Jump to content

Kerbin white blob, craft reduced to capsule


Recommended Posts

So for the last two career tries (with varying mods composition) as soon as I leave my first craft to reach orbit and pick up new contracts and return to flight mode via the tracking station:

Kerbin is a white grainy blob and my craft (two different designs each time) has lost all its parts but the capsule.

Any ideas what might cause this? (I lost the logs, will make a new one this afternoon. :P )

Playing KSP-Win32bit - Mods installed:

Toolbar (newest version, but throws a version error, but works)

PreciseNode (newest version, but throws a version error on startup)

KerbalEngineer

FAR

KIDS

DRE

RealChute

ActionGroupsExtended (in the first save only)

RemoteTech (added in second save only)

and some smaller ones (will complete list later)

Edited by KerbMav
solved
Link to comment
Share on other sites

Having a similar issue. My logs show errors in Realchute and Mechjeb (but the latter is because it seems unable to fetch the current active vessel)

Only mods i have in common with your list are Toolbar and RealChute...

EDIT: I'm getting mostly errors like this:

NullReferenceException: Object reference not set to an instance of an object

at RealChute.Parachute.Load (.ConfigNode node) [0x00000] in <filename unknown>:0

at RealChute.Parachute..ctor (RealChute.RealChuteModule module, .ConfigNode node) [0x00000] in <filename unknown>:0

at RealChute.RealChuteModule.<LoadParachutes>b__20 (.ConfigNode n) [0x00000] in <filename unknown>:0

at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[ConfigNode,RealChute.Parachute].MoveNext () [0x00000] in <filename unknown>:0

at System.Collections.Generic.List`1[RealChute.Parachute].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0

at System.Collections.Generic.List`1[RealChute.Parachute]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0

at RealChute.RealChuteModule.LoadParachutes () [0x00000] in <filename unknown>:0

at RealChute.RealChuteModule.OnStart (StartState state) [0x00000] in <filename unknown>:0

at Part.ModulesOnStart () [0x00000] in <filename unknown>:0

at Part+

.MoveNext () [0x00000] in <filename unknown>:0

Edited by Mokmo
log
Link to comment
Share on other sites

KerbMAv,. I'm having a similar issue. Anytime I quick load or switch to the space center and back to the vessel all the parts are missing except the capsule, my kerbal in the lower right corner is gone, and the "ship" freezes in mid air. I have many of the same mods you do. I'm in the process of narrowing it down, I've removed all my mods and I am adding them back one or two at a time until I find the culprit. I'll let you know what I come up with. I'm at work now so it won't be until tonight.

Edit: Is the issue in this thread the same as you're experiencing? http://forum.kerbalspaceprogram.com/threads/96082-Ships-suddenly-stop-functioning-fly-apart-Mun-clipping-0-25

Edited by DSM20T
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...