

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This is one of the Coolest things I've seen in a long time. I would have never expected the stock aerodynamics model to be anywhere near good enough to deal with the idea that pushing a wing against air causes a pushback force more when it's flat than when it's edgewise (a necessary feature for this style of wing movement to work.)

If we ever make a "here's cool stuff people have done with this mod" promo vid for kOS, this would be one of the best examples to put on it (and for promoting IR as well, I'd imagine).

Because the way stock ksp aero works, this is probably much easier to do in stock than with far or something similar (stock wings have exploits like infiniglide) Still, doing this is pretty impressive and shows that when you put kos and infernal robotic together awesome things are possible. It flies much better than I thought something like that would. An humming bird version would be nice...

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I got up to 25m/s in FAR before breaking my four-winged Dragonfly, but I need around 60 m/s to take off! And since in FAR the air has a much lower dampening effect on moving parts, the wings rip off when flapping fast enough to reach higher speeds.

I guess this calls for a very new design. And I will be testing NEAR as well...

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ornithopters are fun, but dont work very well in FAR at all.

i just barely managed to get mine to do a loop around the island airport and back to ksc, and i had to use a rocket to boost it up.

MindlessFakeGreatdane.gif

Edited by Parallax
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